Juliano Leal Goncalves
0b8a35f4b0
🔥 Remove now useless 'SpecialAutoPlace' function
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
cae4461c39
♻️ Reuse existing functions in place of 'SpecialAutoPlace'
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
7430109f7e
💡 Add proper comments to 'AutoPlaceItemInInventorySlot'
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
1bc44bc969
🎨 Rename 'AutoPlaceItemInInventorySlot' arguments for readability/consistency
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
462acd9422
♻️ Replace 'BOOL' macro with 'bool' type on 'AutoPlaceItemInInventorySlot'
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
1c15e244b2
🚚 Rename 'AutoPlace' to 'AutoPlaceItemInInventorySlot'
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
e33ea53086
♻️ Pass ItemStruct on inv AutoGetItem function
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
3b015085de
♻️ Pass ItemStruct on item RespawnItem function
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
b5a89578f0
♻️ Pass ItemStruct on inv InvGetItem function
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
01606ea4df
♻️ Pass ItemStruct on inv CleanupItems function
2021-04-07 18:34:02 +02:00
Juliano Leal Goncalves
8e22f3a056
♻️ Pass ItemStruct on inv AutoPlace function
2021-04-07 18:34:02 +02:00
Anders Jenbo
433edc63ea
♻️ Consistently use pragma once to guard the headers
2021-04-06 15:21:25 +02:00
Anders Jenbo
bfb3c11c2b
🎨 Change namespace to devilution
2021-04-06 15:21:25 +02:00
Anders Jenbo
630e507f63
🚚 Apply namespace
2021-04-06 15:21:25 +02:00
Juliano Leal Goncalves
9021f8daa5
♻️ Pluralize global 'item' array variable
2021-04-06 11:45:28 +02:00
Juliano Leal Goncalves
bcf63dfc1a
🐛 Allow shift+click to equip weapons on monk
2021-04-04 04:47:25 +02:00
FluffyQuack
c0f57f3020
🐮 Draw outline for color in index 0 for inventory icons. ( #1318 )
2021-04-03 03:39:44 +02:00
Anders Jenbo
bba73ea20f
✨ Handle mixed item origins in multiplayer
2021-04-01 14:52:44 +02:00
Anders Jenbo
c659afa9d6
🐛 [hellfire] Fix "0 gold" sometimes spawning on the corner stone
2021-03-30 05:05:52 +02:00
Anders Jenbo
ca2c2ba5e7
🚨 Handle a bunch of warnings from CLang
2021-03-29 06:26:31 +02:00
Anders Jenbo
bb7d0368d0
🐛 Correctly initialize empty objects
2021-03-29 02:19:01 +02:00
Anders Jenbo
2362ff82f7
✨ Add black text color
2021-03-27 23:04:19 +01:00
Juliano Leal Goncalves
800dbce066
♻️ Move options-related structs to new 'options.h' file
2021-03-27 03:26:44 +01:00
Anders Jenbo
38fdf34c14
💄 Apply code style
2021-03-20 20:39:28 +01:00
Anders Jenbo
1d537e0a93
🚨 Add missing cases to most switches
2021-03-20 20:39:28 +01:00
Gleb Mazovetskiy
70d1d633bd
Get rid of SCREEN_X / SCREEN_Y
...
GlobalOutputBuffer() now returns a clipped subregion
2021-03-17 23:37:58 +01:00
Gleb Mazovetskiy
cd59a1c323
Completely replace gpBuffer with CelOutputBuffer
...
`CelOutputBuffer` now contains an `SDL_Surface` and an `SDL_Rect`.
We now have access to SDL surface manipulation functions.
`gpBuffer` and `gpBufEnd` are completely gone 🧹
This results in some FPS loss (250 -> 195) recovered in a subsequent
commit.
2021-03-13 05:13:26 +01:00
Gleb Mazovetskiy
764781e111
Migrate InvDrawSlotBack away from gpBuffer
2021-03-13 02:26:11 +01:00
Juliano Leal Goncalves
95ae8fd5c6
✨ Autoequip items on purchase
2021-03-12 07:19:55 +01:00
Juliano Goncalves
53e1d6b50d
✨ Equip & unequip items with shift click.
2021-03-12 03:02:27 +01:00
Juliano Goncalves
68de2388cb
♻️ Leverage C++ references in 'CheckInvCut'
2021-03-12 03:02:27 +01:00
Juliano Goncalves
8166dfa137
♻️ Generalize 'moveToFromBelt' variable name to 'automaticMove'
...
This will allow better reuse of this flag for new behavior.
2021-03-12 03:02:27 +01:00
Juliano Goncalves
fc1d9b684f
✨ Allow shift+click moving to inventory
2021-03-11 19:18:22 +01:00
Juliano Goncalves
5287d6e329
✨ Allow shift+click moving to belt
2021-03-11 05:24:59 +01:00
Juliano Goncalves
15f48da070
♻️ Extract function for inventory placement logic
2021-03-11 05:24:59 +01:00
Juliano Goncalves
a7cd58e670
♻️ Reuse belt logic inside 'AutoGetItem'
2021-03-11 05:24:59 +01:00
Anders Jenbo
d6ec6395e0
♻️ change QuestTalkData in to an array of _speech_id
...
This gets rid of casting QuestTalkData to DWORD/int in various parts of
the code.
2021-03-11 01:40:13 +01:00
Juliano Leal Goncalves
6ec679319e
🚩 Add ini toggle for auto-equip item sounds. Disabled by default.
2021-03-10 21:40:42 +01:00
Juliano Leal Goncalves
d67cfe1cca
✨ Play item sound on auto-equip
2021-03-10 21:40:42 +01:00
Juliano Leal Goncalves
103cde53ff
♻️ Make options struct hierarchical
2021-03-10 10:11:42 +01:00
Juliano Leal Goncalves
eef97eaabb
🚩 Add ini toggle for auto-equipping jewelry. Disabled by default.
2021-03-10 00:28:45 +01:00
Juliano Leal Goncalves
8bf5ef131e
🚩 Add ini toggle for auto-equipping shields. Disabled by default.
2021-03-10 00:28:45 +01:00
Juliano Leal Goncalves
08eff92412
🚩 Add ini toggle for auto-equipping helms. Disabled by default.
2021-03-10 00:28:45 +01:00
Juliano Leal Goncalves
70db53644e
🚩 Add ini toggle for auto-equipping armor. Disabled by default.
2021-03-10 00:28:45 +01:00
Juliano Leal Goncalves
b8a6e0ebfe
🚩 Add ini toggle for auto-equipping weapons. Enabled by default.
2021-03-10 00:28:45 +01:00
Juliano Leal Goncalves
08ffaa978c
♻️ Extract 'ItemStruct.isEquipment' method
2021-03-10 00:28:45 +01:00
Anders Jenbo
1284333765
♻️ Use explicit types and remove globals from save file logic
2021-03-09 22:27:11 +01:00
Andi
7368778cb2
Remove items dropping before entering level ( #1010 )
2021-03-06 10:57:29 +01:00
Juliano Leal Goncalves
5862451e3b
✨ Autoequip all items on pickup
...
Extend behavior of weapons to all items types except for Monk, which will still not auto-equip weapons.
2021-03-06 10:34:56 +01:00
Gleb Mazovetskiy
9ca1fd8996
Migrate CelBlitOutline to CelBlitOutlineTo
2021-03-06 09:55:14 +01:00