Fix floating Dialogs (Walking while in store)
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1 changed files with 4 additions and 0 deletions
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@ -10,6 +10,7 @@
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#include "cursor.h"
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#include "engine/point.hpp"
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#include "player.h"
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#include "stores.h"
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namespace devilution {
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@ -40,6 +41,9 @@ void RepeatMouseAction()
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if (sgbMouseDown == CLICK_NONE)
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return;
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if (stextflag != STORE_NONE)
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return;
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if (LastMouseButtonAction == MouseActionType::None)
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return;
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