Commit graph

454 commits

Author SHA1 Message Date
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38 🚚 Move header we implement into the project 2021-04-16 01:04:54 +02:00
Anders Jenbo
f450d6a125 🚚 Move defines to there proper files 2021-04-16 01:04:54 +02:00
Juliano Leal Goncalves
28ad9d43c5 🎨 Rename 'plr_class' enum to 'HeroClass'
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39 ♻️ Convert 'plr_class' to a scoped enumeration 2021-04-12 20:00:53 +02:00
Anders Jenbo
6cfcc4708e ♻️ Simplify Diablos health adjusment. 2021-04-11 21:05:46 +02:00
Anders Jenbo
2732aea1b2 ♻️ Use GameInfo instead of individual globals 2021-04-10 07:30:12 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
4f8b5e2f5f 🎨 Correct style of true comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo
36ebd857ad 🎨 Correct style of false comparisons 2021-04-09 15:13:02 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Anders Jenbo
4ee84aea1a ♻️ Change BOOLEAN to bool
fixup BOOLEAN
2021-04-09 15:13:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Anders Jenbo
6f1498d315 🚚 Move structures to there respective headers 2021-04-06 12:41:00 +02:00
Anders Jenbo
0953b3524e 🚨 Resolve monster.cpp clang warnings 2021-04-06 11:47:03 +02:00
Juliano Leal Goncalves
800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Anders Jenbo
fbd86cd3c5 🎨 Mark noreturn functions as such 2021-03-26 02:24:32 +01:00
Anders Jenbo
3936f2f088 ♻️ Initialize type with nullptr 2021-03-22 20:49:48 +01:00
Anders Jenbo
b68ad9394b 🚨 Fix warning about reaches end of non-void
Techinically this coudn't happen, unless someone added another monster
type
2021-03-22 19:50:44 +01:00
Juliano Leal Goncalves
1bf3fd6f35 🚩 Add ini toggle for displaying monster type. Disabled by default. 2021-03-21 21:39:49 +01:00
Juliano Leal Goncalves
1a8e09a7f5 Expose monster types on monster info 2021-03-21 21:39:49 +01:00
Anders Jenbo
38fdf34c14 💄 Apply code style 2021-03-20 20:39:28 +01:00
Anders Jenbo
17803d5923 ♻️ Apply proper types to PlayerStruct 2021-03-14 15:38:23 +01:00
Anders Jenbo
8b8caf5a7e 🐛 Fix quests not activating on Windows
Compare _uniqtype instead mName
Fixes #1152
2021-03-13 09:09:47 +01:00
Anders Jenbo
ad867a2f2b 💚 Fix 3DS build 2021-03-11 06:25:00 +01:00
Anders Jenbo
def2253386 ♻️ Move monster.h related structs and enums and apply propper types 2021-03-11 03:36:32 +01:00
Anders Jenbo
d6ec6395e0 ♻️ change QuestTalkData in to an array of _speech_id
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
2021-03-11 01:40:13 +01:00
Anders Jenbo
1284333765 ♻️ Use explicit types and remove globals from save file logic 2021-03-09 22:27:11 +01:00
Anders Jenbo
39999791b3 Revamp ini options and sync in multiplayer
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!

[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0

[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1

[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1

[Diablo]
Intro=0

[Hellfire]
Intro=0
SItem=

[Phone Book]
Entry1=127.0.0.1

[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
70ca20b59f Clean up Hellfire special cases 2021-02-25 05:50:24 +01:00
Anders Jenbo
36a196389b Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
pionere
5e84fd715b proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
2021-02-20 01:25:31 +01:00
pionere
486be4efeb use defs instead of constants 2021-02-20 00:39:31 +01:00
pionere
ab7bc5e3d7 correct fallenfear direction 2021-02-20 00:22:10 +01:00
pionere
e240dcd606 code cleanup using std::max 2021-02-20 00:13:36 +01:00
Anders Jenbo
327042c2e5 Strip out debug features from the release builds
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
Anders Jenbo
60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
FluffyQuack
44d8b9fb3a Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function. 2021-02-03 19:01:00 +01:00
Anders Jenbo
298092b81d [hellfire] Make monster lights follow monsters when hidden 2021-02-01 06:46:17 +01:00
qndel
c0f5749728 Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
2021-02-01 06:44:16 +01:00
Anders Jenbo
9c0bc202c8 Fix additional wrong checks for monsters lights 2021-01-31 08:36:06 +01:00
Anders Jenbo
8527d1e44a Fix wrong _qlog state for Gharbad quest 2021-01-31 07:39:23 +01:00
Anders Jenbo
7313b10cfa Fix Archbishop Lazarus entering a broken state when taking the teleport again
Fixes #889
2021-01-31 07:38:43 +01:00
qndel
6e096143f0 Add no-light define and fix usage 2021-01-31 04:13:44 +01:00
Anders Jenbo
61adc7b987 [hellfire] Fix Scavenger/Gravedigger AI
When done eating monsters where supose to return to normal behavior
instead they would just idle untill next turn.
2021-01-26 03:12:58 +01:00