Debug command restart can now set a specific seed
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2a6e5712de
commit
ec54654bee
2 changed files with 15 additions and 9 deletions
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@ -6,6 +6,8 @@
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#ifdef _DEBUG
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#include <sstream>
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#include "debug.h"
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#include "automap.h"
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@ -249,10 +251,21 @@ std::string DebugCmdVisitTowner(const std::string_view parameter)
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std::string DebugCmdResetLevel(const std::string_view parameter)
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{
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auto &myPlayer = Players[MyPlayerId];
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auto level = atoi(parameter.data());
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std::stringstream paramsStream(parameter.data());
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std::string singleParameter;
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if (!std::getline(paramsStream, singleParameter, ' '))
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return "What level do you want to visit?";
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auto level = atoi(singleParameter.c_str());
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if (level < 0 || level > (gbIsHellfire ? 24 : 16))
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return fmt::format("Level {} is not known. Do you want to write an extension mod?", level);
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myPlayer._pLvlVisited[level] = false;
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if (std::getline(paramsStream, singleParameter, ' ')) {
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auto seed = atoi(singleParameter.c_str());
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glSeedTbl[level] = seed;
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}
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if (myPlayer.plrlevel == level)
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return fmt::format("Level {} can't be cleaned, cause you still occupy it!", level);
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return fmt::format("Level {} was restored and looks fabulous.", level);
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@ -448,7 +461,7 @@ std::vector<DebugCmdItem> DebugCmdList = {
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{ "changelevel", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel },
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{ "map", "Load a quest level {level}.", "{level}", &DebugCmdLoadMap },
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{ "visit", "Visit a towner.", "{towner}", &DebugCmdVisitTowner },
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{ "restart", "Resets specified {level}.", "{level}", &DebugCmdResetLevel },
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{ "restart", "Resets specified {level}.", "{level} ({seed})", &DebugCmdResetLevel },
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{ "god", "Toggles godmode.", "", &DebugCmdGodMode },
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{ "r_drawvision", "Toggles vision debug rendering.", "", &DebugCmdVision },
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{ "r_fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting },
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