Anders Jenbo
5bc5da3597
Clean up DeltaLoadLevel
2018-12-22 13:23:59 +01:00
Anders Jenbo
b4fe143e29
Add player_weapon_type
2018-12-07 23:54:39 +01:00
Anders Jenbo
23897a640b
Correct types
2018-11-26 14:14:55 +01:00
Anders Jenbo
ab3a6208d2
Use "BOOLEAN" instead of "bool"
...
bool is not defined in C
2018-11-26 12:35:03 +01:00
galaxyhaxz
83e817a9bb
Fix CreateMagicItem and cheat cmd ( #460 )
2018-11-12 15:26:36 -06:00
galaxyhaxz
86f00145f8
Remove empty_string garbage
2018-11-06 09:42:27 +01:00
Anders Jenbo
507d12082f
Use MAXDUR* in most instances
2018-11-04 22:27:26 +01:00
Anders Jenbo
c0fd7b65fe
Correct some BOOL types
2018-11-04 20:13:51 +01:00
Anders Jenbo
04b19f604d
Monster.cpp ( #443 )
...
* Clean up MAI_Golum
* Clean up MAI_Garbud
* Clean up MAI_Lachdanan
* Clean up DeleteMonsterList
* Clean up FreeMonsters
* Define enums for resistance
* Correct AddPanelString input
* Correct pinfoflag type
* Define monster_goal
* apply enum to _pIFlags
* Correct DeleteMonsterList
* Add TODO for possible bug fix.
2018-10-31 15:26:03 +01:00
galaxyhaxz
b4e158a29d
Cleanup UseItem ( #445 )
2018-10-30 09:06:28 +01:00
Anders Jenbo
0fb5c0bf9c
Additional tab indentation
2018-10-27 17:38:40 +02:00
Anders Jenbo
480bbe8c63
Apply missile_id and align spells table
2018-10-27 17:20:15 +02:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
596f244f50
Align structured data tables
2018-10-23 19:28:22 +02:00
Anders Jenbo
0f3091efac
Format items.cpp
2018-10-22 02:03:58 +02:00
Andrew Dunstan
594ef2e95b
add inline assembly code for drawing semi-transparent rectangles
2018-10-21 17:22:59 +02:00
Andrew Dunstan
47244b9f3c
clean all On_* functions
2018-10-20 14:42:59 +02:00
Andrew Dunstan
1430acc47f
msg.cpp cleanup part #0
2018-10-18 02:37:33 +02:00
Anders Jenbo
48a1035d4a
Remove unused varialbes
2018-10-12 11:04:23 +02:00
Anders Jenbo
7a5c283db2
Clean up CalcPlrStaff
2018-10-11 16:08:46 +02:00
Anders Jenbo
8ef6488acf
Clean up CalcPlrScrolls
2018-10-11 16:08:46 +02:00
Anders Jenbo
51d838841f
Clean up OperateBook
2018-10-11 16:05:12 +02:00
Anders Jenbo
f80de53b14
_iMagical enum ( #393 )
...
* _iMagical enum
* Color enum
2018-10-11 08:39:17 +02:00
Anders Jenbo
96ab38730f
Control.cpp ( #396 )
...
* Clean up ToggleSpell
* Clean up DrawLifeFlask and UpdateLifeFlask
* Clean up DrawManaFlaskm, control_update_life_mana and UpdateManaFlask
* Clean up CheckSBook
* Clean up DoSpeedBook
* Decompose magic numbers
* Clean up GetSBookTrans
* Apply spell_type
* Slight clean up of DrawSpellList
This improves the bin diff a little bit but more importantly gets rid of
_p*Spells[] usage in control.cpp
2018-10-11 08:37:14 +02:00
Anders Jenbo
4d8ceea32d
Types ( #395 )
...
* Apply plr_class
* Apply attribute_id
* NetSendCmd*(BOOL)
2018-10-08 14:17:05 +02:00
Anders Jenbo
411fa9f24a
Add enumds for _pgfxnum and fully use inv_body_loc ( #392 )
...
