Anders Jenbo
b8e38ec560
Correct typo
2021-03-02 12:17:13 +01:00
Gleb Mazovetskiy
21bb021641
Clean up gpBufEnd initialization
...
Initialization of `gpBufEnd` was done in a convoluted way
that only happened to work.
Cleans up initialization and moves it to dx.cpp.
2021-03-01 12:08:37 +01:00
Anders Jenbo
39999791b3
Revamp ini options and sync in multiplayer
...
[NetMsg]
F12=Now you DIE!
F11=Here's something for you.
F10=Follow me.
F9=I need help! Come Here!
[Game]
Speed=50
Fast Walk=1
Grab Input=0
Theo Quest=0
Cow Quest=0
[Audio]
Sound Volume=0
Music Volume=0
Walking Sound=1
[Graphics]
Fullscreen=1
Fit to Screen=1
Scaling Quality=2
Integer Scaling=0
Vertical Sync=1
Blended Transparency=1
Gamma Correction=100
Color Cycling=1
[Diablo]
Intro=0
[Hellfire]
Intro=0
SItem=
[Phone Book]
Entry1=127.0.0.1
[Network]
Bind Address=0.0.0.0
2021-03-01 11:52:26 +01:00
Anders Jenbo
36a196389b
Fix remaning basic compiler errors and warnings
2021-02-22 13:51:42 +01:00
Ivan Epifanov
85be8ed77e
[vita] Speed up. Add option to disable back touch
2021-02-21 20:30:34 +01:00
MrHuu
7e35651b2f
[3DS] CMake re-visited
...
Reflect latest devkitpro libctru / 3ds-sdl-1.2 changes
- Controls now use SDL_JOYSTICK with circlepad enabled
- Shutdown / suspend / sleep are functional
2021-02-21 00:31:13 +01:00
MrHuu
1fa8b6f4e4
[3DS] Initial port
2021-02-21 00:31:13 +01:00
Anders Jenbo
43b5dea6e5
Merge branch 'master' of github.com:diasurgical/devilution
2020-11-03 00:56:51 +01:00
Anders Jenbo
ad2ac2aeeb
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-15 03:55:36 +02:00
Juliano Leal Goncalves
8d896d54f7
Softcode VSYNC setting. Enabled by default. ( #783 )
2020-09-02 22:45:39 +02:00
qndel
f66339a9ac
clean unused variables
2020-06-17 01:58:11 +02:00
Anders Jenbo
69ad34f58f
Consistently use NULL instead of nullptr
...
While nullptr does have extra checking, most of the code uses NULL and
nullptr makes it harder to port the code to some targets like the
original XBox
2020-05-14 11:44:15 +02:00
Manuel Alfayate Corchete
03662be548
Remove atexit() calls and implement a diablo_deinit() function instea… ( #694 )
...
* Remove atexit() calls and implement a diablo_deinit() function instead that cleans up every subsystem if it has been init before.
2020-04-08 13:27:02 +02:00
Anders Jenbo
3c5982083f
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-06 12:05:13 +02:00
Robin Eklind
21e2d2f9de
Resolve CreatePalette name conflict
...
Fixes #641 .
2020-02-26 10:41:10 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Gleb Mazovetskiy
803217538a
DiabloUI: Fix software scaling along the X axis
2020-02-09 20:20:41 +01:00
Gleb Mazovetskiy
b44343a92f
Merge pull request #588 from glebm/svid-mode
...
SDL1: Avoid software-scaling SVid when possible
2020-02-09 17:30:21 +00:00
Gleb Mazovetskiy
58fde28a2a
Blit: ifdef all SDL1 stretching code
...
OutputRequiresScaling is always false on SDL2 so we don't need SDL2
compatibility there
2020-02-09 16:40:04 +00:00
Gleb Mazovetskiy
114a166a01
Blit: Fix scaled output handling
...
