Anders Jenbo
dfbce7b2ce
Deduplicate drawing players
2019-10-20 15:59:47 +02:00
Anders Jenbo
305484156e
Deduplicate drawign items, remove pBuff from scrollrt_draw_e_flag()
2019-10-20 15:59:47 +02:00
Anders Jenbo
8f916e4d1f
Merge town_draw_town_all() with scrollrt_draw_dungeon()
2019-10-20 15:59:47 +02:00
Anders Jenbo
40fa2f6596
Merge east-flag functions
2019-10-20 15:59:47 +02:00
Anders Jenbo
16820106bc
Merge town_draw() with scrollrt_draw()
...
This require calling DRLG_InitTrans() during CreateTown() to clear out
the transparancy flags after having been to the duntion. Else the
mausoleum will be transparent.
2019-10-20 15:59:47 +02:00
Anders Jenbo
f8c16a1dcb
Only use safe blitting and set gpBufEnd to the correct relative values
...
This again allows us to only selectivly render the UI panel
This also eliminates the need for the BORDER_BOTTOM 10k memory saved!
2019-10-20 15:59:47 +02:00
Anders Jenbo
2079b67475
Drop dpiece_defs_map_1 memory access optimization
...
This also gets rid of IsometricCoord. They where used to map tiles in a
way that had a simpler access pattern when rendering the screen in
visual oriented rows.
See
https://github.com/diasurgical/devilution/pull/544#issuecomment-450968761
2019-10-20 15:59:47 +02:00
Anders Jenbo
bfe0a54f4a
Merge T_DrawView and T_DrawGame with there scrollrt variants
2019-10-20 15:59:47 +02:00
Anders Jenbo
7ab68036f2
Remove extra flag and double call to draw function
2019-10-20 15:59:47 +02:00
Anders Jenbo
c4a7df80a7
Use CelDraw function for rendering instead of CelBlit
...
This leaves just town_special, scrollrt arches and left side of
two-handed weapons to be using direct blitting functions.
2019-10-20 15:59:47 +02:00
Anders Jenbo
337bc9b125
Render text in screen cordinates instead of buffer offsets
2019-10-20 15:59:47 +02:00
Anders Jenbo
ad7a621e5f
Drop PitchTbl to avoid resolution restriction
2019-10-20 15:59:47 +02:00
Anders Jenbo
e695c0d9ea
Combine zoomed and standard view
2019-10-20 15:59:47 +02:00
Anders Jenbo
d4e3b573d0
Allow for adjustable resolutions
...
The render is still only stable when height is a multiple of 32 and
width is a multiple of 64. 832x480 gives you close to 16:9 with the
original height.
2019-10-20 15:59:47 +02:00
Anders Jenbo
9e1b161bc0
Unify upper and lower screen rendering
2019-10-20 15:59:47 +02:00
Anders Jenbo
8ed4515727
Strip clipping from town and scroll
2019-10-20 15:59:47 +02:00
Anders Jenbo
11e8df8f6c
Deduplicate missile rendering code
2019-10-20 15:59:47 +02:00
Anders Jenbo
a0baa92ef0
Merge branch 'master' of github.com:diasurgical/devilution
2019-10-13 19:59:26 +02:00
Anders Jenbo
feeae23076
Prevent infinit recursion in UiOkDialog
2019-10-13 14:48:28 +02:00
Anders Jenbo
6597688eac
Rename cell functions
2019-10-13 13:31:56 +02:00
Anders Jenbo
02416d3fc7
Merge branch 'master' of github.com:diasurgical/devilution
2019-10-12 18:15:34 +02:00
galaxyhaxz
3c7a08a336
Fix function order [scrollrt.cpp] ( #1800 )
2019-10-12 06:27:58 -05:00
Anders Jenbo
d840f388c7
Merge branch 'master' of github.com:diasurgical/devilution
2019-10-08 22:05:10 +02:00
arczi84
1ab2fb2666
Endian madness
2019-10-08 02:28:03 +02:00
Anders Jenbo
ba9288c6cf
Unify error dialogs, for looks and portability
...
