Anders Jenbo
0f514f25de
Apply WinAPI enums and macros
2020-04-06 05:43:20 +02:00
Anders Jenbo
c39f668deb
Enable some asserts that are helpful for testing
2020-04-06 05:43:20 +02:00
Anders Jenbo
660405505f
Remove C compat
...
It's unmaintained and clear that we won't be going back since some
functions can only be solved with C++
2020-04-06 05:43:20 +02:00
galaxyhaxz
f89204e7dd
Fix function/var names (effects/sound)
2020-03-24 00:22:36 -05:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
qndel
da74a3c3a9
snd_init cleanup
2019-12-13 20:39:02 +01:00
qndel
6d4f4ded07
sound_DirectSoundCreate cleanup ( #1877 )
2019-12-13 19:35:56 +01:00
Anders Jenbo
195ac2a4a7
Apply music enums
2019-10-28 21:42:33 +01:00
Anders Jenbo
68d51e7d27
Implementing Spawned Shareware version
2019-08-12 16:04:20 +02:00
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
2019-07-21 04:10:31 +02:00
Sergey Semushin
7e39fe457f
Fix diff in snd_play_snd.
2019-06-15 11:20:25 +02:00
Anders Jenbo
e5f4fdcec9
Clean up sound.cpp
2019-05-02 00:16:46 +01:00
galaxyhaxz
540892ff9d
Preliminary support for fixed header files
2019-04-21 17:20:38 +02:00
galaxyhaxz
4e01e03711
Cleanup default calling conventions
2019-04-09 12:04:00 +02:00
galaxyhaxz
5238265702
Implement assert support ( #791 )
2019-03-29 21:26:37 -05:00
Anders Jenbo
fda317a24e
Clean up storm/sound_update ( #663 )
2019-03-18 11:23:24 +09:00
Anders Jenbo
f062ec0c93
Clean up sound.cpp ( #655 )
2019-03-15 10:42:09 +09:00
Anders Jenbo
fb4686c9bb
Revert incorrect fix of sound_file_reload
2019-03-11 01:49:36 +01:00
Anders Jenbo
f7c999830e
Update sound.cpp
2019-03-10 19:38:55 +01:00
Anders Jenbo
3b7d3ac8a2
Clean up types in sound.cpp ( #603 )
2019-03-10 12:41:50 +09:00
Anders Jenbo
429ececce0
Fix debug build as C ( #566 )
...
* Clean up todo
* Fix debug build
2019-01-14 18:54:12 +01:00
Anders Jenbo
9b7da61dcf
Auto format src
2019-01-13 18:55:59 +01:00
Anders Jenbo
86018b174b
Make DirecX usage C compatible
2018-12-31 03:17:08 +01:00
Anders Jenbo
024d99fc9e
C compatability from s ( #521 )
2018-12-29 21:15:33 +01:00
galaxyhaxz
24285a220f
WinMain+Direct file access from HDD ( #456 )
2018-11-09 16:22:56 -06:00
Anders Jenbo
b1f6d3698f
Update style to use tabs
2018-10-25 22:53:04 +02:00
Anders Jenbo
c24569205d
Format compleated files
2018-10-19 03:02:43 +02:00
Anders Jenbo
456d651f55
Clean up more bools related to sound.cpp
2018-10-18 20:32:44 +02:00
Anders Jenbo
8e2d0df643
Clean up some bools
2018-10-18 20:32:44 +02:00
Andrew Dunstan
5dd1153979
rename riff_chunk -> CKINFO
2018-10-18 13:26:59 +02:00
Andrew Dunstan
4c085a734b
clean wave.cpp
2018-10-18 13:26:59 +02:00
Robin Eklind
7515655efb
Run format.sh
2018-10-06 22:52:58 +02:00
Anders Jenbo
f269f4561b
PlaySFX_priv, stream_play ( #371 )
...
* PlaySFX_priv, stream_play
* Fix build warnings in player.cpp
* Clean up FreeMonsterSnd
* Added more enums and defines for sound and effects.
2018-10-02 00:02:12 +02:00
Anders Jenbo
5df6a0d771
Sound.cpp ( #353 )
...
