Commit graph

357 commits

Author SHA1 Message Date
arcas
6502a3ca4d
Adding resources for translation (#1973) 2021-05-15 14:12:28 +02:00
Anders Jenbo
18aa04fa4f ♻️Use common text rendering for store menus 2021-05-14 19:11:43 +02:00
Anders Jenbo
0c2042fa52 ♻️ Player by reference
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd


ads


as
2021-05-13 01:47:46 +02:00
Anders Jenbo
68923c6c33 Generic game text render function
This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.

fixup!  Generic game text render function
2021-05-08 18:48:19 +02:00
Anders Jenbo
4b577329f4 ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
Anders Jenbo
6321bf04d5 ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
Gleb Mazovetskiy
0edfa3de66 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
Gleb Mazovetskiy
1b8b62a8c2 ♻️ Store CEL width with the sprite itself
Instead of passing the CEL sprite width when drawing, store the CEL
width at load time in the new `CelSprite` struct.

Implemented for most sprites except towners, missiles, or monsters.
2021-05-01 20:51:55 +02:00
Anders Jenbo
48dbb47d70 🌐 Apply static translations 2021-04-29 01:21:28 +02:00
thebigMuh
ad8f342db0 Adding constness 2021-04-26 23:30:02 +02:00
Anders Jenbo
dbfa9c27a5 Enable translation for all menus 2021-04-25 06:55:11 +02:00
Jmgr
ef0ca794bc Use system libfmt by default if version >= 7.0.0
Allow non-strict ansi functions

Cleanup
2021-04-25 02:39:42 +02:00
Jmgr
f3a401b5f6 Add the fmt library as a dependency and add some examples
Attempt at fixing missing functions on some platforms
2021-04-25 02:39:42 +02:00
Anders Jenbo
7912e510f0 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
Anders Jenbo
593c6a6f17 🎨 Drop unused param and rename random_ to GenerateRnd 2021-04-22 00:08:19 +02:00
Anders Jenbo
d024f79b0e 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
Jmgr
1d84156509 Simplify bitshift divisions/multiplications 2021-04-21 05:31:17 +02:00
Anders Jenbo
9e307a0d4a 🎨 Rename towner[] to towners[] 2021-04-19 22:42:19 +02:00
Anders Jenbo
373f28736f 🎨 Acceptable parts of modernize-* 2021-04-19 22:42:19 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables (#1584)
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
qndel
76b8aca1c4 remove unique item line from shops 2021-04-17 23:42:46 +02:00
qndel
2302ee27aa make unique items display gold in stores 2021-04-16 17:27:51 +02:00
Anders Jenbo
997c1dba55 🚚 Split up all.h in to proper header relations 2021-04-16 01:04:54 +02:00
Austin Wagner
c46d31c993 Fix manual gold stacking when max is modified
Affects dragging and dropping gold in inventory and gaining gold via
purchases when the Auric Amulet is equipped
2021-04-12 10:41:11 +02:00
Anders Jenbo
61244c4d93 ♻️ Rearange and apply more enums 2021-04-10 05:24:01 +02:00
Anders Jenbo
20186e0370 🎨 Replace TRUE/FALSE with true/false
fix


Fix


fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8 ♻️ Change BOOL to bool 2021-04-09 15:13:02 +02:00
Juliano Leal Goncalves
1c1cf41eae 🔥 Remove unnecessary cursor-related logic in StoreAutoPlace 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
b9e19fe84f ♻️ Simplify adding items to inventory by reusing 'AutoPlaceItemInInventory' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
da18b0f97b ♻️ Reuse 'AutoPlaceItemInInventory' inside 'StoreAutoPlace' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
bb61dfc68b ♻️ Reuse 'AutoPlaceItemInBelt' inside 'StoreAutoPlace' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
cae4461c39 ♻️ Reuse existing functions in place of 'SpecialAutoPlace' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
462acd9422 ♻️ Replace 'BOOL' macro with 'bool' type on 'AutoPlaceItemInInventorySlot' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
1c15e244b2 🚚 Rename 'AutoPlace' to 'AutoPlaceItemInInventorySlot' 2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
8e22f3a056 ♻️ Pass ItemStruct on inv AutoPlace function 2021-04-07 18:34:02 +02:00
Anders Jenbo
bfb3c11c2b 🎨 Change namespace to devilution 2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63 🚚 Apply namespace 2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
bcf63dfc1a 🐛 Allow shift+click to equip weapons on monk 2021-04-04 04:47:25 +02:00
Anders Jenbo
ca2c2ba5e7 🚨 Handle a bunch of warnings from CLang 2021-03-29 06:26:31 +02:00
Anders Jenbo
2362ff82f7 Add black text color 2021-03-27 23:04:19 +01:00
Juliano Leal Goncalves
800dbce066 ♻️ Move options-related structs to new 'options.h' file 2021-03-27 03:26:44 +01:00
Anders Jenbo
1d537e0a93 🚨 Add missing cases to most switches 2021-03-20 20:39:28 +01:00
Anders Jenbo
83e783a796 🔥 Remove ITYPE_FOOD (unused) 2021-03-20 20:39:28 +01:00
Gleb Mazovetskiy
70d1d633bd Get rid of SCREEN_X / SCREEN_Y
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Anders Jenbo
14074608be 🐛 Correct requirement line in stores
Fixes #1167
2021-03-13 09:19:58 +01:00
Gleb Mazovetskiy
cd59a1c323 Completely replace gpBuffer with CelOutputBuffer
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.

We now have access to SDL surface manipulation functions.

`gpBuffer` and `gpBufEnd` are completely gone 🧹

This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
fd70879577 Migrate DrawSLine away from gpBuffer
Also applies bugfix
2021-03-13 02:26:11 +01:00
Anders Jenbo
e7ec90932a 💚 Expose AddStoreHoldRepair to the tests 2021-03-12 09:10:41 +01:00