Anders Jenbo
55a0396f8f
Clean up mem_free_dbg style
2019-04-22 13:22:57 +02:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
JustAnotherGuid
192e9a93d1
Split up Trigflag array into separate vars
2019-04-13 17:23:41 +02:00
qndel
7d688ca6f3
GroupUnity bin exact
2019-04-13 14:14:42 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
Anders Jenbo
e960e85a56
Apply MAX_PLRS in monster.cpp
2019-04-07 23:56:56 +02:00
galaxyhaxz
d879a325e1
Fix dTransVal and pLightTbl ( #825 )
2019-04-02 14:19:28 -05:00
Anders Jenbo
54c73f740c
clean up redundant code
2019-03-30 17:14:16 +01:00
galaxyhaxz
5238265702
Implement assert support ( #791 )
2019-03-29 21:26:37 -05:00
Anders Jenbo
ee627c985e
Clean up MAI_Warlord
2019-03-02 16:38:17 +01:00
Anders Jenbo
2c1f6647a4
Fix MAI_Lazurus
2019-03-02 16:16:14 +01:00
Anders Jenbo
58add3e99e
Clean up MAI_Lazurus, MAI_SnotSpil and MAI_Zhar
2019-03-02 16:16:14 +01:00
Anders Jenbo
9b7da61dcf
Auto format src
2019-01-13 18:55:59 +01:00
Anders Jenbo
ee014547b9
OFSUB fix
2019-01-06 03:21:21 +01:00
Anders Jenbo
ddfd586fe8
MAI_Lazurus, MAI_SnotSpil and MAI_Zhar ( #516 )
...
* Clean up MAI_Lazurus
* Clean up MAI_SnotSpil
* Clean up MAI_Zhar
2019-01-06 01:20:40 +01:00
Anders Jenbo
d91c64e063
Clean up MAI_Ranged ( #546 )
2019-01-06 00:59:09 +01:00
Anders Jenbo
fd2a45ff9a
Engine.cpp ( #548 )
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* Clean up DiabloAllocPtr
* Clean up mem_free_dbg
* Clean up GetDirection
* Clean up PlayInGameMovie
* 18 directions
2019-01-03 02:29:31 +01:00
Anders Jenbo
77849aea72
Remove unused init ( #533 )
2018-12-31 04:26:51 +01:00
Anders Jenbo
db801ea4fd
Clean up MAI_Fireman ( #517 )
2018-12-29 21:16:41 +01:00
Anders Jenbo
b5f69dccdc
C compatability from d-p ( #519 )
2018-12-29 17:54:22 +01:00
Anders Jenbo
fe92bebaba
Clean up MAI_* ( #515 )
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* Clean up MAI_Bat
* Apply MM_* enums to AI
* Clean up MAI_Fallen
* Unify MAI_* code style
2018-12-26 16:07:21 +01:00
Anders Jenbo
43f98614b0
Clean up MAI_Zombie ( #514 )
2018-12-23 23:18:13 +01:00
Anders Jenbo
355d78fb84
C declaration ( #500 )
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* Convert monster.cpp to C
* Convert automap.cpp to C
* Convert codec.cpp to C
2018-12-14 13:36:39 +01:00
Ogodei
69f6b90dd3
Update monster.cpp
...
In the monster data tables, the "mType" comment has been renamed as
Seeding size. The game, as depicted by Jarulf, uses that number to
calculate how many monster type can spawn within a level (iirc the max
seeding is 4000, and each monster type takes a part of it). I hope this
helps!
2018-12-13 20:28:27 +01:00
Anders Jenbo
18034ca776
Correct monster attribute name ( #492 )
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* Correct monster attribute name
* Not possibl _mAFNum in MonsterStruct
2018-12-11 02:43:19 +01:00
Anders Jenbo
f33898648e
Correct MonsterData width property
2018-12-07 23:54:39 +01:00
Anders Jenbo
5a3b61ac9b
Clean up PosOkMonst3
2018-11-27 10:53:07 +01:00
Anders Jenbo
61d62c426e
Clean up MAI_Warlord
2018-11-27 10:52:30 +01:00
Anders Jenbo
bd7898ce05
monster.cpp ( #476 )
...
