🚚 Rename 'MissileDataStruct' struct to 'MissileData' (#2803)
* 🚚 Rename 'MissileDataStruct' struct to 'MissileData' * 🚚 Rename 'MissileData' global array to 'MissilesData'
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5 changed files with 34 additions and 34 deletions
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@ -117,7 +117,7 @@ void UpdateMissileRendererData(Missile &m)
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m.position.tileForRendering = m.position.tile;
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m.position.offsetForRendering = m.position.offset;
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const MissileMovementDistrubution missileMovement = MissileData[m._mitype].MovementDistribution;
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const MissileMovementDistrubution missileMovement = MissilesData[m._mitype].MovementDistribution;
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// don't calculate missile position if they don't move
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if (missileMovement == MissileMovementDistrubution::Disabled || m.position.velocity == Displacement {})
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return;
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