tiledata debug command

This commit is contained in:
qndel 2021-09-12 10:27:02 +02:00 committed by Anders Jenbo
commit d05316c67d
3 changed files with 112 additions and 5 deletions

View file

@ -36,6 +36,7 @@ bool DebugCoords = false;
bool DebugCursorCoords = false;
bool DebugGrid = false;
std::unordered_map<int, Point> DebugCoordsMap;
DebugInfoFlags DebugInfoFlag;
namespace {
@ -573,6 +574,49 @@ std::string DebugCmdSpawnMonster(const string_view parameter)
return fmt::format("I could only summon {} Monsters. The rest strike for shorter working hours.", spawnedMonster);
}
std::string DebugCmdShowTileData(const string_view parameter)
{
std::string paramList[] = {
"dungeon",
"pdungeon",
"dflags",
"dPiece",
"dTransVal",
"dLight",
"dPreLight",
"dFlags",
"dPlayer",
"dMonster",
"dCorpse",
"dObject",
"dItem",
"dSpecial"
};
if (parameter == "clear") {
DebugInfoFlag = DebugInfoFlags::empty;
return "Tile data cleared!";
} else if (parameter == "") {
std::string list = "clear";
for (int i = 0; i < 14; i++) {
list += " / " + paramList[i];
}
return list;
}
bool found = false;
for (int i = 0; i < 14; i++) {
if (parameter == paramList[i]) {
found = true;
DebugInfoFlag = static_cast<DebugInfoFlags>(1 << i);
break;
}
}
if (!found)
return "Invalid name. Check names using tiledata command.";
return "Special powers activated.";
}
std::vector<DebugCmdItem> DebugCmdList = {
{ "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp },
{ "give gold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat },
@ -599,6 +643,7 @@ std::vector<DebugCmdItem> DebugCmdList = {
{ "grid", "Toggles showing grid.", "", &DebugCmdShowGrid },
{ "seedinfo", "Show seed infos for current level.", "", &DebugCmdLevelSeed },
{ "spawn", "Spawns monster {name}.", "({count}) {name}", &DebugCmdSpawnMonster },
{ "tiledata", "Toggles showing tile data {name} (leave name empty to see a list).", "{name}", &DebugCmdShowTileData },
};
} // namespace
@ -705,6 +750,39 @@ bool CheckDebugTextCommand(const string_view text)
return true;
}
int DebugGetTileData(Point dungeonCoords)
{
switch (DebugInfoFlag) {
case DebugInfoFlags::dungeon:
return dungeon[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::pdungeon:
return pdungeon[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dflags:
return dflags[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dPiece:
return dPiece[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dTransVal:
return dTransVal[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dLight:
return dLight[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dPreLight:
return dPreLight[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dFlags:
return dFlags[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dPlayer:
return dPlayer[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dMonster:
return dMonster[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dCorpse:
return dCorpse[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dItem:
return dItem[dungeonCoords.x][dungeonCoords.y];
case DebugInfoFlags::dSpecial:
return dSpecial[dungeonCoords.x][dungeonCoords.y];
}
return 0;
}
} // namespace devilution
#endif