Anders Jenbo
9cee65da6c
Correct calculation for KerningFitSpacing
2021-10-24 16:28:28 +02:00
Anders Jenbo
b227afc4c4
Do not render text past first encoding error
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Continuing past the error allows for CTD attacks using special crafted
invalid UTF-8 with a multiby indicator at the end the string
2021-10-24 16:28:28 +02:00
Anders Jenbo
11e37e972a
Port essential parts to use SDL abstraction for file access
2021-10-20 21:52:59 +02:00
Gleb Mazovetskiy
dec45920eb
Text rendering: Support Zero-width space
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Zero-width space is a non-printing character that indicates a word
boundary.
https://en.wikipedia.org/wiki/Zero-width_space
2021-10-20 02:33:25 +02:00
Anders Jenbo
5b3abbd315
Correct dialog font full width
2021-10-17 08:40:45 +02:00
Anders Jenbo
b3546e3254
Load full width kerning programmatically
2021-10-16 02:00:30 +02:00
Anders Jenbo
f022a341b0
Avoid crashing from missing fonts
2021-10-12 21:05:19 +02:00
Gleb Mazovetskiy
f4404e1452
WordWrapString: Also break on , U+FF0C (FULLWIDTH COMMA)
2021-10-01 10:29:03 +02:00
Gleb Mazovetskiy
0c694edaba
WordWrapString: Wrap on punctuation
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Useful for Chinese and Japanese, which do not have spaces between words,
nor whitespace after punctuation.
2021-09-30 18:16:31 +02:00
Anders Jenbo
4dd8b121ec
Replace TTF with PCX font
2021-09-29 18:13:48 +02:00
Anders Jenbo
d0f70d5468
Correct loading of unicode fonts past row 09
2021-09-25 03:59:00 +02:00
Anders Jenbo
704a04ae4d
Add support for Unicode fonts
2021-09-24 03:03:58 +02:00
Alex
6df826eb02
Fix compiler warnings
2021-09-23 19:06:37 +02:00
Anders Jenbo
7771a08d03
Translatable mainpanel
2021-09-19 07:21:52 +02:00
staphen
09b8afba4e
Fix OOB error in DrawString
2021-09-13 23:48:54 +02:00
qndel
1f61b683a6
fix chat line wrapping
2021-09-13 22:53:32 +02:00
Anders Jenbo
41f6b62caa
Fix infinit loop if first word overflows the text box
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Fixes #2829
2021-09-12 01:37:28 +02:00
Anders Jenbo
7169882b1f
✨ Implement new font rendering
2021-09-12 01:37:28 +02:00
Vladimir Olteanu
b17ff04ee2
Use string_view in DrawString and friends
2021-08-05 01:40:43 +02:00
ephphatha
0575716eac
Rename UiFlags members to group related options
2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0
Convert the UiFlags enum to a scoped enum type
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Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
2ca6e37c46
Clean up sub folders using clang-tidy/Android Studio
2021-07-08 03:30:25 -07:00
Anders Jenbo
dce78dde62
Rename lighting globals
2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
cb0dae8590
🚚 Rename CelOutputBuf to Surface and extract
2021-07-03 05:33:32 -07:00
Anders Jenbo
2417d3d333
🔥 Remove unused code
2021-06-25 13:22:08 +02:00
Andrew James
60a47caf1b
Refactor Draw* functions to use Rectangle and Point types
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Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.
Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169
Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Gleb Mazovetskiy
e40b1963f9
🚚 engine.h: Extract CelSprite and file loading
2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
f9f301b054
🚚 engine.h: Extract Point, Direction, clamp
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`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
ephphatha
b478d8295c
Remove dead code, FreeText() is never called
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Given the program already lets the destructors get called naturally there's no need to explicitly call this function. Even if it was desirable to re-init the font data the old instances will be destroyed when the new instance is assigned to the optional.
2021-06-19 08:47:47 -07:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system
2021-05-28 19:57:16 +02:00
Anders Jenbo
6ce8f13751
Apply clang-tidy to more code and do some related cleanups
2021-05-24 05:27:06 +02:00
qndel
69b903743a
fix typos
2021-05-23 05:52:52 +02:00
qndel
faae9a65c7
fix typos ( #2038 )
2021-05-23 03:57:47 +02:00
Anders Jenbo
6acb49bea4
Render quest and menu text using common text rendering
2021-05-21 04:23:49 +02:00
Anders Jenbo
4c6ddc79a1
Clean up text render
2021-05-19 14:09:33 +02:00
Anders Jenbo
a03a2c2634
Render chat panel using common text rendering
2021-05-19 14:09:33 +02:00
Anders Jenbo
d723ebce1a
Render help text using common text rendering
2021-05-19 14:09:33 +02:00
thebigMuh
7fbcfeb35c
Adding text rendering flag to adjust spacing to fit horizontally
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Now also works for multiline strings
2021-05-16 00:55:20 +02:00
Anders Jenbo
18aa04fa4f
♻️ Use common text rendering for store menus
2021-05-14 19:11:43 +02:00
Anders Jenbo
7667880de4
🐛 Implement letter spacing in new font rendering
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Fixes #1950
2021-05-13 21:52:44 +02:00
Anders Jenbo
e3c0c0a216
Fix some compiler warnings
2021-05-10 23:17:43 +02:00
Anders Jenbo
0b3d1c68fa
✨ Precompute font color tables
2021-05-08 18:48:19 +02:00
Anders Jenbo
68923c6c33
✨ Generic game text render function
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This should gradually replace all the direct rendering of game texts
throughout the code. The interface is made to closly mirror that of the
art fonts as that is what will eventually be used for rendering Unicode
fonts both in the menus and ingame.
fixup! ✨ Generic game text render function
2021-05-08 18:48:19 +02:00