Misc clean ups that missed last round

This commit is contained in:
Anders Jenbo 2020-04-08 21:39:13 +02:00
commit edcd92e012
4 changed files with 9 additions and 6 deletions

View file

@ -1274,7 +1274,7 @@ void InitControlPan()
pMultiBtns = LoadFileInMem("CtrlPan\\P8But2.CEL", NULL);
pTalkBtns = LoadFileInMem("CtrlPan\\TalkButt.CEL", NULL);
sgbPlrTalkTbl = 0;
sgszTalkMsg[0] = 0;
sgszTalkMsg[0] = '\0';
for (i = 0; i < MAX_PLRS; i++)
whisper[i] = TRUE;
for (i = 0; i < sizeof(talkbtndown) / sizeof(talkbtndown[0]); i++)
@ -2720,7 +2720,7 @@ void control_type_message()
}
talkflag = TRUE;
sgszTalkMsg[0] = 0;
sgszTalkMsg[0] = '\0';
frame = 1;
for (i = 0; i < 3; i++) {
talkbtndown[i] = FALSE;

View file

@ -1021,14 +1021,14 @@ BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan)
x -= plr[myplr]._px;
y -= plr[myplr]._py;
pan = (x - y) << 8;
pan = (x - y) * 256;
*plPan = pan;
if (abs(pan) > 6400)
return FALSE;
volume = abs(x) > abs(y) ? abs(x) : abs(y);
volume <<= 6;
volume *= 64;
*plVolume = volume;
if (volume >= 6400)

View file

@ -35,8 +35,8 @@ TMenuItem sgOptionsMenu[] = {
{ GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume },
{ GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma },
{ GMENU_ENABLED , NULL, &gamemenu_color_cycling },
{ GMENU_ENABLED , "Previous Menu", &gamemenu_previous },
{ GMENU_ENABLED , NULL, NULL }
{ GMENU_ENABLED , "Previous Menu", &gamemenu_previous },
{ GMENU_ENABLED , NULL, NULL },
// clang-format on
};
/** Specifies the menu names for music enabled and disabled. */

View file

@ -123,6 +123,9 @@ MonsterData monsterdata[] = {
// clang-format on
};
/**
* Map between .DUN file value and monster type enum
*/
BYTE MonstConvTbl[] = {
MT_NZOMBIE,
MT_BZOMBIE,