Commit graph

49 commits

Author SHA1 Message Date
Anders Jenbo
0f514f25de Apply WinAPI enums and macros 2020-04-06 05:43:20 +02:00
Anders Jenbo
c39f668deb Enable some asserts that are helpful for testing 2020-04-06 05:43:20 +02:00
Anders Jenbo
660405505f Remove C compat
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
galaxyhaxz
f89204e7dd Fix function/var names (effects/sound) 2020-03-24 00:22:36 -05:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h (#2005)
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.

Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
da74a3c3a9 snd_init cleanup 2019-12-13 20:39:02 +01:00
qndel
6d4f4ded07 sound_DirectSoundCreate cleanup (#1877) 2019-12-13 19:35:56 +01:00
Anders Jenbo
195ac2a4a7 Apply music enums 2019-10-28 21:42:33 +01:00
Anders Jenbo
68d51e7d27 Implementing Spawned Shareware version 2019-08-12 16:04:20 +02:00
Anders Jenbo
6fba17eec5 Correct GLOBAL types based on PSX SYM 3 2019-07-21 04:10:31 +02:00
Sergey Semushin
7e39fe457f Fix diff in snd_play_snd. 2019-06-15 11:20:25 +02:00
Anders Jenbo
e5f4fdcec9 Clean up sound.cpp 2019-05-02 00:16:46 +01:00
galaxyhaxz
540892ff9d Preliminary support for fixed header files 2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711 Cleanup default calling conventions 2019-04-09 12:04:00 +02:00
galaxyhaxz
5238265702
Implement assert support (#791) 2019-03-29 21:26:37 -05:00
Anders Jenbo
fda317a24e Clean up storm/sound_update (#663) 2019-03-18 11:23:24 +09:00
Anders Jenbo
f062ec0c93 Clean up sound.cpp (#655) 2019-03-15 10:42:09 +09:00
Anders Jenbo
fb4686c9bb Revert incorrect fix of sound_file_reload 2019-03-11 01:49:36 +01:00
Anders Jenbo
f7c999830e
Update sound.cpp 2019-03-10 19:38:55 +01:00
Anders Jenbo
3b7d3ac8a2 Clean up types in sound.cpp (#603) 2019-03-10 12:41:50 +09:00
Anders Jenbo
429ececce0 Fix debug build as C (#566)
* Clean up todo

* Fix debug build
2019-01-14 18:54:12 +01:00
Anders Jenbo
9b7da61dcf Auto format src 2019-01-13 18:55:59 +01:00
Anders Jenbo
86018b174b Make DirecX usage C compatible 2018-12-31 03:17:08 +01:00
Anders Jenbo
024d99fc9e C compatability from s (#521) 2018-12-29 21:15:33 +01:00
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD (#456) 2018-11-09 16:22:56 -06:00
Anders Jenbo
b1f6d3698f Update style to use tabs 2018-10-25 22:53:04 +02:00
Anders Jenbo
c24569205d Format compleated files 2018-10-19 03:02:43 +02:00
Anders Jenbo
456d651f55 Clean up more bools related to sound.cpp 2018-10-18 20:32:44 +02:00
Anders Jenbo
8e2d0df643 Clean up some bools 2018-10-18 20:32:44 +02:00
Andrew Dunstan
5dd1153979 rename riff_chunk -> CKINFO 2018-10-18 13:26:59 +02:00
Andrew Dunstan
4c085a734b clean wave.cpp 2018-10-18 13:26:59 +02:00
Robin Eklind
7515655efb Run format.sh 2018-10-06 22:52:58 +02:00
Anders Jenbo
f269f4561b PlaySFX_priv, stream_play (#371)
* PlaySFX_priv, stream_play

* Fix build warnings in player.cpp

* Clean up FreeMonsterSnd

* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00
Anders Jenbo
5df6a0d771
Sound.cpp (#353)
* Clean up of sound.cpp
* Fix builds that don't support max()
2018-10-01 03:31:39 +02:00
Andrew Dunstan
aedf7555d1 Remove A suffix from all string-related win32 API function names 2018-09-16 02:52:51 +10:00
Dennis Duda
6792078180 Merge remote-tracking branch 'devilution/master' 2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary (#200) 2018-09-09 15:40:23 -05:00
Anders Jenbo
fe3b0a9d09 Clean up DoEnding 2018-09-06 16:45:39 +02:00
galaxyhaxz
13126a90d6
Fix garbage structs, data in setmaps (#189) 2018-09-04 11:16:14 -05:00
galaxyhaxz
1120c0780d
Update sound.cpp 2018-09-01 00:38:59 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others (#158)
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef (#28)
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" (#21)
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
be56d934ee
Fix compilers that use DirectX8+ 2018-06-17 19:51:04 -05:00
galaxyhaxz
0db106a5b4
Add support for Visual C++ 5.10 (#12)
* Update stuff
2018-06-14 02:38:27 -05:00
mewmew
f5f76f8b8a Fix build on Linux 2018-06-08 11:23:30 +02:00
galaxyhaxz
b1ee40f6e7
Revert "Add preliminary support for compiling on Linux" 2018-06-07 22:00:35 -05:00
mewmew
20fdbf8aa2 Fix compile errors on Linux
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
 #include "DiabloUI/_diabloui.h"

---

Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
 LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

---

Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
  *(_QWORD *)&Dirs[0][2] = 0i64;

---

Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]

---

Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]

---

Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
      while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );

---

Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
   v26 = 1i64;

---

Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]

---

Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
  v14 = 0i64;

---

Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
 LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

---

Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]

---

Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
  v37 = 0i64;

---

Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
2018-06-07 22:44:03 +02:00
galaxyhaxz
bcb3abe96b
Add files via upload 2018-06-06 21:27:39 -05:00