Commit graph

20 commits

Author SHA1 Message Date
staphen
b5d96665c9 Enable SDL1 build option for Windows 2021-11-05 10:34:51 +01:00
Vladimir Olteanu
b87058a717 Error checking for GetOutputSurface 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
4edafd2e37 Make RendererTextureSurface a SDLSurfaceUniquePtr 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
cc9ea97e0f Introduce SDLWrap::CreateTexture 2021-09-13 23:07:04 +02:00
Vladimir Olteanu
5d54f8d322 Introduce SDLWrap::CreateRGBSurface 2021-08-19 08:51:59 +02:00
obligaron
26e61b363b demo: Centralize options override 2021-08-19 00:04:57 +02:00
obligaron
77f9bded9e Introduce demo namespace 2021-08-19 00:03:58 +02:00
Anders Jenbo
eda4a5061e Implement demo recording and playback
This records all keyboard and mouse events to a file and lets you play
it back at a later point with a differen game speed.
2021-07-31 20:12:31 +02:00
Anders Jenbo
3affe2eb2a Fix SDL1 builds 2021-06-20 00:23:13 +02:00
Anders Jenbo
9dd7de027f Limit screen to landscape mode 2021-06-20 00:17:54 +02:00
Anders Jenbo
0227519267 Enable mouse emulation for Android
As a temporarly solution untill we implement a proper virtual controller
2021-06-15 00:23:35 +02:00
Gleb Mazovetskiy
cb9da2cadc 🎉 SDL1: An option to render directly to video mem
Now that we no longer have a buffer border, we can render directly to
the video memory if the output surface is 8-bit and double buffering is
enabled.

Also adds a flag to force this even when double buffering is disabled,
because some systems emulate 8-bit mode with something else, so the
output is always buffered.

This required a tweak to the cursor to make sure that we clear it after
`SDL_Flip`.
2021-05-13 03:17:45 +02:00
Gleb Mazovetskiy
1181cc68ac 🎉 Remove buffer padding
The padding is no longer needed
2021-05-11 07:57:08 +02:00
staphen
5483b29a31 Set 3DS scaling behavior based on FitToScreen setting. 2021-05-09 00:31:13 +01:00
Gleb Mazovetskiy
57172e48ed 🔨 ⚙️ CMake: Add NOSOUND option
This option completely disables all audio handling, including audio
loading code and dependencies.

Dialog text length is estimated to be somewhere between
Cain and Griswold speed.
2021-04-29 19:43:45 +02:00
Jmgr
1b7e0d2cb3 Migrate existing log entries 2021-04-25 02:39:42 +02:00
Anders Jenbo
cc164985a3 🎨 Correct type checks in src sub-folder 2021-04-22 20:33:24 +02:00
Anders Jenbo
b978d80119 🎨 llvm-include-order 2021-04-19 20:11:20 +02:00
Anders Jenbo
bb4e1960e7 🎨 modernize-use-nullptr 2021-04-19 16:02:05 +02:00
Anders Jenbo
8c821e98d3 🚚 Restructure files 2021-04-16 03:57:22 +02:00
Renamed from SourceX/display.cpp (Browse further)