devilutionX/Source
2021-08-30 06:45:51 +02:00
..
controls ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
DiabloUI ♻️ Leverage 'Point' in art_draw functions 2021-08-30 06:45:51 +02:00
dvlnet dvlnet: pass smartptrs to lambdas that free buffers 2021-08-17 17:48:31 +02:00
engine Add 'Center()' method on 'Rectangle' 2021-08-30 06:45:51 +02:00
miniwin ♻️ Leverage 'Rectangle.Center' in 'FocusOnCharInfo' function implementation 2021-08-30 06:45:51 +02:00
platform Nintendo Switch: Remove link to rdimon library to fix file truncation 2021-08-28 02:26:06 +02:00
qol ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
storm Fix mem leak in storm.cpp 2021-08-17 17:49:08 +02:00
utils Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
.clang-format
.clang-tidy Adjust clang-tidy to where Android Studio reads it correctly 2021-08-06 13:09:57 +02:00
appfat.cpp Cleanups 2021-08-02 10:12:40 +02:00
appfat.h Introduce TTFWrap::RenderText_Solid 2021-08-19 08:51:59 +02:00
automap.cpp Remove DIR_OMNI 2021-08-23 10:51:06 +02:00
automap.h
capture.cpp Make CaptureFile return ofstream 2021-08-17 17:48:49 +02:00
capture.h
codec.cpp 🚨 Fix compiler warning 2021-08-13 00:09:02 +02:00
codec.h
control.cpp ♻️ Leverage 'Point' in 'SetCursorPos' function 2021-08-30 06:45:51 +02:00
control.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
cursor.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
cursor.h ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
dead.cpp Rename SetDead 2021-08-21 02:11:41 +02:00
dead.h Rename SetDead 2021-08-21 02:11:41 +02:00
debug.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
debug.h Make debug compatible with GCC 6.2 2021-08-29 17:54:40 +02:00
devilutionx.exe.manifest
diablo.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
diablo.h Make enabeling quests a command 2021-08-19 20:36:12 +02:00
doom.cpp
doom.h
drlg_l1.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l1.h
drlg_l2.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l2.h
drlg_l3.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l3.h
drlg_l4.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
drlg_l4.h
dthread.cpp Make SdlThread constructor explicit 2021-08-13 04:13:03 +02:00
dthread.h
dx.cpp Introduce SDLWrap::CreateRGBSurface 2021-08-19 08:51:59 +02:00
dx.h
effects.cpp put commented out enums next to sounds 2021-08-24 12:30:18 +02:00
effects.h
effects_stubs.cpp
encrypt.cpp Get rid of InitHash 2021-08-19 01:44:13 +02:00
encrypt.h Get rid of InitHash 2021-08-19 01:44:13 +02:00
engine.cpp Remove dead code 2021-08-07 00:36:38 +02:00
engine.h
error.cpp Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
error.h Enable multiline DiabloMsg and use it in debug.cpp 2021-08-26 08:28:46 +02:00
gamemenu.cpp
gamemenu.h
gendung.cpp Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
gendung.h Use BFLAG_MISSILE instead of dMissile 2021-08-22 21:21:33 +02:00
gmenu.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
gmenu.h
help.cpp Normalise spacing between words/sentences in help.cpp 2021-08-10 20:45:09 +02:00
help.h
hwcursor.cpp Scale hardware cursor bilinearly 2021-08-27 15:32:53 +02:00
hwcursor.hpp
init.cpp Fix mem leak in storm.cpp 2021-08-17 17:49:08 +02:00
init.h
interfac.cpp ♻️ Leverage 'Point' in art_draw functions 2021-08-30 06:45:51 +02:00
interfac.h
inv.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
inv.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
inv_iterators.hpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
itemdat.cpp Remove dead code 2021-08-07 00:36:38 +02:00
itemdat.h Remove dead code 2021-08-07 00:36:38 +02:00
items.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
items.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
lighting.cpp Remove unnecessary indentation 2021-08-12 21:04:26 +02:00
lighting.h
loadsave.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
