Commit graph

250 commits

Author SHA1 Message Date
Juliano Leal Goncalves
39736e2538 ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 2021-05-05 00:38:58 +02:00
Anders Jenbo
654a2b8834 ♻️Clean up automap code
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
0bfc147b78
🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
Gleb Mazovetskiy
47c93c2f9c 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
Anders Jenbo
f884ba5340 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194 🔥 Remove a chunk of miniwin types 2021-04-29 23:04:56 +02:00
Anders Jenbo
d5173f4c9c ♻️Clean up PutItem 2021-04-29 21:36:31 +02:00
Anders Jenbo
5745f099ba ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
obligaron
16b3b38908 Move NewPlrAnim logic to AnimationInfo
Adjust SetNewAnimation-Parameter Names to Class Member

Adjust NewPlrAnim-Parameter Names to SetNewAnimation-Parameter Names
2021-04-29 04:33:51 +02:00
obligaron
1de46a8495 Rename member variables 2021-04-29 04:33:51 +02:00
obligaron
0b5183f63e Introduce AnimationInfo
Update AnimationInfo.DelayLen comment
2021-04-29 04:33:51 +02:00
Vladimir Olteanu
2a3cf98850 Slight cleanup of dead{.h,.cpp} 2021-04-28 12:56:00 +02:00
Anders Jenbo
b69d18f12d 🌐 Enable translation of all remaning strings 2021-04-25 21:32:41 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals (#1694) 2021-04-25 18:14:58 +02:00
Anders Jenbo
2bd13451a1 ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338 ♻️ add possition points to monsters 2021-04-24 20:29:52 +02:00
Anders Jenbo
275404029e ♻️Cleanup player temp variables 2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196 ♻️Use points instead of individual fileds for player structure 2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
Anders Jenbo
1e3ed903be 🎨 strip redundant else 2021-04-22 00:39:48 +02:00
Anders Jenbo
f004c78824 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr
1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo
f8e3672469 ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
6ba343e309 🎨 Acceptable parts of misc-* 2021-04-19 20:11:41 +02:00
Anders Jenbo
b978d80119 🎨 llvm-include-order 2021-04-19 20:11:20 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Anders Jenbo
946ff5b0fa ♻️Performe static casts when load save game data 2021-04-18 23:27:21 +02:00
Anders Jenbo
61d15e23db 🎨 Apply direction enum to monsters and relations
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
staphen
4faf09c2df Consolidate logic for Mana Shield and player damage. 2021-04-18 21:12:16 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo
67a7ff98c5 🚨 Clean up compiler warnings 2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Yuri Pourre
ed1ddfdece Exposes player id from multi_send_packet 2021-04-14 17:36:31 +02:00
Anders Jenbo
e7ae8ddd04 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
Anders Jenbo
ba6b031fa1
Enable all remaning assertions (#1453) 2021-04-10 13:25:05 +02:00
Anders Jenbo
9d037bafff 🚨 Fix remaning clang warnings 2021-04-10 12:21:21 +02:00
Anders Jenbo
b46750ace3 ♻️ Change _qflags to a meaningful bool 2021-04-10 07:31:53 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
b1ffdca0a3 ♻️ make better use of enums 2021-04-08 20:29:16 +02:00
Juliano Leal Goncalves
e33ea53086 ♻️ Pass ItemStruct on inv AutoGetItem function 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
3b015085de ♻️ Pass ItemStruct on item RespawnItem function 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
b5a89578f0 ♻️ Pass ItemStruct on inv InvGetItem function 2021-04-07 18:34:02 +02:00
Gleb Mazovetskiy
da7567f06e InitPlrGfx: Only alloc enough for the class
Previously, the allocation size was the maximum size over all the classes.

RAM usage per player:

* Before: 2.2 MiB (any class)
* After:
  * Warrior: 2.0 MiB
  * Rogue: 1.5 MiB
  * Sorcerer: 1.6 MiB
  * Monk: 1.7 MiB

We now also only allocate memory in multi-player as needed.

This means the game will only use as much RAM for player graphics
as there are players currently in the game.

Less RAM is used for each player because class is now taken into account.
2021-04-07 06:52:07 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00