Fixes #594
2020-02-09 14:55:27 +00:00
Gleb Mazovetskiy
ea32475ce9
SDL1: Avoid software-scaling SVid when possible
...
Set the video mode close to the SVid resolution while preserving aspect ratio.
Restore the video mode once the video has finished playing.
Also avoids allocating a tmp surface unless scaling.
2020-02-09 01:55:11 +00:00
Anders Jenbo
32d91cb446
Render menu directly to the output surface
...
Fixes fades not reset when switching to a new menu before fade had
ended.
Fixes incorrect start position for credits.
2020-02-09 02:33:33 +01:00
Anders Jenbo
edeca6574d
Replace tagRECT with SDL_Rect
2020-02-01 15:43:51 +01:00
Anders Jenbo
08aa6a860a
Move generic helpers out of miniwin
2020-02-01 13:56:08 +01:00
Anders Jenbo
67c58583d8
Implement fullscreen toggeling via alt+enter
2020-02-01 13:55:21 +01:00
Anders Jenbo
913de17a56
Use SDL_Color nativly instead of converting betwen it and PALETTEENTRY
2020-01-31 01:20:10 +01:00
Gleb Mazovetskiy
f3ad0c37e1
dx_create_back_buffer: Minor improvement for SDL2
...
Previously, we were copying the colors onto the surface's own palette
that was then immediately replaced by `palette`.
2020-01-29 23:25:04 +01:00
Anders Jenbo
c3f283429b
Fix high CPU load when game is minimized
2019-12-31 04:15:38 +01:00
Anders Jenbo
e577f9bdc7
Remove more old save game format code
...
Multiplayer save games from before 1.08 where using the system name as
the password, so they would need to be converted on the original machine
by 1.08-1.09b before they can be transfered to another system.
2019-12-26 22:22:49 +01:00
Anders Jenbo
a261e8ad65
Better frame delay pressision
...
- Most refresh rates aliging poorly with integer ms
- Adaptive frame limit for low spec devices
2019-11-29 02:05:41 +01:00
Anders Jenbo
0127478673
Improve frame delay for non-v-synced rendering
...
Thanks to @glebm for pointing out the issue, hopfuly this is a better
solution :)
2019-11-17 03:28:47 +01:00
Anders Jenbo
dffc89e41c
Limit FPS when upscaling is disabled
2019-11-13 23:32:36 +01:00
Gleb Mazovetskiy
ddce870dda
Handle scaling for SDL1 ( #370 )
...
Only some handheld devices support auto-scaling.
On desktop and some handhelds we need to downscale manually.
Hardware auto-scaler check for jz4760 provided by @jbanes and @scooterpsu
2019-11-07 00:54:55 +01:00
Anders Jenbo
215ff59e65
Merge branch 'master' of github.com:diasurgical/devilution
2019-11-01 00:06:53 +01:00
Anders Jenbo
4e8a8d2157
Merge remote-tracking branch 'refs/remotes/devilution/master'
2019-10-26 13:43:28 +02:00
Gleb Mazovetskiy
afaa25193a
Set surface size to be the logical size
2019-10-19 06:01:01 +02:00
Gleb Mazovetskiy
dd5bc39816
Get a fresh window surface before rendering to it ( #358 )
...
* Get a fresh window surface before rendering to it
It is possible that a window surface gets invalidated since we initially
obtained it. We need to call GetWindowSurface every time we want one,
instead of keeping a pointer to a possibly stale one.
See https://hg.libsdl.org/SDL/file/369b01006eb2/src/video/SDL_video.c#l2312
Fixes #351
2019-10-13 13:50:16 +02:00
Anders Jenbo
810b12a37d
Drop unused code
2019-10-13 00:08:24 +02:00
Anders Jenbo
a8e4db538f
Display SDL error messages in UI dialog
...
This will also end the application in most cases
2019-10-12 23:02:04 +02:00
Gleb Mazovetskiy
426c246535
Simplify SDL1/2 palette handling
...
