Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
Juliano Leal Goncalves
15c46b9eb0
💬 Rename HeroSpeech members to improve discoverability
2021-05-23 22:01:47 +02:00
Juliano Leal Goncalves
5350250a76
🚚 Rename speech functions to 'Say' variations
2021-05-23 05:32:34 +02:00
Juliano Leal Goncalves
8c620ce29e
♻️ Extract 'HeroSpeech' enum class for hero sounds instead of using raw ints
2021-05-23 05:32:34 +02:00
obligaron
e99af6cbb1
Remove old positioning logic for manashield and reflect
2021-05-21 13:27:57 +02:00
Anders Jenbo
bec0ceec4a
♻️ Add points
2021-05-13 01:47:46 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
...
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
2021-05-13 01:47:46 +02:00
obligaron
006fdafd6e
Fix steal potions to change rejuvenation randomy to mana or life and not always to life
2021-05-09 15:41:21 +02:00
obligaron
d5e429608c
Fix breaking glass sound is missing for small life/mana potions
2021-05-09 15:41:21 +02:00
Anders Jenbo
b0f2d5b5d2
🐛 Fix all monsters wanting to talk
2021-05-08 00:41:08 +02:00
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
Juliano Leal Goncalves
39736e2538
♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
2021-05-05 00:38:58 +02:00
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
Anders Jenbo
5745f099ba
♻️ Use Point for positions in msg.cpp functions
2021-04-29 21:36:31 +02:00
Anders Jenbo
bd515ac75d
♻️ Apply Point equality operator
2021-04-29 16:04:30 +02:00
Vladimir Olteanu
2a3cf98850
Slight cleanup of dead{.h,.cpp}
2021-04-28 12:56:00 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Anders Jenbo
f77c52941a
♻️ Make GetDirection take Points instead of ints
2021-04-25 02:25:52 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
98cd435fba
♻️ Apply point types to missiles
2021-04-24 21:41:04 +02:00
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
2021-04-24 20:29:52 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
275404029e
♻️ Cleanup player temp variables
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
d99522b9a5
♻️ Clean up direction related code
2021-04-23 17:39:18 +02:00
Anders Jenbo
e2aa3d1c57
♻️ Deduplicate LineClear
2021-04-23 04:53:46 +02:00
Anders Jenbo
235d6f6d06
♻️ Deduplicate fireball
2021-04-23 04:53:46 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
bd389e9ef6
♻️ Clean up bool logic in engine.cpp
2021-04-23 02:47:10 +02:00
Anders Jenbo
1e3ed903be
🎨 strip redundant else
2021-04-22 00:39:48 +02:00
Anders Jenbo
664e888cdd
🎨 Remove double negatives
2021-04-22 00:08:19 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
qndel
ec74917cb4
class sounds cleanup
2021-04-20 23:35:16 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
946ff5b0fa
♻️ Performe static casts when load save game data
2021-04-18 23:27:21 +02:00
Anders Jenbo
61d15e23db
🎨 Apply direction enum to monsters and relations
...
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00
staphen
4faf09c2df
Consolidate logic for Mana Shield and player damage.
2021-04-18 21:12:16 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
007a3256bf
🐛 [hellfire] Sparkling Shrine deals a random amount of damage
...
If cast by traps flash would look in memory a bit before the monster
array for what value to use as damage, no one knows what might have been
there waiting so could deal anything form -254 to 254 damage.
Fixes #1500
2021-04-12 23:06:25 +02:00
thebigMuh
120383d232
Fix Search/Rage/Lightningwall ignoring clvl of player 0 ( #1501 )
2021-04-12 22:38:32 +02:00
Juliano Leal Goncalves
8cf972e843
♻️ Move 'HeroClass::ClassCount' to external tracking template
...
This eliminates the problem where the compiler complains we are not handling all enumeration values by moving the "hack" counting member into somewhere else external to the enum.
2021-04-12 20:55:33 +02:00
Juliano Leal Goncalves
28ad9d43c5
🎨 Rename 'plr_class' enum to 'HeroClass'
...
Members were renamed as well for readability.
2021-04-12 20:00:53 +02:00
Juliano Leal Goncalves
7d95bfed39
♻️ Convert 'plr_class' to a scoped enumeration
2021-04-12 20:00:53 +02:00