🚚 Rename 'ItemStruct' to 'Item'

This commit is contained in:
Juliano Leal Goncalves 2021-08-30 01:15:37 -03:00 committed by Anders Jenbo
commit bb2dfdfb73
24 changed files with 202 additions and 202 deletions

View file

@ -35,7 +35,7 @@ void VerifyGoldSeeds(Player &player)
} // namespace
void PackItem(PkItemStruct *id, const ItemStruct *is)
void PackItem(PkItemStruct *id, const Item *is)
{
memset(id, 0, sizeof(*id));
if (is->isEmpty()) {
@ -137,14 +137,14 @@ void PackPlayer(PlayerPack *pPack, const Player &player, bool manashield)
}
/**
* Expand a PkItemStruct in to a ItemStruct
* Expand a PkItemStruct in to a Item
*
* Note: last slot of item[MAXITEMS+1] used as temporary buffer
* find real name reference below, possibly [sizeof(item[])/sizeof(ItemStruct)]
* find real name reference below, possibly [sizeof(item[])/sizeof(Item)]
* @param is The source packed item
* @param id The distination item
*/
void UnPackItem(const PkItemStruct *is, ItemStruct *id, bool isHellfire)
void UnPackItem(const PkItemStruct *is, Item *id, bool isHellfire)
{
auto &item = Items[MAXITEMS];
auto idx = static_cast<_item_indexes>(SDL_SwapLE16(is->idx));