Commit graph

279 commits

Author SHA1 Message Date
Gleb Mazovetskiy
a70de3cecd Migrate CelClippedDrawSafe to CelClippedDrawSafeTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
9ca1fd8996 Migrate CelBlitOutline to CelBlitOutlineTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
242341c0b3 Migrate CelClippedDraw to CelClippedDrawTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
88bf59f355 Migrate CelClippedBlitLightTrans to CelClippedBlitLightTransTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
14ae63d37d Migrate CelClippedDrawLight to CelClippedDrawLightTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
379b45e021 Migrate CelDrawLight to CelDrawLightTo 2021-03-06 09:55:14 +01:00
Gleb Mazovetskiy
b43325028f Migrate CelDraw to CelDrawTo 2021-03-06 09:55:14 +01:00
Anders Jenbo
e280432b92 🚨 Fix all SDL1 warnings 2021-03-06 05:56:47 +01:00
qndel
82ab76b22b Experience bar 2021-03-05 06:10:48 +01:00
qndel
be895274dc Monster health bar 2021-03-05 05:12:15 +01:00
Anders Jenbo
6be9d37a57 🐛 Fix unitialized variables in the rendere 2021-03-04 19:27:05 +01:00
Gleb Mazovetskiy
d55a1c8a7d
Pass CelOutputBuffer to game text printing (#1095)
* Pass CelOutputBuffer to game text printing
* DrawHalfTransparentRectTo: minor cleanup
2021-03-03 18:20:24 +01:00
Gleb Mazovetskiy
83ce7c27af Enginify trans_rect
Moves `trans_rect` to `engine` as `DrawHalfTransparentRectTo` and makes
it operate on `CelOutputBuf`.
2021-03-03 12:07:07 +01:00
Gleb Mazovetskiy
588458d500 Remove gpBufStart
Was only set once and used in one place since #964
2021-03-01 02:20:21 +01:00
Gleb Mazovetskiy
8283f85e24 Engine: Functions to render to any buffer
Refactor the rendering functions to allow rendering to any output
buffer.

New functions that accept a buffer have the `To` suffix.

The functions that render to the global buffer now always accept
coordinates.
2021-02-27 17:49:39 +01:00
Anders Jenbo
36a196389b Fix remaning basic compiler errors and warnings 2021-02-22 13:51:42 +01:00
qndel
0958cd456c
fix typos (#1028) 2021-02-20 20:28:21 +01:00
Anders Jenbo
3dae37501c Fix partial screen updating 2021-02-20 06:56:14 +01:00
Anders Jenbo
a90922939f Log errors in game state during rendering 2021-02-19 23:26:01 +01:00
pionere
f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
FluffyQuack
790c8e17e5 Implemented blended tranparency 2021-02-19 05:57:48 +01:00
Anders Jenbo
60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
qndel
ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo
01590d3757 Merge a section of the Hellfire item and quest code 2021-01-07 02:29:06 +01:00
Anders Jenbo
d20eddf48e Unifcy a chunk of Hellfire's code pathts 2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95 Merge branch 'master' of github.com:diasurgical/devilution 2020-12-16 02:24:39 +01:00
Anders Jenbo
df35042111 [hellfire] Highlight items during search 2020-12-15 17:07:05 +01:00
Gleb Mazovetskiy
01401a16c7 Fix various controller issues
* Fixes Right Stick cursor movement
* Fixes cursor flicker when moving the cursor while moving the character
* Fixes START + SELECT menu
* Makes SELECT act as Escape in the in-game menu

Fixes #930
2020-11-28 15:02:53 +00:00
qndel
c4921b3838 fix typos 2020-11-20 08:39:13 +01:00
qndel
0947ede2fe
Cleanup11 (#2156) 2020-11-12 15:11:07 +01:00
qndel
a61f969d26
fix typos (#914) 2020-11-12 13:09:13 +01:00
Anders Jenbo
72e2637061 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-25 17:38:06 +01:00
Gleb Mazovetskiy
ec329e645c Fix all "no-write-strings" warnings 2020-10-25 15:37:51 +01:00
Anders Jenbo
2d6c1efeab Merge branch 'master' of github.com:diasurgical/devilution 2020-10-12 10:46:28 +02:00
qndel
b81d2eb831
some cleanups (#2099) 2020-10-12 00:42:02 +02:00
Anders Jenbo
7e04c63977 Merge branch 'hellfire' of github.com:diasurgical/devilution 2020-10-11 23:53:07 +02:00
Anders Jenbo
56eae4c277 Merge branch 'master' of github.com:diasurgical/devilution 2020-10-06 17:27:03 +02:00
Anders Jenbo
32778cdbb9 Perfectly align all resolutions 2020-10-06 06:28:51 +02:00
Anders Jenbo
146516467b Force alignment on even/even and odd/odd resolutions 2020-10-05 01:34:11 +02:00
Colin Pitrat
0ea1b81772 Fix typos 2020-10-04 14:17:31 +02:00
Anders Jenbo
52f46027da Optimize even/odd colculation 2020-10-04 01:13:31 +02:00
Anders Jenbo
893efd51ea Merge branch 'master' of github.com:diasurgical/devilution 2020-09-27 03:34:42 +02:00
qndel
8ca1506139
fix typos (#766) 2020-08-03 16:15:03 +02:00
Anders Jenbo
1ba96a6777 Add doxygen description to remaining engine files 2020-07-06 05:43:25 +02:00
Anders Jenbo
9d68312aa1 Check that cursor is inside of the level 2020-05-15 19:12:03 +02:00
Anders Jenbo
9acbcc69f9 Width independant vertical alignment, optimize zoom 2020-05-15 19:12:03 +02:00
Anders Jenbo
014308ef01 Explicit casting 2020-05-14 11:44:15 +02:00
Anders Jenbo
2104bf2af2 Fix rendering towners with bad lighting data
dFlags appears to contain garbage in the BFLAG_LIT for town. This wasn't
an issue originally since it wasn't being checked when rendering
towners.
2020-05-12 13:09:17 +02:00
Anders Jenbo
cb4cb653e7 Merge branch 'master' of github.com:diasurgical/devilution 2020-05-12 13:09:06 +02:00