Semantic code style cleanups
This commit is contained in:
parent
af7db10bac
commit
d008af43b0
10 changed files with 74 additions and 77 deletions
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@ -458,7 +458,7 @@ void DrawHelp()
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PrintSString(0, 2, TRUE, "Diablo Help", COL_GOLD, 0);
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DrawSLine(5);
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s = gszHelpText;
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s = &gszHelpText[0];
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for (i = 0; i < help_select_line; i++) {
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c = 0;
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@ -27,7 +27,7 @@ char gszProductName[MAX_PATH] = "Diablo v1.09";
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void init_cleanup(BOOL show_cursor)
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{
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pfile_flush_W();
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init_disable_screensaver(0);
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init_disable_screensaver(FALSE);
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init_run_office_from_start_menu();
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if (diabdat_mpq) {
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@ -130,7 +130,7 @@ void init_disable_screensaver(BOOLEAN disable)
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if (disable) {
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cbData = 16;
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success = RegQueryValueEx(phkResult, "ScreenSaveActive", 0, &Type, (LPBYTE)Data, &cbData);
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success = RegQueryValueEx(phkResult, "ScreenSaveActive", NULL, &Type, (LPBYTE)Data, &cbData);
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if (success == ERROR_SUCCESS)
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screensaver_enabled_prev = Data[0] != '0';
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enabled = FALSE;
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@ -138,9 +138,9 @@ void init_disable_screensaver(BOOLEAN disable)
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enabled = screensaver_enabled_prev;
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}
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Data[1] = 0;
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Data[0] = enabled ? '1' : '0';
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RegSetValueEx(phkResult, "ScreenSaveActive", 0, REG_SZ, (const BYTE *)Data, 2);
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Data[1] = 0;
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RegSetValueEx(phkResult, "ScreenSaveActive", NULL, REG_SZ, (const BYTE *)Data, 2);
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RegCloseKey(phkResult);
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}
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@ -158,7 +158,7 @@ void init_create_window(int nCmdShow)
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wcex.lpfnWndProc = WindowProc;
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wcex.hInstance = ghInst;
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wcex.hIcon = LoadIcon(ghInst, MAKEINTRESOURCE(IDI_ICON1));
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wcex.hCursor = LoadCursor(0, IDC_ARROW);
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
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wcex.lpszMenuName = GAME_NAME;
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wcex.lpszClassName = "DIABLO";
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@ -183,7 +183,7 @@ void init_create_window(int nCmdShow)
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BlackPalette();
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snd_init(hWnd);
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init_archives();
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init_disable_screensaver(1);
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init_disable_screensaver(TRUE);
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}
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void init_kill_mom_parent()
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@ -191,7 +191,7 @@ void init_kill_mom_parent()
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HWND handle;
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handle = init_find_mom_parent();
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if (handle) {
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if (handle != NULL) {
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PostMessage(handle, WM_CLOSE, 0, 0);
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killed_mom_parent = TRUE;
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}
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@ -223,7 +223,7 @@ void init_await_mom_parent_exit()
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}
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do {
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Sleep(250);
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} while (GetTickCount() - tick <= 4000 && init_find_mom_parent());
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} while (GetTickCount() - tick <= 4000 && init_find_mom_parent() != NULL);
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}
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void init_archives()
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@ -406,7 +406,7 @@ LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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break;
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case WM_DESTROY:
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init_cleanup(TRUE);