* Add enumds for _pgfxnum and fully use inv_body_loc
* _iIdentified is BOOL
* _pgfxnum
2018-10-07 11:04:22 +02:00
squidcc
7c1d00d15c
Finish cleaning player.cpp ( #365 )
...
* clean RespawnDeadItem
clean PM_ChangeLightOffset
Clean PlrDeadItem (exact)
* fix typo in PlrDeadItem
* Fix PM_ChangeLightOff (exact)
* Fix remaning issues with RespawnDeadItem
2018-10-05 19:42:03 +02:00
squidcc
51bfa2353b
Use quest enum values ( #362 )
...
* add/assign enums related to Black Mushroom quests
* plug in more quest enum values
2018-09-29 11:37:54 +02:00
Anders Jenbo
837119d581
Merge branch 'master' of github.com:diasurgical/devilution into nightly
2018-09-28 23:16:16 +02:00
nomdenom
4bb6bde99b
Use sizeof() for memset()
...
I checked that the sizes do match. (+1 squashed commits)
2018-09-27 19:23:21 -07:00
Anders Jenbo
9bd3b4189e
Clean up CheckNewPath ( #332 )
2018-09-25 20:46:09 +02:00
Andrew Dunstan
71cae5f8c2
add enums for known actions (to be performed in response to commands)
2018-09-25 10:14:12 +10:00
Anders Jenbo
d8c4bcab5c
Clean up DropHalfPlayersGold ( #330 )
2018-09-24 16:50:45 +02:00
Anders Jenbo
3ebeb2366a
Clean PM_DoGotHit & ArmorDur ( #316 )
...
* Clean PM_DoGotHit & ArmorDur
* Add DUR_INDESTRUCTIBLE define
2018-09-24 16:24:00 +02:00
Robin Eklind
23f31ec724
Merge branch 'AJenbo-StartPlayerKill' into nightly
2018-09-24 16:14:53 +02:00
Anders Jenbo
7da6f4d08a
Clean up PM_DoDeath ( #317 )
...
* Clean up PM_DoDeath
* Add enum for dFlags
2018-09-24 08:13:48 +02:00
Anders Jenbo
081c4a3f93
Fix build
2018-09-23 19:45:51 +02:00
Anders Jenbo
5d2130e52e
Confirm itemavail size via beta
2018-09-23 16:58:23 +02:00
Anders Jenbo
b5e2f74f65
Merge branch 'nightly' of github.com:diasurgical/devilution into StartPlayerKill
2018-09-23 16:47:46 +02:00
Anders Jenbo
cd79931ed4
Add iCurs enum
2018-09-23 16:46:00 +02:00
Anders Jenbo
db77557dce
ValidatePlayer ( #318 )
...
* ValidatePlayer
* Add MAX_SPELLS define
2018-09-23 09:40:05 +02:00
Anders Jenbo
e05679b1c9
Clean up ProcessPlayers ( #319 )
...
* Clean up ProcessPlayers
* Change drawhpflag and drawmanaflag to BOOL
2018-09-23 09:38:34 +02:00
galaxyhaxz
42c9076ce5
Sync with nightly ( #302 )
2018-09-19 14:44:30 -05:00
Dennis Duda
2f7f7d055e
Switched all remaining uses of UINT64 to unsigned __int64 to make it compilable on <=VC5
2018-09-18 23:30:25 +02:00
Anders Jenbo
6e50ec5337
Work on LoadPlrGFX
2018-09-12 20:28:09 +02:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Dennis Duda
4183da03ee
Merge commit ' 7e50e6f1d5'
...
Fix invalid "unusable" spells
(https://github.com/diasurgical/devilution/pull/198 )
Switched types to UINT64 and removed the remaining cleaned
up casts.
2018-09-09 14:51:14 +02:00
galaxyhaxz
6d07e15f4e
Fix itemhold and add pfile def ( #199 )
2018-09-08 17:17:00 -05:00
Dennis Duda
e8b53791d3
DrawInv is now binary exact.
2018-09-05 18:29:40 +02:00