Dennis Duda
cf81adbd47
Minor adjustments to InitLevelMonsters and AddMonsterType
2018-08-29 01:47:35 +02:00
Dennis Duda
4461f657c3
Made InitMonsterTRN binary exact.
2018-08-29 01:47:35 +02:00
Dennis Duda
2a492cf9c3
Merge remote-tracking branch 'devilution/master'
2018-08-23 18:06:00 +02:00
galaxyhaxz
5ed2336e90
Fix types of animation data ( #176 )
2018-08-22 23:15:16 -05:00
Dennis Duda
9d31a6e29c
Flip check in AddMonsterType to make it near binary perfect
2018-08-20 01:41:34 +02:00
Dennis Duda
50cbbded0c
Flipped setlevel check for better matching with the original binary
2018-08-20 01:40:54 +02:00
Dennis Duda
4391b247a8
Moved monst->MData to temporary variable to get the code very close to the original
2018-08-20 00:54:36 +02:00
Dennis Duda
302d1c6507
Flipped branches of PlaceQuestMonster to make it near byte-perfect.
2018-08-20 00:19:07 +02:00
Dennis Duda
22fcf9a074
Fixed stuff after rebase
2018-08-19 23:27:37 +02:00
Dennis Duda
834db70385
Cleaned up PlaceGroup
2018-08-19 23:20:55 +02:00
Dennis Duda
2e3a2f7544
Cleaned up PlaceUniqueMonst
2018-08-19 23:19:11 +02:00
Dennis Duda
375d0d469b
Fixed InitMonsterGFX, it now actually works!
2018-08-19 23:18:46 +02:00
Dennis Duda
0603e3e042
Cleaned up InitMonsterGFX, InitMonster, MonstPlace
2018-08-19 23:18:46 +02:00
Dennis Duda
66f522f34e
Small corrections/cleanups (thanks @galaxyhaxz :))
...
- Removed the `mt` variable since it didn't exist in the earlier PSX version
- Replaced raw constants with the proper defines
- Reworked the likely use of `numskeltypes`.
- Added `NUM_MTYPES` to `_monster_id` to represent the number of monster types
2018-08-19 23:18:46 +02:00
Dennis Duda
4c4fe6834c
Fixed missing quest enum value.
2018-08-19 23:18:46 +02:00
Dennis Duda
5d03a27248
Cleaned up GetLevelMTypes.
...
This had interesting compiler optimizations like
local array merging, which threw off IDA a bit.
By looking into older versions and the PSX symbols
I'm pretty sure I found the correct sizes for both arrays.
There are still minor differences, such as different parameter
loading for function calls. In other places, this solved itself with
time. (VC seems to generate different code base on a lot of
things, even down to alignment).
2018-08-19 23:18:43 +02:00
Dennis Duda
d78ffef5fa
Cleaned up InitLevelMonsters and AddMonsterType
2018-08-19 23:18:22 +02:00
Dennis Duda
f5675d7fec
Fixed formatting in InitMonsterTRN
2018-08-19 23:18:22 +02:00
Dennis Duda
df44956a78
Cleaned up InitMonsterTRN.
...
Including changed types used by that function.
2018-08-19 23:17:57 +02:00
galaxyhaxz
fa64b2148d
Add defines [W.I.P] ( #160 )
2018-08-15 22:13:15 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
...
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
a336c38226
Fix random(idx,v) calls ( #157 )
2018-08-10 22:45:32 -05:00
galaxyhaxz
9f34a366a6
Fix decompilation of skeleton spawning ( #152 )
2018-08-03 08:40:45 -05:00
Dennis Duda
0200a2abba
Refactored spells.cpp ( #147 )
...
Finished refactoring spells.cpp, modifying other files only as needed.
Some functions are 99% binary exact now, like PlacePlayer, for example.
Added notes/TODOs for places with remaining discrepancies.
2018-07-22 04:49:32 +00:00
galaxyhaxz
57e19cf1c0
Fix zhar quest, monster squelching, golem ( #75 )
2018-06-25 02:58:05 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
bf2b23fc71
Fixed golem, now works perfect
2018-06-10 21:02:50 -05:00
galaxyhaxz
ffc8c38801
Update monster.cpp
2018-06-10 18:10:21 -05:00
galaxyhaxz
dde68ff89e
Add files via upload
2018-06-06 21:25:54 -05:00