devilutionX/Source/dead.h
Gleb Mazovetskiy 7e1fea6f76 clang-format all files in {Source,test}/
Also includes a few manual tweaks to comments and newlines for better results.

Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2021-11-24 23:44:12 +01:00

32 lines
584 B
C++

/**
* @file dead.h
*
* Interface of functions for placing dead monsters.
*/
#pragma once
#include <array>
#include <cstdint>
#include "engine.h"
#include "engine/point.hpp"
namespace devilution {
static constexpr unsigned MaxCorpses = 31;
struct Corpse {
std::array<const byte *, 8> data;
int frame;
int width;
uint8_t translationPaletteIndex;
};
extern Corpse Corpses[MaxCorpses];
extern int8_t stonendx;
void InitCorpses();
void AddCorpse(Point tilePosition, int8_t dv, Direction ddir);
void SyncUniqDead();
} // namespace devilution