DebugCmdWarpToLevel: Use correct WM_DIABTOWNWARP instead of the up-to-town WM_DIABTWARPUP

This commit is contained in:
obligaron 2021-09-02 10:44:15 +02:00 committed by Anders Jenbo
commit be4aeca196
2 changed files with 3 additions and 3 deletions

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@ -177,7 +177,7 @@ std::string DebugCmdWarpToLevel(const string_view parameter)
if (!setlevel && myPlayer.plrlevel == level)
return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level);
StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTWARPUP, level);
StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, level);
return fmt::format("Welcome to level {}.", level);
}
@ -204,7 +204,7 @@ std::string DebugCmdLoadMap(const string_view parameter)
if (level != quest._qslvl)
continue;
StartNewLvl(MyPlayerId, (quest._qlevel != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTWARPUP, quest._qlevel);
StartNewLvl(MyPlayerId, (quest._qlevel != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTOWNWARP, quest._qlevel);
ProcessMessages();
setlvltype = quest._qlvltype;