- Use UiOkDialog() to display all error messages
- Add SDL simple message, and console fallbacks to UiOkDialog()
- Boot graphics early on to facilitate most error messages with build in
gui
- Some more miniwin clean ups
2019-10-06 01:27:11 +02:00
qndel
0fb6025948
scrollrt_draw_lower_2 cleanup
2019-10-03 18:32:48 +02:00
qndel
2dadb3e3a3
scrollrt_draw_lower cleanup
2019-10-03 18:32:36 +02:00
Anders Jenbo
1d03064fee
Clean up sound code
2019-09-25 11:32:30 +02:00
Anders Jenbo
88813c4042
Strip some now unused parts of miniwin and windows api
2019-09-25 01:18:42 +02:00
Robin Eklind
d16f603537
all: remove unused storm imports
...
While no storm functions are called from these source files
it is determined that they included storm in the original
source files as made visible by the inclusion of infinity
in the data segments of the respective source files.
ref: diasurgical/devilution#1695 .
2019-09-20 11:05:25 +02:00
Anders Jenbo
14f8c9368a
Merge branch 'master' of github.com:diasurgical/devilution
2019-09-13 17:51:58 +02:00
qndel
6cf1da4045
Apply enums to _mFlags
2019-08-31 09:21:15 +02:00
qndel
a17e34c4bf
applied enums to _pmode and untangled ifs
2019-08-31 06:23:35 +02:00
Anders Jenbo
1ebf8fe27d
Remove unused fallbacks
2019-08-26 14:05:04 +02:00
Anders Jenbo
f605138c79
Strip ASM code
2019-08-26 13:33:03 +02:00
Alex Yatskov
f1da6e6a38
Fix invalid file and line constants ( #222 )
...
* Fix invalid file and line constants
* add macros
* remove ASSERT_FAIL macro
2019-08-07 15:49:20 +02:00
Anders Jenbo
2fcf8dab70
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-21 19:39:17 +02:00
Anders Jenbo
9d3ce818f0
Correct BOOLS
2019-07-21 19:11:11 +02:00
Anders Jenbo
6fba17eec5
Correct GLOBAL types based on PSX SYM 3
2019-07-21 04:10:31 +02:00
Anders Jenbo
5ab9f4609a
Clean up signedness
2019-07-21 00:57:53 +02:00
Sergey Semushin
843ae57592
Make scrollrt_draw_dungeon bin exact.
2019-07-20 21:42:58 +03:00
Anders Jenbo
60ee365dff
Merge branch 'master' of github.com:diasurgical/devilution
2019-07-20 19:52:50 +02:00
Joan Karadimov
f695061d05
Replace resolution-related hard-coded numbers with constants
2019-07-20 17:24:34 +02:00
Anders Jenbo
3bc8ba66b0
Use defines for more screen geometry values
2019-07-20 17:10:49 +02:00
Anders Jenbo
a7ad382c10
Get scrollrt_draw_dungeon to min diff
...
Co-Authored-By: Sergey Semushin <predelnik@gmail.com>
2019-07-20 00:29:11 +02:00
Xadhoom
148a7be44d
Merge upstream branch 'devilution/master'
2019-07-10 17:04:38 +00:00
Anders Jenbo
55b5ce883d
Clean up unformatted files
2019-07-08 04:28:31 +02:00
Anders Jenbo
d2cb6a59e7
Apply scrollrt naming to town.cpp
2019-07-05 13:23:48 +02:00
Anders Jenbo
f187fe7d3a
Merge branch 'master' of github.com:diasurgical/devilution
2019-06-22 18:14:48 +02:00
Anders Jenbo
d437d48f66
Align scrollrt_draw_dungeon with cliped versions
2019-06-17 21:37:40 +02:00