Juliano Leal Goncalves
39736e2538
♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
2021-05-05 00:38:58 +02:00
thebigMuh
8e19ef5460
- Fixed outline drawing for item on cursor to match rest of game
...
- Made GetOutlineColor const
- Made gold outline golden again... because the white outline made me sad
2021-05-04 06:09:05 +02:00
Anders Jenbo
d83fa8edb3
🌐 Apply plural translation where applicable
2021-05-02 04:47:49 +02:00
thebigMuh
cab62a7dbf
Load item graphics early so they are available for hero selection
2021-05-02 04:12:54 +02:00
Gleb Mazovetskiy
8e634ff02c
♻️ Remove _iAnimWidth
...
No longer needed as of #1796
We could probably go further and not expose `ItemAnimWidth`,
but it'd be dangerous because sometimes `_iAnimData` is null.
2021-05-02 02:05:36 +02:00
Gleb Mazovetskiy
0b18b8977b
🐞 items.cpp: Fix nullopt access
...
A better fix would probably be to not call this function in the first
place before the graphics are loaded.
2021-05-02 01:49:14 +02:00
Anders Jenbo
22d7d41615
🌐 Fix remaning plural form of gold related texts
2021-05-02 00:31:02 +02:00
Gleb Mazovetskiy
5bb6dc928a
🌍 Add some missing /*xgettext:no-c-format*/ annotations
2021-05-01 23:56:27 +02:00
Gleb Mazovetskiy
4408ddc127
🧹 Fix some -Wformat warnings
2021-05-01 21:59:34 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Mathieu Maret
dc28b7464e
Do not translate spacing
2021-05-01 19:31:25 +02:00
Mathieu Maret
e47d80f8df
Fix in-correct c-format in pot
...
Detected as c-format because of % presence
but are used as regular strcpy
checked that clang-format will not break it
2021-05-01 19:31:25 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
5745f099ba
♻️ Use Point for positions in msg.cpp functions
2021-04-29 21:36:31 +02:00
Anders Jenbo
ff1bcb0d03
♻️ Clean up ItemDoppel
2021-04-29 16:04:30 +02:00
Anders Jenbo
bd515ac75d
♻️ Apply Point equality operator
2021-04-29 16:04:30 +02:00
qndel
0af36dc416
rename upper->uper
2021-04-29 13:30:45 +02:00
Anders Jenbo
48dbb47d70
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
thebigMuh
5f288cbd43
Fixes small AC malus of less than 1 resulting in a bonus of 1 AC
2021-04-27 03:19:09 +02:00
thebigMuh
ad8f342db0
Adding constness
2021-04-26 23:30:02 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
433fc9fa8d
💚 Packport std::clamp for pre GCC 7.1
2021-04-24 09:16:15 +02:00
Anders Jenbo
a5f062b747
🎨 Use stdint instead of SDL types
2021-04-24 05:17:59 +02:00
Anders Jenbo
72ad648e9a
♻️ Cleanup some min/max/clamp logic
...
Apply suggestions from code review
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: thebigMuh <81810641+thebigMuh@users.noreply.github.com>
2021-04-24 05:17:59 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
d024f79b0e
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Anders Jenbo
5fdb9ce459
🎨 Format code
2021-04-19 00:37:33 +02:00
staphen
26fdd1fb2e
Clean up unnecessary Mana Shield processing in CalcPlrItemVals().
2021-04-18 21:12:16 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Juliano Leal Goncalves
f8871aab07
♻️ Unify most valuable player item logic on new method
2021-04-16 04:02:18 +02:00
qndel
d8444ed695
Clean DrawInvBelt + outline colors
...
* fix right hand items
2021-04-16 02:17:28 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125
🚚 Move defines to there proper files
2021-04-16 01:04:54 +02:00
obligaron
f2c7446134
bugfix idle animation after equipping/unequipping
2021-04-16 00:33:36 +02:00
Yuri Pourre
ed1ddfdece
Exposes player id from multi_send_packet
2021-04-14 17:36:31 +02:00
Juliano Leal Goncalves
cc5f2a8f49
🎨 Rename 'attribute_id' enum to 'CharacterAttribute'
...
Members were renamed as well for readability.
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
f54cc5aa95
♻️ Convert 'attribute_id' to a scoped enumeration
2021-04-13 03:02:14 +02:00
Juliano Leal Goncalves
8cf972e843
♻️ Move 'HeroClass::ClassCount' to external tracking template
...
This eliminates the problem where the compiler complains we are not handling all enumeration values by moving the "hack" counting member into somewhere else external to the enum.
2021-04-12 20:55:33 +02:00
obligaron
c7b9ffec1f
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
...
NewPlrAnim: Use default arguments instead of overloads
StartPlrHit: Fix skippedAnimationFrames - Frames starts with 1
Add missing comment for StartPlrHit
Fix GotHit-Animation: Skipping Frames corrected and adjusted _pAnimGameTicksSinceSequenceStarted for animations that don't start with a additional tick.
Thanks @StephenCWills for the gothit skipping frame calculation logic :-)
Update StartWalk: calculated numSkippedFrames in own line.
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
StartPlrHit: always initialize skippedAnimationFrames
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Update nthread_GetProgressToNextGameTick comment
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
fix spelling "lenght" instead of "length"
Update NewPlrAnim comment
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
GetFrameToUseForPlayerRendering: avoid one "else"
2021-04-12 20:44:29 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00