Anders Jenbo
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1284333765
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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Anders Jenbo
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a827420070
|
🐛 Stable "hotkeys" size calculation
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2021-03-08 02:50:14 +01:00 |
|
qndel
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12dddc4e8f
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✨ Preserve active spell and hotkeys across games
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2021-03-07 17:30:03 +01:00 |
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Anders Jenbo
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e8fb559e53
|
🐛 Correct saving/loading of enums
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2021-03-06 17:35:19 +01:00 |
|
Anders Jenbo
|
783e4a70b1
|
♻️ Strongly type items structures
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2021-03-06 10:04:07 +01:00 |
|
Anders Jenbo
|
d37fb68809
|
Make header checks portable
|
2021-03-02 12:17:13 +01:00 |
|
Anders Jenbo
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886ed4803a
|
Do not try to convert levels for non avalible quests
Apparently previous saves can leave behind some quest levels in junk
states
|
2021-03-02 08:22:48 +01:00 |
|
Anders Jenbo
|
3593266ef7
|
Converte all Levels when cross loading saves
|
2021-02-27 14:51:37 +01:00 |
|
Anders Jenbo
|
5035ac8062
|
Strip Hellfire items in Diablo sessions
|
2021-02-27 14:51:37 +01:00 |
|
Anders Jenbo
|
7cf40d3c7c
|
Clean up missile function names
|
2021-02-25 11:52:19 +01:00 |
|
qndel
|
ba37c8618f
|
fixtypos (#1053)
|
2021-02-25 10:14:02 +01:00 |
|
Anders Jenbo
|
b4e78c5e79
|
Remove some unused junk
|
2021-02-25 05:37:17 +01:00 |
|
Anders Jenbo
|
a5ca521f0d
|
Fix item morphing in Hellfire
|
2021-02-22 00:12:23 +01:00 |
|
qndel
|
c0f5749728
|
Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
|
2021-02-01 06:44:16 +01:00 |
|
Anders Jenbo
|
b69952d918
|
Correct monster light when loading old saves
|
2021-02-01 05:38:34 +01:00 |
|
qndel
|
7f42d0dd64
|
Fix vision staying behind from where you eited the level
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
|
2021-01-31 17:46:15 +01:00 |
|
Anders Jenbo
|
06b7c78406
|
Notes of untimly header cleanups
|
2021-01-26 03:12:58 +01:00 |
|
Anders Jenbo
|
244c5437b4
|
Fix saving items
|
2021-01-17 15:03:34 +01:00 |
|
Anders Jenbo
|
d68c8c1cc8
|
Fix issues related to cross loading save games
|
2021-01-17 04:49:23 +01:00 |
|
Anders Jenbo
|
ccd0e7fd23
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2021-01-16 02:10:25 +01:00 |
|
Anders Jenbo
|
4ffbb32952
|
[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
|
2021-01-13 16:10:21 +01:00 |
|
Anders Jenbo
|
e609e170d0
|
Merge a large chunk of Hellfire the code paths
|
2021-01-06 08:07:20 +01:00 |
|
qndel
|
890b1dd9a7
|
fix typos (#971)
|
2021-01-05 22:29:21 +01:00 |
|
qndel
|
8d1de8e4ec
|
fixes saves (#970)
|
2021-01-05 21:26:29 +01:00 |
|
Anders Jenbo
|
61a580588c
|
Unify save game loading
|
2021-01-02 22:35:42 +01:00 |
|
Anders Jenbo
|
a0c88e09ad
|
Correct hellfire save game mapping
|
2021-01-01 22:26:08 +01:00 |
|
Anders Jenbo
|
61b2d0de95
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-12-16 02:24:39 +01:00 |
|
Anders Jenbo
|
4ae75753c8
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-11-09 01:24:02 +01:00 |
|
Anders Jenbo
|
fa3785a475
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-11-04 03:02:48 +01:00 |
|
Anders Jenbo
|
a9502d43fc
|
Reorder loadsave.cpp
|
2020-11-03 03:12:27 +01:00 |
|
Anders Jenbo
|
4794c8357c
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-11-02 03:59:47 +01:00 |
|
Anders Jenbo
|
6580222d1c
|
Add enums for level entrances
|
2020-10-26 01:41:54 +01:00 |
|
Anders Jenbo
|
57f0f5f4c7
|
Handle hellfire save game differences
|
2020-10-13 05:12:20 +02:00 |
|
Anders Jenbo
|
2d6c1efeab
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-10-12 10:46:28 +02:00 |
|
Anders Jenbo
|
7e04c63977
|
Merge branch 'hellfire' of github.com:diasurgical/devilution
|
2020-10-11 23:53:07 +02:00 |
|
Anders Jenbo
|
893efd51ea
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-09-27 03:34:42 +02:00 |
|
Tyler
|
d7ca28ff8e
|
Added single-player difficulty menu.
|
2020-09-17 23:10:47 +02:00 |
|
Troy Bronzan
|
8960450560
|
Fixed player base block is zero bug after loading a new game. This value is not saved in single player or multiplayer, so when a character is loaded, the value is always zero. Now when a player is loaded, it is set to the default. See section 2.1.4 in Jarulf's Guide.
|
2020-09-17 13:39:31 +02:00 |
|
Anders Jenbo
|
f1c7e65ba7
|
Fix build
|
2020-09-17 00:45:22 +02:00 |
|
Troy Bronzan
|
5b1b5fa8ae
|
Fixed monster to hit and unique monster ac difficulty bonus.
|
2020-09-17 00:09:56 +02:00 |
|
Anders Jenbo
|
31ac716c3d
|
99 lines of documentation (#2058)
|
2020-07-07 19:36:18 +02:00 |
|
Anders Jenbo
|
0da3461d35
|
Use explicit types instead of auto
|
2020-05-14 11:44:15 +02:00 |
|
Anders Jenbo
|
014308ef01
|
Explicit casting
|
2020-05-14 11:44:15 +02:00 |
|
Anders Jenbo
|
659dc41aa5
|
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
|
2020-04-26 22:10:34 +02:00 |
|
Anders Jenbo
|
7108145a04
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-04-14 15:30:49 +02:00 |
|
Anders Jenbo
|
d008af43b0
|
Semantic code style cleanups
|
2020-04-11 15:22:40 +02:00 |
|
Anders Jenbo
|
f7de4c46a7
|
Strip eflag logic now that it is fixed in the render
|
2020-04-06 22:51:32 +02:00 |
|
Anders Jenbo
|
b040c04a18
|
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
|
2020-04-04 07:56:06 +02:00 |
|
Anders Jenbo
|
776ab10476
|
Merge branch 'master' of github.com:diasurgical/devilution
|
2020-03-29 23:40:05 +02:00 |
|
Anders Jenbo
|
0383f9abcd
|
Add documentation to more files
|
2020-03-02 02:29:28 +01:00 |
|