Use Point::Absolute in On_ATTACKID

This commit is contained in:
Vladimir Olteanu 2021-06-01 08:59:23 +03:00 committed by Anders Jenbo
commit fdf8a21885

View file

@ -1763,9 +1763,8 @@ static DWORD On_ATTACKID(TCmd *pCmd, int pnum)
auto *p = (TCmdParam1 *)pCmd;
if (gbBufferMsgs != 1 && currlevel == plr[pnum].plrlevel) {
int distx = abs(plr[pnum].position.tile.x - monster[p->wParam1].position.future.x);
int disty = abs(plr[pnum].position.tile.y - monster[p->wParam1].position.future.y);
if (distx > 1 || disty > 1)
Point dist = (plr[pnum].position.tile - monster[p->wParam1].position.future).Absolute();
if (dist.x > 1 || dist.y > 1)
MakePlrPath(pnum, monster[p->wParam1].position.future, false);
plr[pnum].destAction = ACTION_ATTACKMON;
plr[pnum].destParam1 = p->wParam1;