devilutionX/Source/gmenu.h
2021-08-30 13:51:42 +02:00

51 lines
1.1 KiB
C++

/**
* @file gmenu.h
*
* Interface of the in-game navigation and interaction.
*/
#pragma once
#include <cstdint>
#include "engine.h"
namespace devilution {
#define GMENU_SLIDER 0x40000000
#define GMENU_ENABLED 0x80000000
struct TMenuItem {
uint32_t dwFlags;
const char *pszStr;
void (*fnMenu)(bool);
};
extern TMenuItem *sgpCurrentMenu;
void gmenu_draw_pause(const Surface &out);
void FreeGMenu();
void gmenu_init_menu();
bool gmenu_is_active();
void gmenu_set_items(TMenuItem *pItem, void (*gmFunc)());
void gmenu_draw(const Surface &out);
bool gmenu_presskeys(int vkey);
bool gmenu_on_mouse_move();
bool gmenu_left_mouse(bool isDown);
void gmenu_enable(TMenuItem *pMenuItem, bool enable);
/**
* @brief Set the TMenuItem slider position based on the given value
*/
void gmenu_slider_set(TMenuItem *pItem, int min, int max, int value);
/**
* @brief Get the current value for the slider
*/
int gmenu_slider_get(TMenuItem *pItem, int min, int max);
/**
* @brief Set the number of steps for the slider
*/
void gmenu_slider_steps(TMenuItem *pItem, int steps);
} // namespace devilution