loadsave.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
main.cpp
menu.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
menu.h
minitext.cpp Handle some clang-tidy issues 2021-08-07 16:30:14 +02:00
minitext.h
misdat.cpp No missile golem 2021-08-25 20:24:45 +02:00
misdat.h change function parameter 2021-08-26 06:03:03 +02:00
missiles.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
missiles.h rename _miVar# to var# 2021-08-27 12:57:34 +02:00
monstdat.cpp apply enums to mTreasure 2021-08-21 19:23:11 +02:00
monstdat.h apply enums to mTreasure 2021-08-21 19:23:11 +02:00
monster.cpp [hellfire] Fix monsters being unable to hit at close range 2021-08-27 05:20:56 +02:00
monster.h modify AddMissile() parameters and remove Missiles[] in MissToMonst() 2021-08-26 06:03:03 +02:00
movie.cpp Introduce demo namespace 2021-08-19 00:03:58 +02:00
movie.h
mpqapi.cpp Debug: Fix save logging 2021-08-27 10:36:32 +02:00
mpqapi.h
msg.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
msg.h Rewrite manashield into not using a missile 2021-08-25 19:32:10 +02:00
multi.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
multi.h
nthread.cpp Introduce demo namespace 2021-08-19 00:03:58 +02:00
nthread.h Implement demo recording and playback 2021-07-31 20:12:31 +02:00
objdat.cpp
objdat.h
objects.cpp Clean up some players references 2021-08-30 03:26:17 +02:00
objects.h
options.cpp demo: Centralize options override 2021-08-19 00:04:57 +02:00
options.h Modify the calculation of panel position 2021-08-08 02:08:02 +02:00
pack.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
pack.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
palette.cpp more clamps (#2496) 2021-08-05 02:53:24 +02:00
palette.h
path.cpp
path.h
pfile.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
pfile.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
player.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
player.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
plrmsg.cpp Rename UiFlags members to group related options 2021-07-31 20:22:40 +02:00
plrmsg.h
portal.cpp Use proper Direction type for AddMissile midir 2021-08-25 20:24:45 +02:00
portal.h
quests.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
quests.h Improved Questlog 2021-08-23 01:07:58 +02:00
restrict.cpp
restrict.h
scrollrt.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
scrollrt.h
setmaps.cpp
setmaps.h
sha.cpp Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sha.h Refactor Diablo-SHA to attempt to document behaviour through code (#2524) 2021-08-08 13:22:22 +02:00
sound.cpp music.cpp: make musicBuffer a unique_ptr 2021-08-17 17:47:07 +02:00
sound.h
sound_stubs.cpp
spelldat.cpp Make spelldata const 2021-08-22 11:22:03 +02:00
spelldat.h Make spelldata const 2021-08-22 11:22:03 +02:00
spells.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
spells.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
stores.cpp ♻️ Replace 'cursW' and 'cursH' globals with single 'cursSize' 2021-08-30 06:45:51 +02:00
stores.h Convert the UiFlags enum to a scoped enum type 2021-07-31 20:22:40 +02:00
sync.cpp Merge pull request #2433 from diasurgical/player 2021-07-20 22:59:25 +02:00
sync.h
textdat.cpp
textdat.h
themes.cpp Replace QuestStatus() with IsAvailable() in QuestStruct 2021-08-19 02:12:20 +02:00
themes.h
tmsg.cpp
tmsg.h
town.cpp Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00
town.h
towners.cpp 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
towners.h 🚚 Rename 'PlayerStruct' to 'Player' 2021-08-30 06:44:18 +02:00
track.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
track.h Fix edge cases in mouse action tracking code (#2452) 2021-07-25 03:57:42 +00:00
trigs.cpp ♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition' 2021-08-30 06:45:51 +02:00
trigs.h Clean up checks for open warp gates 2021-08-16 05:27:33 +02:00