Commit graph

417 commits

Author SHA1 Message Date
Anders Jenbo
43b5dea6e5 Merge branch 'master' of github.com:diasurgical/devilution 2020-11-03 00:56:51 +01:00
qndel
c3380d3104 some cleanups 2020-11-03 00:04:07 +01:00
Anders Jenbo
72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo
e90f84dd03 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-22 22:14:49 +02:00
qndel
36dba1cc1c
cleanup (#2127) 2020-10-22 17:26:24 +02:00
Anders Jenbo
e073422ce7 Unify executable for Spawn and Retail
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.

This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
09a51aa300 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-18 15:25:51 +02:00
Anders Jenbo
5e535c43bb
Update Source/objects.cpp 2020-10-16 23:50:21 +02:00
Chance4us
2477d956e9 [hellfire] correct the name for barrels 2020-10-16 22:51:32 +02:00
Anders Jenbo
ad2ac2aeeb Merge branch 'master' of github.com:diasurgical/devilution 2020-10-15 03:55:36 +02:00
Anders Jenbo
1a57d98484 Clean up InitObjectGFX 2020-10-15 03:19:18 +02:00
Anders Jenbo
57326c6c7f Merge branch 'master' of github.com:diasurgical/devilution 2020-10-14 11:02:48 +02:00
Anders Jenbo
e48e10a44c Add Hellfire barral sounds 2020-10-14 10:58:40 +02:00
Anders Jenbo
749cda49f1 Implement loading of hellfire object files 2020-10-14 09:31:05 +02:00
Anders Jenbo
e773e76fdc Apply enums 2020-10-14 08:52:04 +02:00
Anders Jenbo
13258db968 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 23:51:12 +02:00
Anders Jenbo
3157885502 Correct shareware ifdefs 2020-10-13 07:42:35 +02:00
Anders Jenbo
b62b3375bd Merge branch 'master' of github.com:diasurgical/devilution 2020-10-13 02:05:36 +02:00
Anders Jenbo
9e4458edc2 Add data for hellfire shrines 2020-10-13 00:37:59 +02:00
qndel
a62ea81495 more cleanup 2020-10-12 14:59:29 +02:00
qndel
132723e851 door fix 2020-10-12 14:55:25 +02:00
Anders Jenbo
cec9579186 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:48:34 +02:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
Anders Jenbo
e837130a98
Add missing book names (#2113) 2020-10-12 09:13:26 +02:00
qndel
1d84a096d1 fix compiling 2020-10-12 01:07:26 +02:00
qndel
b81d2eb831
some cleanups (#2099) 2020-10-12 00:42:02 +02:00
qndel
baa2eacb0c
OperateFountain cleanup (#2096) 2020-10-12 00:24:36 +02:00
qndel
95e084dbd3
apply enums (#2088) 2020-10-12 00:23:59 +02:00
qndel
92c6d23fad
apply DIABOOLS (#2097) 2020-10-12 00:22:13 +02:00
qndel
613fe07b48 BreakBarrel cleanup 2020-10-12 00:11:48 +02:00
qndel
cf15c6e9d2 FindValidShrine cleanup + enums 2020-10-12 00:11:05 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
f1a193e1e2 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-11 07:01:25 +02:00
pionere
b948f0212c MAXBELTITEMS + PMSG_COUNT 2020-10-11 06:41:17 +02:00
pionere
f0a51ccf65 use defs instead of literals 2020-10-11 06:37:14 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
Anders Jenbo
f9b7ac3bfa Expose chest with traps to set maps 2020-09-20 01:27:36 +02:00
Anders Jenbo
cd2f7fc4d4 Fix mapping objects and monsters
Added sound to fire trap lever
Added damage to fire trap

Fix rendering of skull pile

Remove one to many hellfire monsters

Remove duplicate items from ObjTypeConv
Remove slain hero (crashes game on low level heros)
Remove water (it's miss aligned and not realy useful)
Added trap variants of all chests
Added book stand
Removed door objects (they aren't of much use and will crash the game if
used on the wrong levels)
Rmoved all story books (crashes game if not use on the right level, tied
to specific quests etc)
2020-09-19 14:23:57 +02:00
Anders Jenbo
e226b918a0 Clean up enum usage 2020-09-19 14:22:34 +02:00
Cyril SIX
fb87bab3eb Fixing explosive barrels prespawning skeletons
The AddBarrel function was not checking the type of the barrel when
generating the oVar2. This led to skeletons being pre-spawned in
explosive barrels; except that explosive barrels do not trigger the
spawn, resulting in unreachable monsters sitting at (0, 0) even after a
full clear.

While this does not affect functionality of regular Diablo gameplay, it
potentially affects modders who would like to use the nummonsters
global variable to check for full clears.
2020-09-01 06:51:57 +02:00
Anders Jenbo
c1b4d3d8b5 Copy documentation from sanctuary/notes 2020-07-06 05:43:25 +02:00
Anders Jenbo
1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo
f62f983622 Fix broken wall tile 2020-04-18 16:28:55 +02:00
Anders Jenbo
7108145a04 Merge branch 'master' of github.com:diasurgical/devilution 2020-04-14 15:30:49 +02:00
Anders Jenbo
2ec7c78eae Format source 2020-04-08 22:28:53 +02:00
Anders Jenbo
c384711a5f Backport cleanups from hellfire branch 2020-04-08 20:16:32 +02:00
Anders Jenbo
e6e0ebe15a Merge branch 'master' of github.com:diasurgical/devilution into hellfire 2020-04-07 03:46:20 +02:00
Anders Jenbo
f1c216e688 Make player struct x/y fields match monster struct 2020-04-07 03:26:38 +02:00
Anders Jenbo
3c5982083f Merge branch 'master' of github.com:diasurgical/devilution 2020-04-06 12:05:13 +02:00