..
appfat.cpp
Byte-identical version of appfat_cpp_init. ( #110 )
2018-07-01 09:37:56 -05:00
appfat.h
Update appfat.h
2018-07-01 09:38:24 -05:00
automap.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
automap.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
capture.cpp
Refactored capture.cpp. ( #104 )
2018-06-30 14:41:32 -05:00
capture.h
Refactored capture.cpp. ( #104 )
2018-06-30 14:41:32 -05:00
codec.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
codec.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
control.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
control.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
cursor.cpp
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
cursor.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dead.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dead.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
debug.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
debug.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
diablo.cpp
Fix decompilation of init_create_window ( #145 )
2018-07-16 22:13:06 -05:00
diablo.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
doom.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
doom.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l1.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l1.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l2.cpp
Fix catacomb generation (signage)
2018-06-28 11:53:29 -05:00
drlg_l2.h
Update drlg_l2.h
2018-06-28 11:43:58 -05:00
drlg_l3.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l3.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l4.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
drlg_l4.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dthread.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dthread.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dx.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
dx.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
effects.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
effects.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
encrypt.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
encrypt.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
engine.cpp
Fix engine (objects always being lit) ( #132 )
2018-07-10 02:12:14 -05:00
engine.h
Fix engine (objects always being lit) ( #132 )
2018-07-10 02:12:14 -05:00
error.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
error.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
fault.cpp
Refactored fault.cpp ( #101 )
2018-06-30 14:33:03 -05:00
fault.h
Refactored fault.cpp ( #101 )
2018-06-30 14:33:03 -05:00
gamemenu.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
gamemenu.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
gendung.cpp
Fix dpiece_defs, clean up LoadLvlGFX ( #105 )
2018-06-29 11:43:32 -05:00
gendung.h
Fix dpiece_defs, clean up LoadLvlGFX ( #105 )
2018-06-29 11:43:32 -05:00
gmenu.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
gmenu.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
help.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
help.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
init.cpp
Fix decompilation of init_create_window ( #145 )
2018-07-16 22:13:06 -05:00
init.h
Fix decompilation of init_create_window ( #145 )
2018-07-16 22:13:06 -05:00
interfac.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
interfac.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
inv.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
inv.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
items.cpp
Fix bosses not dropping unique items
2018-07-08 19:47:57 -05:00
items.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
lighting.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
lighting.h
Add debug lighting, add cmd line note ( #61 )
2018-06-23 12:19:49 -05:00
loadsave.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
loadsave.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
logging.cpp
Refactored fault.cpp ( #101 )
2018-06-30 14:33:03 -05:00
logging.h
Refactored fault.cpp ( #101 )
2018-06-30 14:33:03 -05:00
mainmenu.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
mainmenu.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
minitext.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
minitext.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
missiles.cpp
Fix decompilation of init_create_window ( #145 )
2018-07-16 22:13:06 -05:00
missiles.h
Fix decompilation of init_create_window ( #145 )
2018-07-16 22:13:06 -05:00
monster.cpp
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
monster.h
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
movie.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
movie.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
mpqapi.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
mpqapi.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
msg.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
msg.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
msgcmd.cpp
Several fixes for storm/msgcmd ( #146 )
2018-07-19 02:05:50 -05:00
msgcmd.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
multi.cpp
Several fixes for storm/msgcmd ( #146 )
2018-07-19 02:05:50 -05:00
multi.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
nthread.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
nthread.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
objects.cpp
Fix dpiece_defs, clean up LoadLvlGFX ( #105 )
2018-06-29 11:43:32 -05:00
objects.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
pack.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
pack.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
palette.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
palette.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
path.cpp
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
path.h
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
pfile.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
pfile.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
player.cpp
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
player.h
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
plrmsg.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
plrmsg.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
portal.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
portal.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
quests.cpp
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2018-06-20 05:17:44 -05:00
quests.h
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2018-06-20 05:17:44 -05:00
restrict.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
restrict.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
scrollrt.cpp
Annotated and fixed World.cpp ( #129 )
2018-07-07 22:55:56 -05:00
scrollrt.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
setmaps.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
setmaps.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
sha.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
sha.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
sound.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
sound.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
spells.cpp
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
spells.h
Refactored spells.cpp ( #147 )
2018-07-22 04:49:32 +00:00
stores.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
stores.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
sync.cpp
Fix zhar quest, monster squelching, golem ( #75 )
2018-06-25 02:58:05 -05:00
sync.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
textdat.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
textdat.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
themes.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
themes.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
tmsg.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
tmsg.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
town.cpp
Annotated and fixed World.cpp ( #129 )
2018-07-07 22:55:56 -05:00
town.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
towners.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
towners.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
track.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
track.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
trigs.cpp
refactor leveltype to use macros ( #103 )
2018-06-29 10:40:22 -05:00
trigs.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
wave.cpp
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
wave.h
Add include guards, prepare for XRef ( #28 )
2018-06-20 05:17:44 -05:00
world.cpp
Annotated and fixed World.cpp ( #129 )
2018-07-07 22:55:56 -05:00
world.h
Annotated and fixed World.cpp ( #129 )
2018-07-07 22:55:56 -05:00