♻️Use points instead of individual fileds for player structure
This commit is contained in:
parent
00bc7cb302
commit
e4cfad3196
30 changed files with 487 additions and 509 deletions
|
|
@ -994,7 +994,7 @@ void ToggleLighting()
|
|||
memcpy(dLight, dPreLight, sizeof(dLight));
|
||||
for (i = 0; i < MAX_PLRS; i++) {
|
||||
if (plr[i].plractive && plr[i].plrlevel == currlevel) {
|
||||
DoLighting(plr[i]._px, plr[i]._py, plr[i]._pLightRad, -1);
|
||||
DoLighting(plr[i].position.current.x, plr[i].position.current.y, plr[i]._pLightRad, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue