Commit graph

71 commits

Author SHA1 Message Date
Gleb Mazovetskiy
f4404e1452 WordWrapString: Also break on U+FF0C (FULLWIDTH COMMA) 2021-10-01 10:29:03 +02:00
Gleb Mazovetskiy
0c694edaba WordWrapString: Wrap on punctuation
Useful for Chinese and Japanese, which do not have spaces between words,
nor whitespace after punctuation.
2021-09-30 18:16:31 +02:00
Anders Jenbo
4dd8b121ec Replace TTF with PCX font 2021-09-29 18:13:48 +02:00
Anders Jenbo
d0f70d5468 Correct loading of unicode fonts past row 09 2021-09-25 03:59:00 +02:00
Anders Jenbo
704a04ae4d Add support for Unicode fonts 2021-09-24 03:03:58 +02:00
Alex
6df826eb02 Fix compiler warnings 2021-09-23 19:06:37 +02:00
Anders Jenbo
7771a08d03 Translatable mainpanel 2021-09-19 07:21:52 +02:00
staphen
09b8afba4e Fix OOB error in DrawString 2021-09-13 23:48:54 +02:00
qndel
1f61b683a6 fix chat line wrapping 2021-09-13 22:53:32 +02:00
Anders Jenbo
41f6b62caa Fix infinit loop if first word overflows the text box
Fixes #2829
2021-09-12 01:37:28 +02:00
Anders Jenbo
7169882b1f Implement new font rendering 2021-09-12 01:37:28 +02:00
Juliano Leal Goncalves
7da37da8c9 ♻️ Leverage 'Point' in 'RenderTile' function 2021-09-06 00:31:25 +02:00
Juliano Leal Goncalves
bb2dfdfb73 🚚 Rename 'ItemStruct' to 'Item' 2021-08-30 13:40:08 +02:00
Vladimir Olteanu
b17ff04ee2 Use string_view in DrawString and friends 2021-08-05 01:40:43 +02:00
ephphatha
0575716eac Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
ephphatha
4ad53232a0 Convert the UiFlags enum to a scoped enum type
Replace operator&& with named function
2021-07-31 20:22:40 +02:00
Anders Jenbo
24d0d37d26 Add drop shadow to DrawMapLineSteep 2021-07-27 01:39:46 +02:00
ephphatha
b680e3fef1 Align end comment markers for doxygen comments
Including a bunch from previous PRs (since I was responsible for the broken formatting for most 😓)
2021-07-09 18:00:15 +02:00
Anders Jenbo
2ca6e37c46 Clean up sub folders using clang-tidy/Android Studio 2021-07-08 03:30:25 -07:00
Anders Jenbo
dce78dde62 Rename lighting globals 2021-07-08 02:01:14 -07:00
Gleb Mazovetskiy
55464eec78 Fix -Wmissing-braces
Fixes warnings such as this one:

```
../../../../../../Source/engine/render/text_render.hpp:83:33: warning: suggest braces around initialization of subobject [-Wmissing-braces]
        return DrawString(out, text, { position.x, position.y, out.w() - position.x, 0 }, flags, spacing, lineHeight, drawTextCursor);
                                       ^~~~~~~~~~~~~~~~~~~~~~
```
2021-07-03 19:08:45 -07:00
Gleb Mazovetskiy
cb0dae8590 🚚 Rename CelOutputBuf to Surface and extract 2021-07-03 05:33:32 -07:00
qndel
a1710ff51e
pass item to CelDrawItem (#2265)
pass item to CelDrawItem
2021-06-29 18:09:54 +02:00
Anders Jenbo
8e07ef8fe5 Clang-tidy: misc-unused-parameters 2021-06-27 17:34:32 +02:00
Anders Jenbo
2bdb6caa07
Cleanup majority of remaning implicit bool conversions (#2234) 2021-06-26 21:05:45 +02:00
Anders Jenbo
2417d3d333 🔥 Remove unused code 2021-06-25 13:22:08 +02:00
Anders Jenbo
af254601d6 ♻️ Apply clang-tidy to engine 2021-06-25 13:22:08 +02:00
Andrew James
60a47caf1b
Refactor Draw* functions to use Rectangle and Point types
Added overload for DrawString taking a Point to avoid creating a rect for callers which only use position. This also documents the way DrawString operates when passed a clipping rectangle with a dimension of 0.
As part of this overload removed the logic for 0 width regions from DrawString. This does change the behaviour of the Rectangle version if called with a rect with width 0, all callers using that behaviour have been updated in this commit.

Using Rectangle/Size allowed simplifying the logic for certain calls where they could use DrawText alignment flags, previously this was manually aligning by calculating dimensions and offsetting the position. This also fixes #2169

Also includes a few instances where a temporary buffer was used to set the text to be drawn with unbounded sprintf calls, replaced those with snprintf as is recommended in modern C applications. Moving to C++ strings would be good in a future refactor.
2021-06-24 01:36:06 +02:00
Gleb Mazovetskiy
14218080b6 🚚 engine.h: Extract CelGetFrame and friends 2021-06-21 02:34:28 -07:00
Gleb Mazovetskiy
e40b1963f9 🚚 engine.h: Extract CelSprite and file loading 2021-06-21 01:36:20 -07:00
Gleb Mazovetskiy
f9f301b054 🚚 engine.h: Extract Point, Direction, clamp
`engine.h` is getting quite bloated. Moves this code to their own files.
2021-06-21 01:36:20 -07:00
ephphatha
b478d8295c Remove dead code, FreeText() is never called
Given the program already lets the destructors get called naturally there's no need to explicitly call this function. Even if it was desirable to re-init the font data the old instances will be destroyed when the new instance is assigned to the optional.
2021-06-19 08:47:47 -07:00
Chance4us
608c231f46
Draw black drop shadow for automap (#2090) 2021-05-31 16:09:55 +02:00
Kalebe Alves
118efe8e6d
Use Point/SDL_Rect for control functions coordinate system 2021-05-28 19:57:16 +02:00
Kalebe Alves
0461529176 Move byte from engine.h 2021-05-27 16:04:27 +02:00
qndel
b1d74d2791
alt highlighting (#2060) 2021-05-25 23:47:29 +02:00
Anders Jenbo
6ce8f13751 Apply clang-tidy to more code and do some related cleanups 2021-05-24 05:27:06 +02:00
Gleb Mazovetskiy
b76f7656f3 🧹 LoadArt: BYTE -> uint8_t
The change in include order necessitated a couple of other minor
cleanups, one in stubs.h and one in sdl2_to_1_2_backports.h
2021-05-23 18:45:01 +02:00
qndel
69b903743a fix typos 2021-05-23 05:52:52 +02:00
qndel
faae9a65c7
fix typos (#2038) 2021-05-23 03:57:47 +02:00
Gleb Mazovetskiy
bb95e0c337 cl2_render: Use memset when rendering outline
A minor cleanup that replaces the for-loop rendering for a fill run
with memsets.
2021-05-22 15:55:51 +02:00
Anders Jenbo
6acb49bea4 Render quest and menu text using common text rendering 2021-05-21 04:23:49 +02:00
Anders Jenbo
4c6ddc79a1 Clean up text render 2021-05-19 14:09:33 +02:00
Anders Jenbo
a03a2c2634 Render chat panel using common text rendering 2021-05-19 14:09:33 +02:00
Anders Jenbo
d723ebce1a Render help text using common text rendering 2021-05-19 14:09:33 +02:00
thebigMuh
7fbcfeb35c Adding text rendering flag to adjust spacing to fit horizontally
Now also works for multiline strings
2021-05-16 00:55:20 +02:00
Anders Jenbo
18aa04fa4f ♻️Use common text rendering for store menus 2021-05-14 19:11:43 +02:00
qndel
610d5319bd
swap if in drawing inventory items (#1968) 2021-05-14 12:50:32 +02:00
qndel
89c40eaa7b
inventory items rendering cleanup (#1938) 2021-05-14 12:46:16 +02:00
Gleb Mazovetskiy
8ac9047b4f 🧹 Clean up CEL outline clipping
A simpler structure based on the CL2 implementation.
2021-05-13 23:41:50 +02:00