Calculate tick related values based on current game speed

This commit is contained in:
Anders Jenbo 2020-10-29 20:39:42 +01:00
commit c54cc2013c
5 changed files with 5 additions and 6 deletions

View file

@ -34,7 +34,7 @@ void tmsg_add(BYTE *pbMsg, BYTE bLen)
TMsg *msg = (TMsg *)DiabloAllocPtr(bLen + sizeof(*msg));
msg->hdr.pNext = NULL;
msg->hdr.dwTime = SDL_GetTicks() + 500;
msg->hdr.dwTime = SDL_GetTicks() + tick_delay * 10;
msg->hdr.bLen = bLen;
memcpy(msg->body, pbMsg, bLen);
for (tail = &sgpTimedMsgHead; *tail; tail = &(*tail)->hdr.pNext) {