clang-tidy/Android Stuidio cleanups 3
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d877287636
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20 changed files with 150 additions and 182 deletions
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@ -1625,48 +1625,63 @@ void AddCryptObject(int i, int a2)
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if (a2 > 5) {
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switch (a2) {
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case 6:
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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switch (plr[myplr]._pClass) {
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case HeroClass::Warrior:
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case HeroClass::Barbarian:
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object[i]._oVar2 = TEXT_BOOKA;
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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break;
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case HeroClass::Rogue:
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object[i]._oVar2 = TEXT_RBOOKA;
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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break;
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case HeroClass::Sorcerer:
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object[i]._oVar2 = TEXT_MBOOKA;
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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break;
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case HeroClass::Monk:
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object[i]._oVar2 = TEXT_OBOOKA;
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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break;
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case HeroClass::Bard:
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object[i]._oVar2 = TEXT_BBOOKA;
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKA;
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break;
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}
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break;
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case 7:
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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switch (plr[myplr]._pClass) {
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case HeroClass::Warrior:
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case HeroClass::Barbarian:
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object[i]._oVar2 = TEXT_BOOKB;
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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break;
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case HeroClass::Rogue:
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object[i]._oVar2 = TEXT_RBOOKB;
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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break;
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case HeroClass::Sorcerer:
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object[i]._oVar2 = TEXT_MBOOKB;
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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break;
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case HeroClass::Monk:
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object[i]._oVar2 = TEXT_OBOOKB;
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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break;
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case HeroClass::Bard:
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object[i]._oVar2 = TEXT_BBOOKB;
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKB;
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break;
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}
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break;
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case 8:
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if (plr[myplr]._pClass == HeroClass::Warrior) {
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switch (plr[myplr]._pClass) {
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case HeroClass::Warrior:
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case HeroClass::Barbarian:
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object[i]._oVar2 = TEXT_BOOKC;
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} else if (plr[myplr]._pClass == HeroClass::Rogue) {
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break;
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case HeroClass::Rogue:
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object[i]._oVar2 = TEXT_RBOOKC;
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} else if (plr[myplr]._pClass == HeroClass::Sorcerer) {
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break;
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case HeroClass::Sorcerer:
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object[i]._oVar2 = TEXT_MBOOKC;
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} else if (plr[myplr]._pClass == HeroClass::Monk) {
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break;
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case HeroClass::Monk:
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object[i]._oVar2 = TEXT_OBOOKC;
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} else if (plr[myplr]._pClass == HeroClass::Bard) {
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break;
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case HeroClass::Bard:
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object[i]._oVar2 = TEXT_BBOOKC;
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} else if (plr[myplr]._pClass == HeroClass::Barbarian) {
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object[i]._oVar2 = TEXT_BOOKC;
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break;
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}
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break;
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}
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@ -1694,8 +1709,6 @@ void AddObject(_object_id ot, int ox, int oy)
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SetupObject(oi, ox, oy, ot);
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switch (ot) {
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case OBJ_L1LIGHT:
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AddObjLight(oi, 5);
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break;
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case OBJ_SKFIRE:
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case OBJ_CANDLE1:
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case OBJ_CANDLE2:
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@ -2054,7 +2067,7 @@ void Obj_BCrossDamage(int i)
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if (plr[myplr]._pmode == PM_DEATH)
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return;
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int fireResist = plr[myplr]._pFireResist;
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int8_t fireResist = plr[myplr]._pFireResist;
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if (fireResist > 0)
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damage[leveltype - 1] -= fireResist * damage[leveltype - 1] / 100;
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@ -2903,7 +2916,7 @@ void OperateBookLever(int pnum, int i)
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ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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if (object[i]._otype == OBJ_BLINDBOOK) {
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SpawnUnique(UITEM_OPTAMULET, Point { x, y } + Displacement { 5, 5 });
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int tren = TransVal;
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int8_t tren = TransVal;
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TransVal = 9;
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DRLG_MRectTrans(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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TransVal = tren;
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@ -5154,7 +5167,7 @@ void SyncQSTLever(int i)
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if (object[i]._oAnimFrame == object[i]._oVar6) {
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ObjChangeMapResync(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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if (object[i]._otype == OBJ_BLINDBOOK) {
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int tren = TransVal;
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int8_t tren = TransVal;
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TransVal = 9;
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DRLG_MRectTrans(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4);
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TransVal = tren;
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