Andrew Dunstan
47244b9f3c
clean all On_* functions
2018-10-20 14:42:59 +02:00
Anders Jenbo
48a1035d4a
Remove unused varialbes
2018-10-12 11:04:23 +02:00
Anders Jenbo
f80de53b14
_iMagical enum ( #393 )
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* _iMagical enum
* Color enum
2018-10-11 08:39:17 +02:00
Anders Jenbo
96ab38730f
Control.cpp ( #396 )
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* Clean up ToggleSpell
* Clean up DrawLifeFlask and UpdateLifeFlask
* Clean up DrawManaFlaskm, control_update_life_mana and UpdateManaFlask
* Clean up CheckSBook
* Clean up DoSpeedBook
* Decompose magic numbers
* Clean up GetSBookTrans
* Apply spell_type
* Slight clean up of DrawSpellList
This improves the bin diff a little bit but more importantly gets rid of
_p*Spells[] usage in control.cpp
2018-10-11 08:37:14 +02:00
Anders Jenbo
4d8ceea32d
Types ( #395 )
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* Apply plr_class
* Apply attribute_id
* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
Anders Jenbo
411fa9f24a
Add enumds for _pgfxnum and fully use inv_body_loc ( #392 )
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* Add enumds for _pgfxnum and fully use inv_body_loc
* _iIdentified is BOOL
* _pgfxnum
2018-10-07 11:04:22 +02:00
squidcc
51bfa2353b
Use quest enum values ( #362 )
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* add/assign enums related to Black Mushroom quests
* plug in more quest enum values
2018-09-29 11:37:54 +02:00
squidcc
4ed6d83265
fix regression in DrawSpellList() that caused only the first 1/4 spells to be drawn ( #355 )
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fix places where sTownSpell was still being cast to DWORD
change SpellData::sTargeted to BOOL, fix spelldata[] definition to use TRUE/FALSE
2018-09-28 10:46:36 +02:00
Anders Jenbo
b7dfcf5ed5
Clean up CheckPlrSpell ( #339 )
2018-09-28 01:49:17 +02:00
Anders Jenbo
d8c4bcab5c
Clean up DropHalfPlayersGold ( #330 )
2018-09-24 16:50:45 +02:00
Anders Jenbo
5d2130e52e
Confirm itemavail size via beta
2018-09-23 16:58:23 +02:00
Dennis Duda
2f7f7d055e
Switched all remaining uses of UINT64 to unsigned __int64 to make it compilable on <=VC5
2018-09-18 23:30:25 +02:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Dennis Duda
4183da03ee
Merge commit ' 7e50e6f1d5'
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Fix invalid "unusable" spells
(https://github.com/diasurgical/devilution/pull/198 )
Switched types to UINT64 and removed the remaining cleaned
up casts.
2018-09-09 14:51:14 +02:00
Dennis Duda
0f05d32bae
Added bugfix notices to RemoveInvItem and RemoveSpdBarItem
2018-09-07 18:34:50 +02:00
Dennis Duda
01fdf361da
Fixed drawpanflag not being set in RemoveSpdBarItem and removed wrong cast of literal 1 to UINT64.
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Fixes #38 .
2018-09-07 13:38:17 +02:00
Dennis Duda
e8b53791d3
DrawInv is now binary exact.
2018-09-05 18:29:40 +02:00
Dennis Duda
4c79827d3c
FreeInvGFX and InitInv are now binary exact.
2018-09-04 20:47:58 +02:00
Dennis Duda
91b6568ef9
Fixed CheckInvCut to be binary exact now with the new compiler version
2018-08-29 00:02:59 +02:00
Dennis Duda
0508308eba
Fixed missing cast for literal 1 to UINT64
2018-08-28 22:56:36 +02:00
Dennis Duda
07b5dc3939
Cleaned up inv_update_rem_item, RemoveInvItem, RemoveSpdBarItem, CheckInvItem, CheckInvScrn, CheckItemStats
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All relatively simple and/or use code from other functions already cleaned up. Now binary exact except for the small codegen differences outlined in https://github.com/diasurgical/devil-nightly/issues/15
2018-08-28 20:11:23 +02:00
Dennis Duda
a061f6d6f0
Cleaned up CheckInvSwap (0x3B6 → 0x390, orig: 0x373)
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Pretty close to the original binary except for the first loop, which generates differently. (TODO comment added) There are also some questionable double address calculations, which hopfully clear up when the loop is fixed as well.
Also added enums `inv_body_loc` and `inv_xy_slot` to clean up a lot of magic numbers.
2018-08-28 16:40:49 +02:00
Dennis Duda
2f25466ed6
Cleaned up CheckInvSwap
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Now binary exact except for the usual `xor; inc` vs `push 1; pop` switch.
Updated the type of `_iIdentified` to `BOOL` as well (since every write to it actually is 0 or 1).
2018-08-28 16:40:49 +02:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
2018-08-10 22:45:32 -05:00
Stephan Unverwerth
c8af0523ac
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
Adam Heinermann
87ca6557c3
Changed _oBreak and _oSelFlag to char ( #95 )
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* Changed _oBreak and _oSelFlag to char
2018-06-28 08:53:06 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
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Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
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Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
083833d589
Fix item swapping deleting the item
2018-06-15 00:47:43 -05:00
galaxyhaxz
ade35fb4a4
Fixed decompilation, game can now be played start to finish ( #15 )
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Fix Lazurus seals, dropping items, and Shrine spawning.
2018-06-14 05:53:03 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00