🚚 Rename 'MissileDataStruct' struct to 'MissileData' (#2803)

* 🚚 Rename 'MissileDataStruct' struct to 'MissileData'
* 🚚 Rename 'MissileData' global array to 'MissilesData'
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Juliano Leal Goncalves 2021-09-06 07:59:43 -03:00 committed by GitHub
commit d82b3b542f
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5 changed files with 34 additions and 34 deletions

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@ -117,7 +117,7 @@ void UpdateMissileRendererData(Missile &m)
m.position.tileForRendering = m.position.tile;
m.position.offsetForRendering = m.position.offset;
const MissileMovementDistrubution missileMovement = MissileData[m._mitype].MovementDistribution;
const MissileMovementDistrubution missileMovement = MissilesData[m._mitype].MovementDistribution;
// don't calculate missile position if they don't move
if (missileMovement == MissileMovementDistrubution::Disabled || m.position.velocity == Displacement {})
return;