Support unencrypted multiplayer games with no password
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24 changed files with 316 additions and 167 deletions
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@ -51,6 +51,7 @@ DWORD sgdwGameLoops;
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bool gbIsMultiplayer;
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bool sgbTimeout;
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char szPlayerName[128];
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bool PublicGame;
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BYTE gbDeltaSender;
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bool sgbNetInited;
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uint32_t player_state[MAX_PLRS];
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@ -752,6 +753,7 @@ bool NetInit(bool bSinglePlayer)
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nthread_terminate_game("SNetGetGameInfo1");
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if (!SNetGetGameInfo(GAMEINFO_PASSWORD, szPlayerDescript, 128))
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nthread_terminate_game("SNetGetGameInfo2");
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PublicGame = DvlNet_IsPublicGame();
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return true;
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}
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