Commit graph

96 commits

Author SHA1 Message Date
Robin Eklind
c2df2635db engine: add BUGFIX comment for Cl2BlitOutlineSafe
When hovering over a monster at the bottom part of the screen, the
outline may be off-by-one, thus overwriting the top pixel of the panel.
2020-06-29 16:19:44 +02:00
Anders Jenbo
3b8bcf98bf Enable assertions 2020-04-11 15:22:40 +02:00
Anders Jenbo
cc280eeba3 Enable asserts in files that where cleaned 2020-04-08 20:41:11 +02:00
Anders Jenbo
cd18914026 Avoid void pointers 2020-04-08 20:34:38 +02:00
Anders Jenbo
6704657e71 Apply sematic codestyle 2020-04-08 20:34:29 +02:00
Anders Jenbo
660405505f Remove C compat
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
Anders Jenbo
3c276a3cd3 Add documentation
- Add file documentation to about 1/4 of the files in Source
- Copy over a lot of the documentation from the sanctuary/notes repo
- Standardise all the existing documentation
- Create a configuration for Doxygen
- Add more documentation (engine.cpp is now fully documented)
2020-03-01 22:18:00 +01:00
Anders Jenbo
e7e51abd13 Document remaning functions in render related files 2020-02-16 04:01:52 +01:00
Anders Jenbo
a29d64b923 Document engine.cpp functions 2020-02-16 01:42:41 +01:00
Anders Jenbo
f1616060e5 Document CL2 render functions 2020-02-15 17:06:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
a6a89bca3a apply TRUE/FALSE 2020-01-31 19:22:51 +01:00
Anders Jenbo
f761c73723 Correct CelBlitWidth signature 2020-01-01 17:34:29 +01:00
Anders Jenbo
0c90ad0527 Set bool values TRUE/FALSE 2019-12-22 23:57:10 +01:00
galaxyhaxz
67fedd9e99 Fix unknown struct field and drawpanflag 2019-10-31 22:57:15 +01:00
Robin Eklind
e155a9423e rename random to random_ to avoid collision with random in stdlib.h
Fixes #1813.
2019-10-21 09:56:36 +02:00
Anders Jenbo
6597688eac Rename cell functions 2019-10-13 13:31:56 +02:00
Anders Jenbo
6dd0893bce Implement CelGetFrameSize 2019-09-28 00:14:01 +02:00
Anders Jenbo
ce6fc51b50 Implement CelGetFrame (CEL decoder helper)
This implements the first of the inlined CEL decoder helper functions
that are still visable in the Mac port code.

Functions are still bin exact
2019-09-27 21:02:44 +02:00
qndel
32e519415a GetDirection cleanup 2019-09-21 17:01:37 +02:00
qndel
a593f3a1d2 6 functions cleanup 2019-09-18 00:54:43 +02:00
qndel
a0575d335f random bin exact in vanilla/hellfire 2019-09-01 03:40:32 +02:00
Robin Eklind
2508690d9c engine: rename rand_increment and rand_multiplier to RndInc and RndMult
Rationale described in a479cc56b8
as included below:

Note, neither rand_increment nor rand_multiplier are
present in the PSX debug info. To keep the names for
these variables consistent with the naming convention
used for sglGameSeed, SeedCount, SetRndSeed and
GetRndSeed (which are part of the PSX debug info), we
rename them to RndInc and RndMult, respectively.
2019-08-18 07:44:39 +02:00
Anders Jenbo
3bc8ba66b0 Use defines for more screen geometry values 2019-07-20 17:10:49 +02:00
Anders Jenbo
55b5ce883d Clean up unformatted files 2019-07-08 04:28:31 +02:00
Anders Jenbo
7883043adc Clean up files with dirty headers 2019-07-08 04:28:31 +02:00
Anders Jenbo
32a51d17ca Align function signatures with PSX symbols
Using
https://github.com/diasurgical/scalpel/tree/master/psx/_dump_/3/_dump_c_src_/diabpsx/source
as a reference
2019-07-08 04:12:12 +02:00
Anders Jenbo
f31cac0ee0 Clean up Cl2DecodeFrm3, Cl2DecodeFrm5, Cl2DecodeLightTbl & Cl2DecodeFrm6 2019-06-13 21:55:18 +01:00
Sergey Semushin
2b816ff9a8 Make CelDrawHdrLightRed bin exact. 2019-06-13 11:57:03 +01:00
Anders Jenbo
0397dbe9e3 Allign similar code in engine.cpp 2019-06-11 11:08:50 +02:00
Anders Jenbo
85651c015a Consistent var naming in engine.cpp 2019-06-10 23:23:30 +02:00
Manuel K
97c1edd3a0 Use BUFFER_WIDTH 2019-06-05 20:13:34 +02:00
Manuel K
df1d049ae3 Use SCREEN_Y 2019-06-02 18:08:09 +01:00
Manuel K
896933f55e Replace magic number 352 with VIEWPORT_HEIGHT (#1232) 2019-06-02 17:51:33 +01:00
Sergey Semushin
a87f1450e7 Add algorithm description comment for DrawLine. 2019-05-06 02:04:07 +01:00
Sergey Semushin
b971d8a2cb Make DrawLine bin exact by copying from its original source. 2019-05-05 21:12:07 +01:00
galaxyhaxz
5e10dcb912 diablo_reload_proc & Xiaolin Wu ref 2019-05-04 17:29:21 +01:00
galaxyhaxz
75a150d142
DrawLine (#1084) 2019-05-01 05:32:05 -05:00
galaxyhaxz
5d4918eea0 LoadWithMem 2019-04-30 22:47:53 -05:00
galaxyhaxz
3a636fdcc6
Add missing functions for MI_Dummy (#1004) 2019-04-22 20:21:52 -05:00
galaxyhaxz
777c517b8e Change ASM macro 2019-04-22 02:23:12 -05:00
galaxyhaxz
540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz
740e91e881 rename screen_y_times_768 2019-04-19 04:05:55 +02:00
Robin Eklind
aefddd13d1
Merge pull request #866 from AJenbo/CelDecodeHdrLightTrans
Clean up CelDrawHdrLightRed
2019-04-16 01:42:51 +09:00
galaxyhaxz
cef65ea0b6 Implement Critical section constructor 2019-04-15 01:16:43 +02:00
Anders Jenbo
a592838d42 Clean up CelDecodeHdrLightTrans 2019-04-09 13:51:19 +02:00
galaxyhaxz
4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz
63b0a9fb04 Cel2DrawHdrLightRed 2019-04-08 18:56:23 +02:00
Anders Jenbo
8387d0fb97 Align code style in engine.cpp 2019-04-08 03:42:50 +02:00
Anders Jenbo
53cd38a8e8 Clean up Cel2DecodeHdrLight 2019-04-08 03:42:34 +02:00