Sharing automap exploration in multiplayer
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8 changed files with 228 additions and 167 deletions
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@ -3212,7 +3212,9 @@ bool OperateShrineSecluded(int pnum)
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if (pnum != MyPlayerId)
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return true;
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std::fill(&AutomapView[0][0], &AutomapView[DMAXX - 1][DMAXX - 1], true);
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for (int x = 0; x < DMAXX; x++)
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for (int y = 0; y < DMAXY; y++)
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UpdateAutomapExplorer({ x, y }, MAP_EXP_SHRINE);
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InitDiabloMsg(EMSG_SHRINE_SECLUDED);
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