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ghMainWnd = 0;
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ghMainWnd = NULL;
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PostQuitMessage(0);
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break;
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case WM_PAINT:
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@ -26,7 +26,7 @@ int sgdwLastTime; // check name
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* 65 66 67 68 69 70 71 72
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* @see graphics/inv/inventory.png
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*/
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const InvXY InvRect[73] = {
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const InvXY InvRect[] = {
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// clang-format off
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// X, Y
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{ RIGHT_PANEL + 132, 31 }, // helmet
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@ -321,14 +321,14 @@ void DrawInv()
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if (plr[myplr].InvBody[INVLOC_HAND_LEFT]._iLoc == ILOC_TWOHAND) {
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InvDrawSlotBack(RIGHT_PANEL_X + 247, 160 + SCREEN_Y, 2 * INV_SLOT_SIZE_PX, 3 * INV_SLOT_SIZE_PX);
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light_table_index = 0;
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cel_transparency_active = 1;
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cel_transparency_active = TRUE;
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pBuff = frame_width == INV_SLOT_SIZE_PX
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? &gpBuffer[SCREENXY(RIGHT_PANEL_X + 197, SCREEN_Y)]
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: &gpBuffer[SCREENXY(RIGHT_PANEL_X + 183, SCREEN_Y)];
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CelClippedBlitLightTrans(pBuff, pCursCels, frame, frame_width, 0, 8);
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cel_transparency_active = 0;
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cel_transparency_active = FALSE;
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}
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}
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if (plr[myplr].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_NONE) {
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@ -1233,7 +1233,7 @@ void CheckInvCut(int pnum, int mx, int my)
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if (r >= SLOTXY_INV_FIRST && r <= SLOTXY_INV_LAST) {
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ig = r - SLOTXY_INV_FIRST;
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ii = plr[pnum].InvGrid[ig];
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if (ii) {
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if (ii != 0) {
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iv = ii;
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if (ii <= 0) {
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iv = -ii;
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@ -1408,7 +1408,7 @@ void CheckBookLevel(int pnum)
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if (plr[pnum].HoldItem._iMiscId == IMISC_BOOK) {
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plr[pnum].HoldItem._iMinMag = spelldata[plr[pnum].HoldItem._iSpell].sMinInt;
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slvl = plr[pnum]._pSplLvl[plr[pnum].HoldItem._iSpell];
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while (slvl) {
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while (slvl != 0) {
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plr[pnum].HoldItem._iMinMag += 20 * plr[pnum].HoldItem._iMinMag / 100;
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slvl--;
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if (plr[pnum].HoldItem._iMinMag + 20 * plr[pnum].HoldItem._iMinMag / 100 > 255) {
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@ -1442,7 +1442,7 @@ void CheckQuestItem(int pnum)
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quests[Q_ANVIL]._qvar1 = 1;
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}
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#ifndef SPAWN
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if (quests[Q_ANVIL]._qlog == 1) {
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if (quests[Q_ANVIL]._qlog == TRUE) {
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sfxdelay = 10;
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if (plr[myplr]._pClass == PC_WARRIOR) {
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sfxdnum = PS_WARR89;
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@ -1472,7 +1472,7 @@ void CheckQuestItem(int pnum)
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quests[Q_ROCK]._qvar1 = 1;
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}
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#ifndef SPAWN
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if (quests[Q_ROCK]._qlog == 1) {
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if (quests[Q_ROCK]._qlog == TRUE) {
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sfxdelay = 10;
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if (plr[myplr]._pClass == PC_WARRIOR) {
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sfxdnum = PS_WARR87;
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@ -1508,7 +1508,7 @@ void InvGetItem(int pnum, int ii)
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dropGoldValue = 0;
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}
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if (dItem[item[ii]._ix][item[ii]._iy]) {
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if (dItem[item[ii]._ix][item[ii]._iy] != 0) {
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if (myplr == pnum && pcurs >= CURSOR_FIRSTITEM)
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NetSendCmdPItem(TRUE, CMD_SYNCPUTITEM, plr[myplr]._px, plr[myplr]._py);
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item[ii]._iCreateInfo &= ~0x8000;
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@ -1731,7 +1731,7 @@ BOOL CanPut(int x, int y)
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if (nSolidTable[dPiece[x][y]])
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return FALSE;
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if (dObject[x][y]) {
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if (dObject[x][y] != 0) {
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if (object[dObject[x][y] > 0 ? dObject[x][y] - 1 : -1 - dObject[x][y]]._oSolidFlag)
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return FALSE;
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}
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@ -1994,7 +1994,7 @@ char CheckInvHLight()
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pi = &p->InvBody[rv];
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} else if (r >= 25 && r <= 64) {
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r = abs(p->InvGrid[r - 25]);
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if (!r)
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if (r == 0)
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return -1;
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ii = r - 1;
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rv = ii + 7;
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@ -2131,7 +2131,7 @@ BOOL UseInvItem(int pnum, int cii)
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return TRUE;
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if (pcurs != CURSOR_HAND)
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return TRUE;
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if (stextflag)
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if (stextflag != STORE_NONE)
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return TRUE;
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if (cii <= INVITEM_HAND_RIGHT)
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return FALSE;
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@ -2236,7 +2236,7 @@ void DoTelekinesis()
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NetSendCmdParam1(TRUE, CMD_OPOBJT, pcursobj);
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if (pcursitem != -1)
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NetSendCmdGItem(TRUE, CMD_REQUESTAGITEM, myplr, myplr, pcursitem);
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if (pcursmonst != -1 && !M_Talker(pcursmonst) && !monster[pcursmonst].mtalkmsg)
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if (pcursmonst != -1 && !M_Talker(pcursmonst) && monster[pcursmonst].mtalkmsg == 0)
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NetSendCmdParam1(TRUE, CMD_KNOCKBACK, pcursmonst);
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SetCursor_(CURSOR_HAND);
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}
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@ -203,13 +203,13 @@ void InitItemGFX()
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BOOL ItemPlace(int xp, int yp)
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{
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if (dMonster[xp][yp])
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if (dMonster[xp][yp] != 0)
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return FALSE;
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if (dPlayer[xp][yp])
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if (dPlayer[xp][yp] != 0)
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return FALSE;
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if (dItem[xp][yp])
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if (dItem[xp][yp] != 0)
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return FALSE;
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if (dObject[xp][yp])
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if (dObject[xp][yp] != 0)
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return FALSE;
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if (dFlags[xp][yp] & BFLAG_POPULATED)
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return FALSE;
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@ -469,19 +469,16 @@ void CalcPlrItemVals(int p, BOOL Loadgfx)
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lr = 0;
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}
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if (mr > 75) {
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mr = 75;
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}
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if (mr > MAXRESIST)
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mr = MAXRESIST;
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plr[p]._pMagResist = mr;
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if (fr > 75) {
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fr = 75;
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}
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if (fr > MAXRESIST)
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fr = MAXRESIST;
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plr[p]._pFireResist = fr;
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if (lr > 75) {
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lr = 75;
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}
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if (lr > MAXRESIST)
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lr = MAXRESIST;
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plr[p]._pLghtResist = lr;
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if (plr[p]._pClass == PC_WARRIOR) {
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@ -734,7 +731,7 @@ void CalcPlrBookVals(int p)
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{
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int i, slvl;
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if (!currlevel) {
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if (currlevel == 0) {
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for (i = 1; witchitem[i]._itype != ITYPE_NONE; i++) {
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WitchBookLevel(i);
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witchitem[i]._iStatFlag = StoreStatOk(&witchitem[i]);
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@ -746,7 +743,7 @@ void CalcPlrBookVals(int p)
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plr[p].InvList[i]._iMinMag = spelldata[plr[p].InvList[i]._iSpell].sMinInt;
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slvl = plr[p]._pSplLvl[plr[p].InvList[i]._iSpell];
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while (slvl) {
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while (slvl != 0) {
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plr[p].InvList[i]._iMinMag += 20 * plr[p].InvList[i]._iMinMag / 100;
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slvl--;
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if (plr[p].InvList[i]._iMinMag + 20 * plr[p].InvList[i]._iMinMag / 100 > 255) {
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@ -769,7 +766,7 @@ void CalcPlrInv(int p, BOOL Loadgfx)
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CalcPlrBookVals(p);
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CalcPlrScrolls(p);
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CalcPlrStaff(p);
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if (p == myplr && !currlevel)
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if (p == myplr && currlevel == 0)
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RecalcStoreStats();
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}
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}
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@ -879,7 +876,7 @@ void CreatePlrItems(int p)
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plr[p]._pNumInv = 0;
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pi = plr[p].SpdList;
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pi = &plr[p].SpdList[0];
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for (i = MAXBELTITEMS; i != 0; i--) {
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pi->_itype = ITYPE_NONE;
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pi++;
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@ -967,16 +964,16 @@ BOOL ItemSpaceOk(int i, int j)
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if (i < 0 || i >= MAXDUNX || j < 0 || j >= MAXDUNY)
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return FALSE;
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if (dMonster[i][j])
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if (dMonster[i][j] != 0)
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return FALSE;
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if (dPlayer[i][j])
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if (dPlayer[i][j] != 0)
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return FALSE;
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if (dItem[i][j])
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if (dItem[i][j] != 0)
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return FALSE;
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if (dObject[i][j]) {
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if (dObject[i][j] != 0) {
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oi = dObject[i][j] > 0 ? dObject[i][j] - 1 : -(dObject[i][j] + 1);
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if (object[oi]._oSolidFlag)
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return FALSE;
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@ -1121,7 +1118,7 @@ void GetBookSpell(int i, int lvl)
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if (lvl > 5)
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lvl = 5;
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#endif
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s = 1;
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s = SPL_FIREBOLT;
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while (rv > 0) {
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if (spelldata[s].sBookLvl != -1 && lvl >= spelldata[s].sBookLvl) {
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rv--;
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@ -1226,7 +1223,7 @@ void GetStaffSpell(int i, int lvl, BOOL onlygood)
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if (lvl > 10)
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lvl = 10;
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#endif
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s = 1;
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s = SPL_FIREBOLT;
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while (rv > 0) {
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if (spelldata[s].sStaffLvl != -1 && l >= spelldata[s].sStaffLvl) {
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rv--;
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@ -1238,7 +1235,7 @@ void GetStaffSpell(int i, int lvl, BOOL onlygood)
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if (gbMaxPlayers == 1 && s == SPL_HEALOTHER)
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s = SPL_FLARE;
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if (s == MAX_SPELLS)
