Juliano Leal Goncalves
b3ec79af4f
Leverage 'Point' in Lighting and Player functions ( #2048 )
2021-05-24 17:28:52 +02:00
Juliano Leal Goncalves
d55cd99dd5
🚚 Rename 'direction' enum to 'Direction'
2021-05-24 04:46:08 +02:00
Juliano Leal Goncalves
15c46b9eb0
💬 Rename HeroSpeech members to improve discoverability
2021-05-23 22:01:47 +02:00
Juliano Leal Goncalves
5350250a76
🚚 Rename speech functions to 'Say' variations
2021-05-23 05:32:34 +02:00
Juliano Leal Goncalves
8c620ce29e
♻️ Extract 'HeroSpeech' enum class for hero sounds instead of using raw ints
2021-05-23 05:32:34 +02:00
Jmgr
bbd39aa513
Replace sprintfs with strcpy for translatable strings
2021-05-21 01:02:45 +02:00
Jmgr
6e85cde978
Update format strings
2021-05-21 01:02:45 +02:00
Jmgr
0c27e756f7
Add fmt::format
2021-05-21 01:02:45 +02:00
Vladimir Olteanu
0c7c71d579
Cleanup of items.cpp ( #1967 )
...
- Apply Point where applicable
- Deduplicate vendor logic
- Add comment about unhanded edge case in GetSuperItemLoc
- Initialize some variables at deceleration
2021-05-17 00:12:53 +02:00
arcas
6502a3ca4d
Adding resources for translation ( #1973 )
2021-05-15 14:12:28 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
...
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
2021-05-13 01:47:46 +02:00
Anders Jenbo
68e73c0dfe
🐛 Fix infopanel text color
2021-05-12 11:40:31 +02:00
Anders Jenbo
ad97ebe980
🔥 Remove redundant code from towners.cpp
...
This changes one bavious. Previously walking away from the dead guy
would interupt the "Your death shall be reveanged", the interuption
seamed un natural and the code didn't seam to have been specifically
made for this case (TownCtrlMsg).
Fix several edge cases in quests where the incorrect state could be reached
2021-05-10 23:17:43 +02:00
Anders Jenbo
4b577329f4
♻️ Refactor towner initialization
2021-05-07 00:30:23 +02:00
Anders Jenbo
6321bf04d5
♻️ Pass player to towner by reference instead of index
2021-05-07 00:29:46 +02:00
Anders Jenbo
f579b2f287
Handle cel/cl2 files as byte arrays
2021-05-06 13:17:54 +02:00
Anders Jenbo
3746723f52
♻️ Add type to MIN-files and TRN-files
2021-05-05 04:03:23 +02:00
Juliano Leal Goncalves
39736e2538
♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
2021-05-05 00:38:58 +02:00
Anders Jenbo
fa0b286693
♻️ Typed file loading
...
Tthis gives us the option to specify what type a file should be loaded
as, avoidng the need to case it and does some automatic checks on the
fitness of the data, while making the process simpler.
If no type is given then the type will be set to std::byte which limit
what operations can be performed on the data.
2021-05-04 19:08:37 +02:00
Anders Jenbo
654a2b8834
♻️ Clean up automap code
...
Use Point for x,y pairs. Make helpers for drawing door and squares
2021-05-02 15:27:38 +02:00
Gleb Mazovetskiy
052b4c12f5
♻️ LoadFileInMem: Remove nullptr at call sites
...
This is now the default argument, no need to provide it explicitly.
2021-05-01 20:51:55 +02:00
Gleb Mazovetskiy
1b8b62a8c2
♻️ Store CEL width with the sprite itself
...
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.
Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
f884ba5340
🔥 Remove more miniwin dependencies
2021-04-29 23:04:56 +02:00
Anders Jenbo
3b04f67194
🔥 Remove a chunk of miniwin types
2021-04-29 23:04:56 +02:00
thebigMuh
f41fdedbc7
🐛 [hellfire] Fix missing braziers in crypt (causing instability)
...
- Crypt candles (braziers) around the storybook were occasionally missing
- Marked OFILE_CANDLE2 to load for all levels 1 through 12, so it is always loaded for crypt as well
- Made search for object graphics a bit more secure, as in the bugged case it would run off past the end of an array
2021-04-29 01:59:00 +02:00
Anders Jenbo
48dbb47d70
🌐 Apply static translations
2021-04-29 01:21:28 +02:00
John Törnblom
e0dddf508a
Add automatically translated string literals ( #1694 )
2021-04-25 18:14:58 +02:00
obligaron
239a43cc1c
Remove "AnimWidth2" expect for missiles ( #1680 )
2021-04-25 13:32:33 +02:00
Anders Jenbo
f77c52941a
♻️ Make GetDirection take Points instead of ints
2021-04-25 02:25:52 +02:00
Anders Jenbo
2bd13451a1
♻️ Apply point positioning to all remaning entities
2021-04-25 01:25:48 +02:00
Anders Jenbo
efbe8a8338
♻️ add possition points to monsters
2021-04-24 20:29:52 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
e4cfad3196
♻️ Use points instead of individual fileds for player structure
2021-04-24 04:46:08 +02:00
Anders Jenbo
d99522b9a5
♻️ Clean up direction related code
2021-04-23 17:39:18 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
1e3ed903be
🎨 strip redundant else
2021-04-22 00:39:48 +02:00
Anders Jenbo
aa290b6f63
🎨 Add missing braces
2021-04-22 00:31:39 +02:00
Anders Jenbo
593c6a6f17
🎨 Drop unused param and rename random_ to GenerateRnd
2021-04-22 00:08:19 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
Anders Jenbo
77f15d4e9c
🎨 Use semantic element
2021-04-21 20:09:32 +02:00
qndel
6be6499631
fix secluded crash ( #1635 )
2021-04-21 19:06:07 +02:00
Jmgr
1d84156509
Simplify bitshift divisions/multiplications
2021-04-21 05:31:17 +02:00
qndel
ec74917cb4
class sounds cleanup
2021-04-20 23:35:16 +02:00
Anders Jenbo
0bf3516be2
🎨 Revert use of range loops on 2D arrays
2021-04-20 19:39:38 +02:00
Anders Jenbo
373f28736f
🎨 Acceptable parts of modernize-*
2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Xadhoom
bf908da5bc
Add option to disable clicking on character crippling shrines
2021-04-19 12:22:44 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
thebigMuh
48397a0cb9
Fixes solar shrine times to not be off by 1 hour, and fixes hole between 4 and 5 am
2021-04-18 23:33:24 +02:00
Anders Jenbo
61d15e23db
🎨 Apply direction enum to monsters and relations
...
Missiles _mimfnum is being used for a lot more then just directions and
can also be a 16 degree direction so can't apply enum verbs and
restricitons to it in most cases. This in turns also affects SetMissDir
and some other functions that have to stay int.
2021-04-18 23:13:03 +02:00