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.clang-format
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all.h
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✨ Monster health bar
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2021-03-05 05:12:15 +01:00 |
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appfat.cpp
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Converte all Levels when cross loading saves
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2021-02-27 14:51:37 +01:00 |
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appfat.h
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automap.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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automap.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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capture.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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capture.h
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codec.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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codec.h
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control.cpp
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Migrate CelDrawLight to CelDrawLightTo
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2021-03-06 09:55:14 +01:00 |
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control.h
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Migrate CelDrawLight to CelDrawLightTo
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2021-03-06 09:55:14 +01:00 |
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cursor.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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cursor.h
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dead.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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dead.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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debug.cpp
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Strip out debug features from the release builds
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2021-02-19 22:04:11 +01:00 |
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debug.h
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Strip out debug features from the release builds
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2021-02-19 22:04:11 +01:00 |
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diablo.cpp
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💚 fix build
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2021-03-09 23:29:22 +01:00 |
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diablo.h
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QoL: Fill mana when speaking with Adria (#1143)
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2021-03-09 23:17:25 +01:00 |
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doom.cpp
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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doom.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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drlg_l1.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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2021-03-06 09:56:47 +01:00 |
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drlg_l1.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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drlg_l2.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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2021-03-06 09:56:47 +01:00 |
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drlg_l2.h
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drlg_l3.cpp
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Correct some incorrect bool operations
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2021-03-09 22:27:11 +01:00 |
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drlg_l3.h
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drlg_l4.cpp
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dlrg: Place constants in an anonymous namespace (#1114)
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2021-03-06 09:56:47 +01:00 |
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drlg_l4.h
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dthread.cpp
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unify checks for single and multiplayer
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2021-02-18 22:32:01 +01:00 |
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dthread.h
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dx.h
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Fix remaning basic compiler errors and warnings
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2021-02-22 13:51:42 +01:00 |
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effects.cpp
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🐛 Fix audio enum order
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2021-03-10 00:09:16 +01:00 |
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effects.h
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Clean up narator sound logic
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2021-01-24 07:08:11 +01:00 |
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encrypt.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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encrypt.h
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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engine.cpp
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Migrate Cl2DrawOutline to accept a buffer
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2021-03-06 09:55:14 +01:00 |
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engine.h
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Migrate Cl2DrawOutline to accept a buffer
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2021-03-06 09:55:14 +01:00 |
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error.cpp
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🐛 Correct position of dialog backgrounds
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2021-03-03 20:08:14 +01:00 |
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error.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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gamemenu.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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gamemenu.h
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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gendung.cpp
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Strip out debug features from the release builds
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2021-02-19 22:04:11 +01:00 |
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gendung.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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gmenu.cpp
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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gmenu.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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help.cpp
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🚸 Shift+click to clear the readied spell
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2021-03-05 00:53:51 +01:00 |
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help.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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init.cpp
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Add test for vanilla pfile_write_hero()
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2021-03-08 18:32:25 +01:00 |
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init.h
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Add test for vanilla pfile_write_hero()
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2021-03-08 18:32:25 +01:00 |
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interfac.cpp
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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interfac.h
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inv.cpp
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♻️ Extract 'ItemStruct.isEquipment' method
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2021-03-10 00:28:45 +01:00 |
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inv.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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itemdat.cpp
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Unify a chunk of Hellfire code
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2021-01-18 03:25:52 +01:00 |
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itemdat.h
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🐛 Correct saving/loading of enums
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2021-03-06 17:35:19 +01:00 |
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items.cpp
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♻️ Strongly type items structures
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2021-03-06 10:04:07 +01:00 |
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items.h
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♻️ Extract 'ItemStruct.isEquipment' method
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2021-03-10 00:28:45 +01:00 |
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lighting.cpp
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Correct some incorrect bool operations
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2021-03-09 22:27:11 +01:00 |
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lighting.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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loadsave.cpp
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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loadsave.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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mainmenu.cpp
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Correct some incorrect bool operations
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2021-03-09 22:27:11 +01:00 |
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mainmenu.h
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Correct some incorrect bool operations
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2021-03-09 22:27:11 +01:00 |
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minitext.cpp
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🐛 Correct position of dialog backgrounds
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2021-03-03 20:08:14 +01:00 |
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minitext.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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misdat.cpp
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Clean up missile function names
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2021-02-25 11:52:19 +01:00 |
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misdat.h
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Clean up missile types
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2021-02-25 09:56:10 +01:00 |
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missiles.cpp
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[hellfire] 🐛 Correct spell level calculations for FlashBack, search and rage
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2021-03-09 22:27:11 +01:00 |
