Remove no-op assignment (#3362)
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@ -2273,7 +2273,6 @@ void OperateBookLever(int pnum, int i)
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Quests[Q_BLOOD]._qvar1 = 1;
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SpawnQuestItem(IDI_BLDSTONE, { 2 * setpc_x + 25, 2 * setpc_y + 33 }, 0, 1);
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}
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Objects[i]._otype = Objects[i]._otype;
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if (Objects[i]._otype == OBJ_STEELTOME && Quests[Q_WARLORD]._qvar1 == 0) {
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Quests[Q_WARLORD]._qactive = QUEST_ACTIVE;
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Quests[Q_WARLORD]._qlog = true;
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