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s = 1;
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s = SPL_FIREBOLT;
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}
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sprintf(istr, "%s of %s", item[i]._iName, spelldata[bs].sNameText);
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if (!control_WriteStringToBuffer((BYTE *)istr))
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@ -1683,7 +1680,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
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goe = 0;
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if (!onlygood && random_(0, 3))
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onlygood = TRUE;
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if (!pre) {
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if (pre == 0) {
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nt = 0;
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for (j = 0; PL_Prefix[j].PLPower != -1; j++) {
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if (flgs & PL_Prefix[j].PLIType) {
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@ -1697,7 +1694,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
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}
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}
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}
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if (nt) {
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if (nl != 0) {
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preidx = l[random_(23, nt)];
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sprintf(istr, "%s %s", PL_Prefix[preidx].PLName, item[i]._iIName);
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strcpy(item[i]._iIName, istr);
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@ -1725,7 +1722,7 @@ void GetItemPower(int i, int minlvl, int maxlvl, int flgs, BOOL onlygood)
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nl++;
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}
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}
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if (nl) {
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if (nl != 0) {
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sufidx = l[random_(23, nl)];
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sprintf(istr, "%s of %s", item[i]._iIName, PL_Suffix[sufidx].PLName);
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strcpy(item[i]._iIName, istr);
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@ -1960,7 +1957,7 @@ int CheckUnique(int i, int lvl, int uper, BOOL recreate)
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}
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}
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if (!numu)
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if (numu == 0)
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return -1;
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random_(29, 10); /// BUGFIX: unused, last unique in array always gets chosen
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@ -994,7 +994,7 @@ void ToggleLighting()
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lightflag ^= TRUE;
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if (lightflag) {
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if (lightflag != 0) {
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memset(dLight, 0, sizeof(dLight));
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} else {
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memcpy(dLight, dPreLight, sizeof(dLight));
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@ -1033,7 +1033,7 @@ int AddLight(int x, int y, int r)
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{
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int lid;
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if (lightflag) {
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if (lightflag != 0) {
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return -1;
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}
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@ -1046,8 +1046,8 @@ int AddLight(int x, int y, int r)
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LightList[lid]._lradius = r;
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LightList[lid]._xoff = 0;
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LightList[lid]._yoff = 0;
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LightList[lid]._ldel = 0;
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LightList[lid]._lunflag = 0;
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LightList[lid]._ldel = FALSE;
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LightList[lid]._lunflag = FALSE;
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dolighting = TRUE;
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}
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@ -1060,7 +1060,7 @@ void AddUnLight(int i)
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return;
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}
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LightList[i]._ldel = 1;
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LightList[i]._ldel = TRUE;
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dolighting = TRUE;
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}
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@ -1070,7 +1070,7 @@ void ChangeLightRadius(int i, int r)
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return;
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}
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LightList[i]._lunflag = 1;
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LightList[i]._lunflag = TRUE;
|
||||
LightList[i]._lunx = LightList[i]._lx;
|
||||
LightList[i]._luny = LightList[i]._ly;
