🚚 Rename 'direction' enum to 'Direction'
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parent
07e6a98fc4
commit
d55cd99dd5
22 changed files with 148 additions and 148 deletions
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@ -231,7 +231,7 @@ static void sync_monster(int pnum, const TSyncMonster *p)
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mdy = abs(monster[ndx].position.tile.y - p->_my);
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if (mdx <= 2 && mdy <= 2) {
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if (monster[ndx]._mmode < MM_WALK || monster[ndx]._mmode > MM_WALK3) {
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direction md = GetDirection(monster[ndx].position.tile, { p->_mx, p->_my });
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Direction md = GetDirection(monster[ndx].position.tile, { p->_mx, p->_my });
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if (DirOK(ndx, md)) {
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M_ClearSquares(ndx);
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dMonster[monster[ndx].position.tile.x][monster[ndx].position.tile.y] = ndx + 1;
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@ -244,7 +244,7 @@ static void sync_monster(int pnum, const TSyncMonster *p)
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dMonster[p->_mx][p->_my] = ndx + 1;
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monster[ndx].position.tile = { p->_mx, p->_my };
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decode_enemy(ndx, p->_menemy);
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direction md = GetDirection({ p->_mx, p->_my }, monster[ndx].enemyPosition);
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Direction md = GetDirection({ p->_mx, p->_my }, monster[ndx].enemyPosition);
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M_StartStand(ndx, md);
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monster[ndx]._msquelch = UINT8_MAX;
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}
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