🚚 Rename 'ItemStruct' to 'Item'
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24 changed files with 202 additions and 202 deletions
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@ -2679,7 +2679,7 @@ bool OperateShrineGloomy(int pnum)
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auto &player = Players[pnum];
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// Increment armor class by 2 and decrements max damage by 1.
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for (ItemStruct &item : PlayerItemsRange(player)) {
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for (Item &item : PlayerItemsRange(player)) {
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switch (item._itype) {
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case ITYPE_SWORD:
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case ITYPE_AXE:
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