Anders Jenbo
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bfb3c11c2b
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🎨 Change namespace to devilution
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2021-04-06 15:21:25 +02:00 |
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Anders Jenbo
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630e507f63
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🚚 Apply namespace
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2021-04-06 15:21:25 +02:00 |
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Anders Jenbo
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6f1498d315
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🚚 Move structures to there respective headers
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2021-04-06 12:41:00 +02:00 |
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Juliano Leal Goncalves
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9021f8daa5
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♻️ Pluralize global 'item' array variable
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2021-04-06 11:45:28 +02:00 |
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Anders Jenbo
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28bb003601
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🐛 use exact size of save format struct
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2021-04-06 05:34:21 +02:00 |
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Anders Jenbo
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bba73ea20f
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✨ Handle mixed item origins in multiplayer
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2021-04-01 14:52:44 +02:00 |
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Anders Jenbo
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c221cdfeb1
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🐛 Correct sinage on level load/save
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2021-04-01 06:43:33 +02:00 |
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Anders Jenbo
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a69a76941e
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♻️ Clean up InitCutscene
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2021-03-24 21:50:19 +01:00 |
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Anders Jenbo
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8f09cc3034
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[diablo] 🐛 Correct spelling of Sorcerer
Fixes #1074
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2021-03-21 12:18:10 +01:00 |
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Anders Jenbo
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17803d5923
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♻️ Apply proper types to PlayerStruct
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2021-03-14 15:38:23 +01:00 |
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Anders Jenbo
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def2253386
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♻️ Move monster.h related structs and enums and apply propper types
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2021-03-11 03:36:32 +01:00 |
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Anders Jenbo
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d6ec6395e0
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♻️ change QuestTalkData in to an array of _speech_id
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
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2021-03-11 01:40:13 +01:00 |
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alanbirtles
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d0c675b426
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fix #1155
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2021-03-10 20:50:21 +01:00 |
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Anders Jenbo
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1284333765
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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Anders Jenbo
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a827420070
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🐛 Stable "hotkeys" size calculation
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2021-03-08 02:50:14 +01:00 |
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qndel
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12dddc4e8f
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✨ Preserve active spell and hotkeys across games
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2021-03-07 17:30:03 +01:00 |
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Anders Jenbo
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e8fb559e53
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🐛 Correct saving/loading of enums
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2021-03-06 17:35:19 +01:00 |
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Anders Jenbo
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783e4a70b1
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♻️ Strongly type items structures
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2021-03-06 10:04:07 +01:00 |
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Anders Jenbo
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d37fb68809
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Make header checks portable
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2021-03-02 12:17:13 +01:00 |
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Anders Jenbo
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886ed4803a
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Do not try to convert levels for non avalible quests
Apparently previous saves can leave behind some quest levels in junk
states
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2021-03-02 08:22:48 +01:00 |
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Anders Jenbo
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3593266ef7
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Converte all Levels when cross loading saves
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2021-02-27 14:51:37 +01:00 |
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Anders Jenbo
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5035ac8062
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Strip Hellfire items in Diablo sessions
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2021-02-27 14:51:37 +01:00 |
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Anders Jenbo
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7cf40d3c7c
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Clean up missile function names
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2021-02-25 11:52:19 +01:00 |
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qndel
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ba37c8618f
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fixtypos (#1053)
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2021-02-25 10:14:02 +01:00 |
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Anders Jenbo
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b4e78c5e79
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Remove some unused junk
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2021-02-25 05:37:17 +01:00 |
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Anders Jenbo
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a5ca521f0d
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Fix item morphing in Hellfire
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2021-02-22 00:12:23 +01:00 |
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qndel
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c0f5749728
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Fix RNG diverging during level generation depending on the code path
The consequences has mostly mitigated after wards, but this will make things make more sens when analysing the state of the code.
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2021-02-01 06:44:16 +01:00 |
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Anders Jenbo
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b69952d918
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Correct monster light when loading old saves
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2021-02-01 05:38:34 +01:00 |
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qndel
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7f42d0dd64
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Fix vision staying behind from where you eited the level
This could be either the stairs one tile next to where you enter. Or a
compleatly different posistion if using a different entry point.
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2021-01-31 17:46:15 +01:00 |
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Anders Jenbo
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06b7c78406
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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Anders Jenbo
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244c5437b4
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Fix saving items
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2021-01-17 15:03:34 +01:00 |
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Anders Jenbo
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d68c8c1cc8
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Fix issues related to cross loading save games
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2021-01-17 04:49:23 +01:00 |
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Anders Jenbo
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ccd0e7fd23
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Merge branch 'master' of github.com:diasurgical/devilution
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2021-01-16 02:10:25 +01:00 |
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Anders Jenbo
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4ffbb32952
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[hellfire] Allow continuing Diablo saves in Hellfire and vice versa
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2021-01-13 16:10:21 +01:00 |
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Anders Jenbo
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e609e170d0
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Merge a large chunk of Hellfire the code paths
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2021-01-06 08:07:20 +01:00 |
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qndel
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890b1dd9a7
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fix typos (#971)
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2021-01-05 22:29:21 +01:00 |
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qndel
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8d1de8e4ec
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fixes saves (#970)
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2021-01-05 21:26:29 +01:00 |
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Anders Jenbo
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61a580588c
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Unify save game loading
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2021-01-02 22:35:42 +01:00 |
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Anders Jenbo
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a0c88e09ad
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Correct hellfire save game mapping
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2021-01-01 22:26:08 +01:00 |
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Anders Jenbo
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61b2d0de95
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-12-16 02:24:39 +01:00 |
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Anders Jenbo
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4ae75753c8
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-09 01:24:02 +01:00 |
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Anders Jenbo
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fa3785a475
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-04 03:02:48 +01:00 |
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Anders Jenbo
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a9502d43fc
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Reorder loadsave.cpp
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2020-11-03 03:12:27 +01:00 |
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Anders Jenbo
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4794c8357c
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-11-02 03:59:47 +01:00 |
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Anders Jenbo
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6580222d1c
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Add enums for level entrances
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2020-10-26 01:41:54 +01:00 |
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Anders Jenbo
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57f0f5f4c7
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Handle hellfire save game differences
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2020-10-13 05:12:20 +02:00 |
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Anders Jenbo
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2d6c1efeab
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-10-12 10:46:28 +02:00 |
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Anders Jenbo
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7e04c63977
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Merge branch 'hellfire' of github.com:diasurgical/devilution
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2020-10-11 23:53:07 +02:00 |
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Anders Jenbo
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893efd51ea
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Merge branch 'master' of github.com:diasurgical/devilution
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2020-09-27 03:34:42 +02:00 |
|
Tyler
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d7ca28ff8e
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Added single-player difficulty menu.
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2020-09-17 23:10:47 +02:00 |
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