[Diablo] 🐛 Fix double rendering or door frames in Catacombs
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parent
6e3908aa58
commit
ce0c323ed3
2 changed files with 4 additions and 14 deletions
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@ -2280,10 +2280,6 @@ void ObjL2Special(int x1, int y1, int x2, int y2)
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dSpecial[i][j] = 6;
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if (dPiece[i][j] == 553)
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dSpecial[i][j] = 6;
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if (dPiece[i][j] == 13)
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dSpecial[i][j] = 5;
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if (dPiece[i][j] == 17)
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dSpecial[i][j] = 6;
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}
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}
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for (j = y1; j <= y2; j++) {
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@ -2566,6 +2562,7 @@ void OperateL2RDoor(int pnum, int oi, bool sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy);
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ObjSetMicro(xp, yp, 17);
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dSpecial[xp][yp] = 6;
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object[oi]._oAnimFrame += 2;
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object[oi]._oPreFlag = TRUE;
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object[oi]._oVar4 = 1;
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@ -2585,6 +2582,7 @@ void OperateL2RDoor(int pnum, int oi, bool sendflag)
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object[oi]._oVar4 = 0;
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object[oi]._oSelFlag = 3;
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ObjSetMicro(xp, yp, 540);
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dSpecial[xp][yp] = 0;
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object[oi]._oAnimFrame -= 2;
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object[oi]._oPreFlag = FALSE;
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RedoPlayerVision();
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@ -2611,6 +2609,7 @@ void OperateL2LDoor(int pnum, int oi, BOOL sendflag)
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if (!deltaload)
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PlaySfxLoc(IS_DOOROPEN, object[oi]._ox, object[oi]._oy);
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ObjSetMicro(xp, yp, 13);
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dSpecial[xp][yp] = 5;
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object[oi]._oAnimFrame += 2;
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object[oi]._oPreFlag = TRUE;
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object[oi]._oVar4 = 1;
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@ -2630,6 +2629,7 @@ void OperateL2LDoor(int pnum, int oi, BOOL sendflag)
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object[oi]._oVar4 = 0;
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object[oi]._oSelFlag = 3;
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ObjSetMicro(xp, yp, 538);
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dSpecial[xp][yp] = 0;
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object[oi]._oAnimFrame -= 2;
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object[oi]._oPreFlag = FALSE;
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RedoPlayerVision();
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