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missiles.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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monstdat.cpp
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Clean up Hellfire special cases
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2021-02-25 05:50:24 +01:00 |
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monstdat.h
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Fix remaning basic compiler errors and warnings
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2021-02-22 13:51:42 +01:00 |
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monster.cpp
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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monster.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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movie.cpp
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movie.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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mpqapi.cpp
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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mpqapi.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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msg.cpp
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Remove items dropping before entering level (#1010)
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2021-03-06 10:57:29 +01:00 |
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msg.h
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Use sized types for network messages
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2021-02-25 05:50:24 +01:00 |
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multi.cpp
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🚩 Add option for disabeling frindly fire (#1104)
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2021-03-06 04:15:54 +01:00 |
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multi.h
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🚩 Add option for disabeling frindly fire (#1104)
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2021-03-06 04:15:54 +01:00 |
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nthread.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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nthread.h
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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objdat.cpp
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Fix a few compiler warnings
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2021-02-22 05:13:57 +01:00 |
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objdat.h
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Fix a few compiler warnings
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2021-02-22 05:13:57 +01:00 |
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objects.cpp
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♻️ Strongly type items structures
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2021-03-06 10:04:07 +01:00 |
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objects.h
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♻️ Strongly type items structures
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2021-03-06 10:04:07 +01:00 |
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pack.cpp
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♻️ Extract 'ItemStruct.isEmpty()' function
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2021-03-05 03:52:11 +01:00 |
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pack.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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palette.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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palette.h
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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path.cpp
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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path.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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pfile.cpp
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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pfile.h
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🚚 Move 'PlayerStruct' to 'player.h'
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2021-03-05 03:52:11 +01:00 |
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player.cpp
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✨ Auto pickup gold
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2021-03-06 07:37:30 +01:00 |
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player.h
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♻️ Use explicit types and remove globals from save file logic
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2021-03-09 22:27:11 +01:00 |
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plrmsg.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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plrmsg.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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portal.cpp
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fix portals
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2021-02-18 18:47:29 +01:00 |
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portal.h
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quests.cpp
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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quests.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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render.cpp
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🚨 Fix all SDL1 warnings
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2021-03-06 05:56:47 +01:00 |
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render.h
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Enginify trans_rect
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2021-03-03 12:07:07 +01:00 |
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restrict.cpp
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restrict.h
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scrollrt.cpp
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♻️ Clean up function in scrollrt.cpp with swaps
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2021-03-08 18:34:36 +01:00 |
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scrollrt.h
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Migrate CelDraw to CelDrawTo
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2021-03-06 09:55:14 +01:00 |
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setmaps.cpp
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setmaps.h
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sha.cpp
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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sha.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |
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sound.h
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Fix remaning basic compiler errors and warnings
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2021-02-22 13:51:42 +01:00 |
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spelldat.cpp
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Merge a large chunk of Hellfire the code paths
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2021-01-06 08:07:20 +01:00 |
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spelldat.h
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spells.cpp
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Remove redundant code from CastSpell
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2021-01-23 22:21:12 +01:00 |
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spells.h
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Remove redundant code from CastSpell
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2021-01-23 22:21:12 +01:00 |
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stores.cpp
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QoL: Fill mana when speaking with Adria (#1143)
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2021-03-09 23:17:25 +01:00 |
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stores.h
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Pass CelOutputBuffer to game text printing (#1095)
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2021-03-03 18:20:24 +01:00 |
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sync.cpp
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♻️ Extract 'ItemStruct.isEmpty()' function
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2021-03-05 03:52:11 +01:00 |
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sync.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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textdat.cpp
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🐛 Fix audio enum order
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2021-03-10 00:09:16 +01:00 |
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textdat.h
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themes.cpp
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Fix RNG diverging during level generation depending on the code path
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2021-02-01 06:44:16 +01:00 |
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themes.h
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tmsg.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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tmsg.h
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Use sized types for network messages
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2021-02-25 05:50:24 +01:00 |
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town.cpp
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Clean up rendering
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2021-02-19 03:05:12 +01:00 |
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town.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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towners.cpp
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Remove items dropping before entering level (#1010)
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2021-03-06 10:57:29 +01:00 |
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towners.h
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Mark _tAnimOrder as explicitly signed
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2021-01-31 05:42:32 +01:00 |
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track.cpp
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Revamp ini options and sync in multiplayer
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2021-03-01 11:52:26 +01:00 |
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track.h
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Some additional clean up
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2021-01-25 01:21:18 +01:00 |
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trigs.cpp
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Remove items dropping before entering level (#1010)
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2021-03-06 10:57:29 +01:00 |
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trigs.h
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Notes of untimly header cleanups
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2021-01-26 03:12:58 +01:00 |