|
||||
LightList[i]._lunr = LightList[i]._lradius;
|
||||
|
|
@ -1084,7 +1084,7 @@ void ChangeLightXY(int i, int x, int y)
|
|||
return;
|
||||
}
|
||||
|
||||
LightList[i]._lunflag = 1;
|
||||
LightList[i]._lunflag = TRUE;
|
||||
LightList[i]._lunx = LightList[i]._lx;
|
||||
LightList[i]._luny = LightList[i]._ly;
|
||||
LightList[i]._lunr = LightList[i]._lradius;
|
||||
|
|
@ -1099,7 +1099,7 @@ void ChangeLightOff(int i, int x, int y)
|
|||
return;
|
||||
}
|
||||
|
||||
LightList[i]._lunflag = 1;
|
||||
LightList[i]._lunflag = TRUE;
|
||||
LightList[i]._lunx = LightList[i]._lx;
|
||||
LightList[i]._luny = LightList[i]._ly;
|
||||
LightList[i]._lunr = LightList[i]._lradius;
|
||||
|
|
@ -1114,7 +1114,7 @@ void ChangeLight(int i, int x, int y, int r)
|
|||
return;
|
||||
}
|
||||
|
||||
LightList[i]._lunflag = 1;
|
||||
LightList[i]._lunflag = TRUE;
|
||||
LightList[i]._lunx = LightList[i]._lx;
|
||||
LightList[i]._luny = LightList[i]._ly;
|
||||
LightList[i]._lunr = LightList[i]._lradius;
|
||||
|
|
@ -1129,7 +1129,7 @@ void ProcessLightList()
|
|||
int i, j;
|
||||
BYTE temp;
|
||||
|
||||
if (lightflag) {
|
||||
if (lightflag != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -1141,7 +1141,7 @@ void ProcessLightList()
|
|||
}
|
||||
if (LightList[j]._lunflag) {
|
||||
DoUnLight(LightList[j]._lunx, LightList[j]._luny, LightList[j]._lunr);
|
||||
LightList[j]._lunflag = 0;
|
||||
LightList[j]._lunflag = FALSE;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < numlights; i++) {
|
||||
|
|
@ -1210,7 +1210,7 @@ void ChangeVisionRadius(int id, int r)
|
|||
|
||||
for (i = 0; i < numvision; i++) {
|
||||
if (VisionList[i]._lid == id) {
|
||||
VisionList[i]._lunflag = 1;
|
||||
VisionList[i]._lunflag = TRUE;
|
||||
VisionList[i]._lunx = VisionList[i]._lx;
|
||||
VisionList[i]._luny = VisionList[i]._ly;
|
||||
VisionList[i]._lunr = VisionList[i]._lradius;
|
||||
|
|
@ -1226,7 +1226,7 @@ void ChangeVisionXY(int id, int x, int y)
|
|||
|
||||
for (i = 0; i < numvision; i++) {
|
||||
if (VisionList[i]._lid == id) {
|
||||
VisionList[i]._lunflag = 1;
|
||||
VisionList[i]._lunflag = TRUE;
|
||||
VisionList[i]._lunx = VisionList[i]._lx;
|
||||
VisionList[i]._luny = VisionList[i]._ly;
|
||||
VisionList[i]._lunr = VisionList[i]._lradius;
|
||||
|
|
@ -1249,7 +1249,7 @@ void ProcessVisionList()
|
|||
}
|
||||
if (VisionList[i]._lunflag) {
|
||||
DoUnVision(VisionList[i]._lunx, VisionList[i]._luny, VisionList[i]._lunr);
|
||||
VisionList[i]._lunflag = 0;
|
||||
VisionList[i]._lunflag = FALSE;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < TransVal; i++) {
|
||||
|
|
|
|||
|
|
@ -521,7 +521,7 @@ void SaveLevel()
|
|||
int dwLen;
|
||||
BYTE *SaveBuff;
|
||||
|
||||
if (!currlevel)
|
||||
if (currlevel == 0)
|
||||
glSeedTbl[0] = GetRndSeed();
|
||||
|
||||
dwLen = codec_get_encoded_len(FILEBUFF);
|
||||
|
|
@ -694,7 +694,7 @@ void LoadLevel()
|
|||
|
||||
for (i = 0; i < MAX_PLRS; i++) {
|
||||
if (plr[i].plractive && currlevel == plr[i].plrlevel)
|
||||
LightList[plr[i]._plid]._lunflag = 1;
|
||||
LightList[plr[i]._plid]._lunflag = TRUE;
|
||||
}
|
||||
|
||||
mem_free_dbg(LoadBuff);
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ void play_movie(char *pszMovie, BOOL user_can_close)
|
|||
}
|
||||
|
||||
saveProc = SetWindowProc(MovieWndProc);
|
||||
InvalidateRect(ghMainWnd, 0, 0);
|
||||
InvalidateRect(ghMainWnd, NULL, 0);
|
||||
UpdateWindow(ghMainWnd);
|
||||
movie_playing = TRUE;
|
||||
sound_disable_music(TRUE);
|
||||
|
|
|
|||
|
|
@ -2843,7 +2843,7 @@ void scrollrt_draw_game_screen(BOOL draw_cursor)
|
|||
unlock_buf(0);
|
||||
}
|
||||
|
||||
DrawMain(hgt, 0, 0, 0, 0, 0);
|
||||
DrawMain(hgt, FALSE, FALSE, FALSE, FALSE, FALSE);
|
||||
|
||||
if (draw_cursor) {
|
||||
lock_buf(0);
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ char *quest_level_names[] = {
|
|||
"Bone Chamber",
|
||||
"Maze",
|
||||
"Poisoned Water Supply",
|
||||
"Archbishop Lazarus' Lair"
|
||||
"Archbishop Lazarus' Lair",
|
||||
};
|
||||
|
||||
int ObjIndex(int x, int y)
|
||||
|
|
@ -140,10 +140,10 @@ void LoadSetMap()
|
|||
LoadPreL1Dungeon("Levels\\L1Data\\SklKng1.DUN", 83, 45);
|
||||
LoadL1Dungeon("Levels\\L1Data\\SklKng2.DUN", 83, 45);
|
||||
LoadPalette("Levels\\L1Data\\L1_2.pal");
|
||||
DRLG_AreaTrans(sizeof(SkelKingTrans1) / 4, SkelKingTrans1);
|
||||
DRLG_ListTrans(sizeof(SkelKingTrans2) / 4, SkelKingTrans2);
|
||||
DRLG_AreaTrans(sizeof(SkelKingTrans3) / 4, SkelKingTrans3);
|
||||
DRLG_ListTrans(sizeof(SkelKingTrans4) / 4, SkelKingTrans4);
|
||||
DRLG_AreaTrans(sizeof(SkelKingTrans1) / 4, &SkelKingTrans1[0]);
|
||||
DRLG_ListTrans(sizeof(SkelKingTrans2) / 4, &SkelKingTrans2[0]);
|
||||
DRLG_AreaTrans(sizeof(SkelKingTrans3) / 4, &SkelKingTrans3[0]);
|
||||
DRLG_ListTrans(sizeof(SkelKingTrans4) / 4, &SkelKingTrans4[0]);
|
||||
AddL1Objs(0, 0, MAXDUNX, MAXDUNY);
|
||||
AddSKingObjs();
|
||||
InitSKingTriggers();
|
||||
|
|
@ -152,9 +152,9 @@ void LoadSetMap()
|
|||
LoadPreL2Dungeon("Levels\\L2Data\\Bonecha2.DUN", 69, 39);
|
||||
LoadL2Dungeon("Levels\\L2Data\\Bonecha1.DUN", 69, 39);
|
||||
LoadPalette("Levels\\L2Data\\L2_2.pal");
|
||||
DRLG_ListTrans(sizeof(SkelChamTrans1) / 4, SkelChamTrans1);
|
||||
DRLG_AreaTrans(sizeof(SkelChamTrans2) / 4, SkelChamTrans2);
|
||||
DRLG_ListTrans(sizeof(SkelChamTrans3) / 4, SkelChamTrans3);
|
||||
DRLG_ListTrans(sizeof(SkelChamTrans1) / 4, &SkelChamTrans1[0]);
|
||||
DRLG_AreaTrans(sizeof(SkelChamTrans2) / 4, &SkelChamTrans2[0]);
|
||||
DRLG_ListTrans(sizeof(SkelChamTrans3) / 4, &SkelChamTrans3[0]);
|
||||
AddL2Objs(0, 0, MAXDUNX, MAXDUNY);
|
||||
AddSChamObjs();
|
||||
InitSChambTriggers();
|
||||
|
|
|
|||
|
|
@ -988,7 +988,7 @@ void UpdateL4Trans()
|
|||
|
||||
for (j = 0; j < MAXDUNY; j++) {
|
||||
for (i = 0; i < MAXDUNX; i++) {
|
||||
if (dTransVal[i][j]) {
|
||||
if (dTransVal[i][j] != 0) {
|
||||
dTransVal[i][j] = 1;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue