Juliano Leal Goncalves
28134d099c
🚚 Rename 'PkPlayerStruct' to 'PlayerPack'
2021-08-30 08:01:53 +02:00
Juliano Leal Goncalves
bbf529c65a
🚚 Rename 'PlayerStruct' to 'Player'
2021-08-30 06:44:18 +02:00
Anders Jenbo
4044fadeb5
Clean up some players references
2021-08-30 03:26:17 +02:00
qndel
30de22f026
fix displayed save number
2021-08-18 16:07:51 +02:00
Anders Jenbo
9c4e34f988
Player by reference
2021-07-20 01:35:56 +02:00
Jonathan Bergeron
33ad9fa187
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
2021-07-18 01:31:15 +02:00
obligaron
f5b437dd9c
Use save number to load/save games (instead of hero name)
2021-07-16 02:22:54 +02:00
Anders Jenbo
96bf75b502
Rename player globals
2021-07-08 02:01:14 -07:00
Anders Jenbo
a7c7fa0030
Fully apply clang-tidy/format to all files
2021-07-03 16:41:43 -07:00
Anders Jenbo
ecea12fc15
Clang-tidy: ParameterCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
fc353fc799
Clang-tidy: FunctionCase
2021-07-03 15:46:39 -07:00
Anders Jenbo
bf221f4322
Clang-tidy: readability-simplify-boolean-expr
2021-06-26 23:12:22 +02:00
Anders Jenbo
d8fa29c972
Clean up more implicit bool conversion
2021-06-26 10:07:02 -07:00
Anders Jenbo
22b632f04a
♻️ Clean up implicit bool conversions
2021-06-26 08:57:59 -07:00
Anders Jenbo
ee7b32d8f6
Player by reference part 3
2021-06-24 00:53:09 +02:00
Gleb Mazovetskiy
4ea7ba0f5f
🚚 engine.h: Extract LoadLE32 and LoadBE32
2021-06-21 02:34:28 -07:00
Anders Jenbo
27591cc29f
Fix spawn save game compatability
2021-06-06 04:51:43 +02:00
Anders Jenbo
8a7ec56d3a
Player by reference part 2
...
This mostly change player to be by reference instead of by index.
But additionally it does stript checks for gold in the belt, move some
value types to the initialization and short circute a few functiongs.
2021-05-24 21:00:32 +02:00
Anders Jenbo
34744c068f
♻️ Consitantly use %i and not %d
2021-05-15 14:17:52 +02:00
Anders Jenbo
a095bc0bf7
♻️ Migrate more code away from miniwin
2021-05-13 02:30:18 +02:00
Anders Jenbo
0c2042fa52
♻️ Player by reference
...
Update Source/items.cpp
Update Source/lighting.cpp
Update Source/pack.cpp
asd
ads
as
2021-05-13 01:47:46 +02:00
Gleb Mazovetskiy
a3423cbc92
🧹 Move Storm code out of file_util
2021-05-10 12:35:37 +02:00
obligaron
60bfd5db34
Move SFileOpenArchive calls to new helper SFileOpenArchiveDiablo
2021-05-10 08:34:12 +02:00
staphen
3e5e5b2696
Synchronize SFileCloseFile() access
2021-05-08 04:01:07 +02:00
Gleb Mazovetskiy
987ab2533b
🐞 Synchronize SFileReadFile access
...
StormLib read function is not thread-safe: https://github.com/ladislav-zezula/StormLib/issues/175
2021-05-03 02:35:22 +02:00
Gleb Mazovetskiy
f33f7ae7eb
💨 Do not zero-initalize arrays we write to
...
`std::make_unique<T[]>(size)` always zero-initalizes the array.
C++20 has `std::make_unique_for_overwrite` to avoid that, while
older C++ versions can use the approach applied here.
2021-05-02 05:52:11 +02:00
Gleb Mazovetskiy
47c93c2f9c
🧹 Fix more -Wformat warnings
2021-05-01 22:19:27 +02:00
Vladimir Olteanu
a2cb1e5c59
Cleanup pfile_encode_hero
2021-04-30 13:31:48 +02:00
Vladimir Olteanu
c319344c50
Load/save cleanup ( #1766 )
2021-04-30 08:44:11 +02:00
Vladimir Olteanu
bea21a5e20
Replace LOAD_LE32 & LOAD_BE32 with signedness- and endian-agnostic equivalents
2021-04-28 20:11:51 +02:00
Gleb Mazovetskiy
83292c8e67
♻️ Fix -Wunused-variable in pfile.cpp
2021-04-26 05:16:59 +02:00
Jmgr
d4f62870b8
Remove globals from paths.h
...
Fix for Vita
Update to use free functions
Use std::optional to allow setting empty paths
Change header inclusion order
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Use std::optional to allow setting empty paths
Apply clang-format
Temporary commit
2021-04-25 22:26:37 +02:00
Anders Jenbo
b69d18f12d
🌐 Enable translation of all remaning strings
2021-04-25 21:32:41 +02:00
Anders Jenbo
7912e510f0
🎨 Clean up overuse of SDL types
2021-04-24 17:07:07 +02:00
Anders Jenbo
8fa0612433
🐛 Fix loading chosen hero
2021-04-23 04:53:46 +02:00
Anders Jenbo
a32ac83090
🎨 cleanup trivial trype comparisons
2021-04-23 02:48:25 +02:00
Anders Jenbo
cc164985a3
🎨 Correct type checks in src sub-folder
2021-04-22 20:33:24 +02:00
Anders Jenbo
f004c78824
🧹 performance-unnecessary-value-param
2021-04-22 00:08:19 +02:00
qndel
7563234ca9
fix saves ( #1621 )
2021-04-19 23:31:04 +02:00
Anders Jenbo
bb4e1960e7
🎨 modernize-use-nullptr
2021-04-19 16:02:05 +02:00
Anders Jenbo
c89bd9c001
🚨 Fix remaning warnings for clang and gcc
2021-04-19 02:44:39 +02:00
Gleb Mazovetskiy
95946e3a7c
🧹 Cleanup unused variables ( #1584 )
...
Fixes `unused-variable` and `unused-but-set-variable` compiler warnings.
2021-04-18 18:15:47 +02:00
Gleb Mazovetskiy
2c924e1ab1
🐞 pfile: Fix stale tables after leaving a game
...
In multiplayer, the hash and block tables are kept around between the
saves (presumably to improve performance).
When leaving the game, they should be cleared.
Clearing of the tables is handled by `Archive::Close` in `mpqapi.cpp`.
After 135f5e03c7 ,
which moved the archive closing inside `pfile_write_hero`, the tables
were no longer cleared on `pfile_flush_W` (because the archive was
already closed when it was called).
To fix the issue, this commit adds a `clear_tables` argument
to `pfile_write_hero` and removes the `pfile_flush_W` method.
Bug reported and root cause found by @Eider-McDuck:
> Example to reproduce: Have 2 vanilla savegames, join a game with the first,
> then leave, then join a game with the second, then drop an item on the floor.
2021-04-16 15:50:13 +02:00
Anders Jenbo
8c821e98d3
🚚 Restructure files
2021-04-16 03:57:22 +02:00
Anders Jenbo
997c1dba55
🚚 Split up all.h in to proper header relations
2021-04-16 01:04:54 +02:00
Anders Jenbo
6e1a106a38
🚚 Move header we implement into the project
2021-04-16 01:04:54 +02:00
Gleb Mazovetskiy
135f5e03c7
Only write to the file once when saving
2021-04-12 10:44:36 +02:00
Anders Jenbo
a1dabf3aba
🐛 Fix Hellfire save games corrupting game state in Windows
2021-04-11 15:42:45 +02:00
Anders Jenbo
20186e0370
🎨 Replace TRUE/FALSE with true/false
...
fix
Fix
fix
2021-04-09 15:13:02 +02:00
Anders Jenbo
93d42b62b8
♻️ Change BOOL to bool
2021-04-09 15:13:02 +02:00