Commit graph

32 commits

Author SHA1 Message Date
Max Desiatov
269aa345bd Fix downstream 64-bit builds 2019-03-08 03:07:21 +01:00
Anders Jenbo
9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders Jenbo
54247a076c C init (#549)
* Make initializers C compatible

* Compile more files as C

dthread.cpp dx.cpp init logging.cpp fault.cpp msgcmd.cpp nthread.cpp

* Update defs.h
2019-01-10 21:39:28 +01:00
Anders Jenbo
ca64011eb9
Replace __ROR4__ stdlib, make _ROR2__ C frindly (#540)
* Use stdlib _rotr instead of inline asm
* Compile control.cpp as C
This also makes qmemcpy avalible to the C compiler
2019-01-06 03:23:43 +01:00
Anders Jenbo
fd2a45ff9a
Engine.cpp (#548)
* Clean up DiabloAllocPtr

* Clean up mem_free_dbg

* Clean up GetDirection

* Clean up PlayInGameMovie

* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo
19f1bd6b61 Clean up LoadFileInMem (#547) 2019-01-03 01:13:59 +01:00
Anders Jenbo
e795b6116a Make use of atexit() C compatible (#537) 2019-01-01 03:05:29 +01:00
Anders Jenbo
77849aea72 Remove unused init (#533) 2018-12-31 04:26:51 +01:00
Robin Eklind
8ed5573766
engine: clean up CelDecDatLightEntry and Cel2DecDatLightEntry (#524)
Now, these functions no longer use references. Instead they
use pointer to pointer. Furthermore, they've been simplified
to for loops, as essentially, the decompiled functions were
unrolled loops (as seen in the memset function).
2018-12-30 03:52:50 +01:00
Anders Jenbo
b5f69dccdc C compatability from d-p (#519) 2018-12-29 17:54:22 +01:00
Anders Jenbo
ab3a6208d2 Use "BOOLEAN" instead of "bool"
bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo
b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
squidcc
49af056b14 Clean DrawAutomapType (#299)
cosmetic name corrections
2018-09-26 11:04:51 +02:00
Dennis Duda
6792078180 Merge remote-tracking branch 'devilution/master' 2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
Dennis Duda
0cb555478f Merge remote-tracking branch 'devilution/master' 2018-09-08 19:01:49 +02:00
galaxyhaxz
4f602885a6
Fixed lighting of objects/items in dungeon 2018-09-08 11:48:09 -05:00
Dennis Duda
e8b53791d3 DrawInv is now binary exact. 2018-09-05 18:29:40 +02:00
Dennis Duda
16a576cd5b Brought GetLevelMTypes very close to binary exact 2018-08-29 01:47:35 +02:00
Dennis Duda
3daee19605 Merge remote-tracking branch 'devilution/master' 2018-08-28 15:28:55 +02:00
galaxyhaxz
d991f63b16
Fix type of screen_buf_end (#184) 2018-08-27 22:16:26 -05:00
Dennis Duda
2a492cf9c3 Merge remote-tracking branch 'devilution/master' 2018-08-23 18:06:00 +02:00
galaxyhaxz
5ed2336e90
Fix types of animation data (#176) 2018-08-22 23:15:16 -05:00
Dennis Duda
df44956a78 Cleaned up InitMonsterTRN.
Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz
775ae59e18
Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls (#157) 2018-08-10 22:45:32 -05:00
galaxyhaxz
e7534cfa50
Fixed a bug in drawing automap
This function was taken from the beta which is less optimized, but works the same. Here is a screenshot of the bug:
![screen](https://s33.postimg.cc/ks6u1z3lb/DIABLO_20180723_074942.png)
2018-07-23 03:01:32 -05:00
galaxyhaxz
8f50c57141
Fix engine (objects always being lit) (#132)
Also refactored readme
2018-07-10 02:12:14 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
2d3f493691
Fix automap zooming and drawing 2018-06-15 15:35:36 -05:00
galaxyhaxz
dde68ff89e
Add files via upload 2018-06-06 21:25:54 -05:00