SDL 1 and 2 handle surface palettes very differently.
This adds a few compatibility functions that do the right thing
depending on the SDL version.
2019-10-12 20:54:10 +02:00
Gleb Mazovetskiy
2fb84d5f60
Renderer texture: use RGB888 instead of RGBA8888
...
Massively improves renderer performance.
2019-10-11 15:48:03 +02:00
Anders Jenbo
ba9288c6cf
Unify error dialogs, for looks and portability
...
- Use UiOkDialog() to display all error messages
- Add SDL simple message, and console fallbacks to UiOkDialog()
- Boot graphics early on to facilitate most error messages with build in
gui
- Some more miniwin clean ups
2019-10-06 01:27:11 +02:00
Gleb Mazovetskiy
850d09b0a5
Minor cleanup of internal error handling
...
1. TTF no longer crashes on exit.
2. Art failing to load simply isn't rendered instead of crashing in random places.
3. Fixes empty line rendering in ttf_render_wrapped.cpp
4. dx_cleanup is now idempotent.
2019-10-03 08:07:51 +02:00
Gleb Mazovetskiy
7f61128d32
Fix more compilation warnings
...
```
SourceX/storm/storm.cpp:27:10: note: ‘snprintf’ output between 11 and 270 bytes into a destination of size 260
snprintf(file_path, DVL_MAX_PATH, "%sdiablo.ini", path);
```
SDL1 warnings:
```
devilutionX/SourceX/dx.cpp:199:24: warning: narrowing conversion of ‘(int)dwX’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect dst_rect = { (int)dwX, (int)dwY, w, h };
SourceS/sdl2_to_1_2_backports.h:616:18: warning: comparison is always false due to limited range of data type [-Wtype-limits]
if (final_dst.w < 0)
SourceS/sdl2_to_1_2_backports.h:777:24: warning: comparison of integer expressions of different signedness: ‘const int’ and ‘long unsigned int’ [-Wsign-compare]
if ((rc > 0) && (rc < sizeof(path))) {
~~~^~~~~~~~~~~~~~
SourceX/storm/storm.cpp:479:16: warning: comparison of integer expressions of different signedness: ‘int’ and ‘long unsigned int’ [-Wsign-compare]
if (out_len <= item->len) {
SourceX/storm/storm.cpp:716:60: warning: narrowing conversion of ‘((640 - scaledW) / 2)’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect pal_surface_offset = { (SCREEN_WIDTH - scaledW) / 2, (SCREEN_HEIGHT - scaledH) / 2, scaledW, scaledH };
DiabloUI/credits.cpp:525:30: warning: narrowing conversion of ‘- y’ from ‘int’ to ‘Sint16’ {aka ‘short int’} inside { } [-Wnarrowing]
SDL_Rect src_rect = { 0, -y, text_surface->w, 251 };
```
2019-09-29 16:32:17 +02:00
Anders Jenbo
1d03064fee
Clean up sound code
2019-09-25 11:32:30 +02:00
Anders Jenbo
88813c4042
Strip some now unused parts of miniwin and windows api
2019-09-25 01:18:42 +02:00
Gleb Mazovetskiy
85295838a4
An option to use SDL1 instead of SDL2
...
Adds a USE_SDL1 build option to use SDL v1 instead of v2.
This is useful for porting Diablo on devices that don't support SDL2,
such as the RetroFW / OpenDingux devices (e.g. RG300 Retro Gaming Handheld)
Not yet supported:
* Fullscreen
* Upscaling
* Audio
2019-09-23 01:42:05 +02:00
Anders Jenbo
6a73d98e25
Remove reamaning dummy methodes only used in sound.cpp and dx.cpp
2019-08-27 04:35:34 +02:00
Anders Jenbo
7479f3a4ff
Strip more dummy code
2019-08-27 02:50:31 +02:00
Anders Jenbo
288f31a1f1
Clean up unused code
2019-08-27 02:41:44 +02:00