Validate item network messages

This commit is contained in:
Anders Jenbo 2021-10-09 17:55:16 +02:00
commit b4f699f0a3
11 changed files with 238 additions and 198 deletions

View file

@ -311,7 +311,7 @@ void LoadPlayer(LoadHelper &file, Player &player)
player.destParam2 = file.NextLE<int32_t>();
player.destParam3 = static_cast<Direction>(file.NextLE<int32_t>());
player.destParam4 = file.NextLE<int32_t>();
player.plrlevel = file.NextLE<int32_t>();
player.plrlevel = file.NextLE<uint32_t>();
player.position.tile.x = file.NextLE<int32_t>();
player.position.tile.y = file.NextLE<int32_t>();
player.position.future.x = file.NextLE<int32_t>();
@ -978,7 +978,7 @@ void SavePlayer(SaveHelper &file, const Player &player)
file.WriteLE<int32_t>(player.destParam2);
file.WriteLE<int32_t>(static_cast<int32_t>(player.destParam3));
file.WriteLE<int32_t>(player.destParam4);
file.WriteLE<int32_t>(player.plrlevel);
file.WriteLE<uint32_t>(player.plrlevel);
file.WriteLE<int32_t>(player.position.tile.x);
file.WriteLE<int32_t>(player.position.tile.y);
file.WriteLE<int32_t>(player.position.future.x);