* Clean up PreSpawnSkeleton
* Clean up decode_enemy
* Clean up encode_enemy
* Clean up SpawnGolum
* Clean up TalktoMonster
* Clean up SpawnSkeleton
* Clean up IsGoat
* Clean up ActivateSpawn
* Clean up M_SpawnSkel
2018-11-26 23:45:25 +01:00
Anders Jenbo
ab3a6208d2
Use "BOOLEAN" instead of "bool"
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bool is not defined in C
2018-11-26 12:35:03 +01:00
Anders Jenbo
cd2c434c15
Clean up PosOkMonst ( #477 )
2018-11-26 11:56:24 +01:00
Anders Jenbo
1941cff144
Clean up MAI_Fat
2018-11-25 17:51:24 +01:00
Anders Jenbo
5cc5661676
Clean up MAI_SkelBow
2018-11-25 01:14:54 +01:00
Anders Jenbo
ac755aeb51
Clean up MAI_Path
2018-11-24 19:20:28 +01:00
Anders Jenbo
2774e5c7ed
Clean up MAI_SkelSd
2018-11-24 19:20:28 +01:00
Anders Jenbo
cf01a9dbb9
Mai cleaver ( #471 )
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* Clean up MAI_Cleaver
* Clean up ActivateSpawn
2018-11-22 11:23:44 +01:00
Anders Jenbo
9123d92ab6
M teleport ( #470 )
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* Correct NetSendCmdGolem()-cl type.
* Correct gbActivePlayers type
* Clean up M_Teleport
* Clean up PutMissile
2018-11-22 01:52:20 +01:00
Anders Jenbo
fbbd58ee76
Clean up MAI_Garg
2018-11-21 15:36:34 +01:00
Anders Jenbo
2037972450
Fix M_Enemy ( #467 )
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This fixes an issue where the gargoyle would not sleep
2018-11-21 12:38:08 +01:00
Anders Jenbo
1a9c738a73
monster.cpp ( #464 )
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* Clean up M_DoDeath
* Clean up M_DoSpStand
* Clean up M_DoDelay
* Clean up M_DoStone
* Clean up M_WalkDir
* Clean up M_PathWalk
* Clean up M_CallWalk2
* Clean up M_DumbWalk
2018-11-18 15:21:35 +01:00
Anders Jenbo
cbdeae79e8
Fix M_DoFadeout ( #462 )
2018-11-13 02:30:30 +01:00
Anders Jenbo
507d12082f
Use MAXDUR* in most instances
2018-11-04 22:27:26 +01:00
Anders Jenbo
c0fd7b65fe
Correct some BOOL types
2018-11-04 20:13:51 +01:00
galaxyhaxz
2715a80e93
Change struct member mMode to mTrnName
2018-11-04 19:59:27 +01:00
Anders Jenbo
04b19f604d
Monster.cpp ( #443 )
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* Clean up MAI_Golum
* Clean up MAI_Garbud
* Clean up MAI_Lachdanan
* Clean up DeleteMonsterList
* Clean up FreeMonsters
* Define enums for resistance
* Correct AddPanelString input
* Correct pinfoflag type
* Define monster_goal
* apply enum to _pIFlags
* Correct DeleteMonsterList
* Add TODO for possible bug fix.
2018-10-31 15:26:03 +01:00
Anders Jenbo
e340ce2241
Monster.cpp ( #442 )
...
* Clean M_UpdateLeader
* Clean up M_DoRSpAttack
* Add definition for mFlags
Fixes #416
2018-10-27 20:47:43 +02:00
Anders Jenbo
ef74b2cbaf
Clean up M_DoFadein, M_DoFadeout and M_DoGotHit
2018-10-27 18:00:19 +02:00
Anders Jenbo
812edf3998
Clean up M_DoAttack
2018-10-27 17:46:10 +02:00
Anders Jenbo
2ad1c30170
Clean up M_DoRAttack
2018-10-27 17:46:10 +02:00
Anders Jenbo
0fb5c0bf9c
Additional tab indentation
2018-10-27 17:38:40 +02:00