* Clean up of sound.cpp
* Fix builds that don't support max()
2018-10-01 03:31:39 +02:00
Andrew Dunstan
aedf7555d1
Remove A suffix from all string-related win32 API function names
2018-09-16 02:52:51 +10:00
Dennis Duda
6792078180
Merge remote-tracking branch 'devilution/master'
2018-09-10 20:44:41 +02:00
galaxyhaxz
38b498ac4b
Add 'const' to data to match original binary ( #200 )
2018-09-09 15:40:23 -05:00
Anders Jenbo
fe3b0a9d09
Clean up DoEnding
2018-09-06 16:45:39 +02:00
galaxyhaxz
13126a90d6
Fix garbage structs, data in setmaps ( #189 )
2018-09-04 11:16:14 -05:00
galaxyhaxz
1120c0780d
Update sound.cpp
2018-09-01 00:38:59 -05:00
galaxyhaxz
775ae59e18
Fix function signatures and others ( #158 )
...
Fix InitObjects, themes.cpp, names
2018-08-12 18:32:48 -05:00
galaxyhaxz
49a6f4f9fc
Add include guards, prepare for XRef ( #28 )
...
Add definitions, other junk.
2018-06-20 05:17:44 -05:00
galaxyhaxz
bb01c6f084
Remove the "fear factor" ( #21 )
...
Snakes, spiders, Demons, what scares you?
2018-06-18 19:16:32 -05:00
galaxyhaxz
be56d934ee
Fix compilers that use DirectX8+
2018-06-17 19:51:04 -05:00
galaxyhaxz
0db106a5b4
Add support for Visual C++ 5.10 ( #12 )
...
* Update stuff
2018-06-14 02:38:27 -05:00
mewmew
f5f76f8b8a
Fix build on Linux
2018-06-08 11:23:30 +02:00
galaxyhaxz
b1ee40f6e7
Revert "Add preliminary support for compiling on Linux"
2018-06-07 22:00:35 -05:00
mewmew
20fdbf8aa2
Fix compile errors on Linux
...
Source/../types.h:35:10: fatal error: DiabloUI/_diabloui.h: No such file or directory
#include "DiabloUI/_diabloui.h"
---
Source/../Source/init.h:43:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
---
Source/missiles.cpp:915:27: error: unable to find numeric literal operator ‘operator""i64’
*(_QWORD *)&Dirs[0][2] = 0i64;
---
Source/world.cpp:38:1: error: narrowing conversion of ‘3937053354’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/lighting.cpp:429:1: error: narrowing conversion of ‘-1’ from ‘int’ to ‘unsigned char’ inside { } [-Wnarrowing]
---
Source/objects.cpp:5459:62: error: unable to find numeric literal operator ‘operator""i64’
while ( !(plr[v53]._pMemSpells[1] & ((unsigned __int64)(1i64 << v60) >> 32) | plr[v53]._pMemSpells[0] & (unsigned int)(1i64 << v60)) );
---
Source/control.cpp:488:9: error: unable to find numeric literal operator ‘operator""i64’
v26 = 1i64;
---
Source/objects.cpp:243:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/gamemenu.cpp:22:1: error: narrowing conversion of ‘2147483648’ from ‘unsigned int’ to ‘int’ inside { } [-Wnarrowing]
---
Source/sound.cpp:41:88: error: narrowing conversion of ‘240’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/quests.cpp:46:1: error: narrowing conversion of ‘255’ from ‘int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/player.cpp:4666:8: error: unable to find numeric literal operator ‘operator""i64’
v14 = 0i64;
---
Source/init.cpp:546:109: error: fastcall and stdcall attributes are not compatible
LRESULT (__stdcall *__fastcall SetWindowProc(void *func))(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
---
Source/items.cpp:114:1: error: narrowing conversion of ‘(item_effect_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:307:1: error: narrowing conversion of ‘(unique_base_item)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
---
Source/items.cpp:854:8: error: unable to find numeric literal operator ‘operator""i64’
v37 = 0i64;
---
Source/items.cpp:471:1: error: narrowing conversion of ‘(item_equip_type)255’ from ‘unsigned int’ to ‘char’ inside { } [-Wnarrowing]
2018-06-07 22:44:03 +02:00
galaxyhaxz
bcb3abe96b
Add files via upload
2018-06-06 21:27:39 -05:00