Use ManhattanDistance in sync_one_monster
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1 changed files with 3 additions and 5 deletions
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@ -21,11 +21,9 @@ int sgnSyncPInv;
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static void sync_one_monster()
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{
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int i, m;
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for (i = 0; i < nummonsters; i++) {
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m = monstactive[i];
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sgnMonsterPriority[m] = abs(plr[myplr].position.tile.x - monster[m].position.tile.x) + abs(plr[myplr].position.tile.y - monster[m].position.tile.y);
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for (int i = 0; i < nummonsters; i++) {
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int m = monstactive[i];
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sgnMonsterPriority[m] = plr[myplr].position.tile.ManhattanDistance(monster[m].position.tile);
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if (monster[m]._msquelch == 0) {
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sgnMonsterPriority[m] += 0x1000;
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} else if (sgwLRU[m] != 0) {
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