devilutionX/Source
2021-05-09 15:16:13 +02:00
..
controls ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
DiabloUI Generic game text render function 2021-05-08 18:48:19 +02:00
dvlnet put ZeroTier files in subdir of save-path 2021-05-05 03:36:44 +02:00
engine ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 2021-05-09 09:53:53 +02:00
miniwin 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
platform Set 3DS scaling behavior based on FitToScreen setting. 2021-05-09 00:31:13 +01:00
qol ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
storm Synchronize SFileCloseFile() access 2021-05-08 04:01:07 +02:00
utils remove windows specific code because stat works for this on windows 2021-05-09 15:16:13 +02:00
.clang-format 🔨 Align .clang-format files 2021-04-11 16:41:02 +02:00
.clang-tidy 🎉 render.cpp: Do not render out-of-bounds 2021-05-04 19:07:11 +02:00
appfat.cpp :note: Update MPQ error messages 2021-05-08 04:38:07 +02:00
appfat.h ♻️Fully apply clang-tidy rules to a few files 2021-04-20 19:39:38 +02:00
automap.cpp ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
automap.h ♻️Clean up automap code 2021-05-02 15:27:38 +02:00
capture.cpp 🚚 Move render.cpp to engine/render/dun_render.cpp 2021-05-06 21:30:06 +02:00
capture.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
codec.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
codec.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
control.cpp ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
control.h ♻️Replace PrintGameStr with DrawString 2021-05-08 18:48:19 +02:00
cursor.cpp 🚚 Move render.cpp to engine/render/dun_render.cpp 2021-05-06 21:30:06 +02:00
cursor.h 🐞 Clean up and fix inventory sprite handling 2021-05-02 04:01:03 +02:00
dead.cpp 🧹 Fix a couple more compilation warnings 2021-05-01 23:55:45 +02:00
dead.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
debug.cpp ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
debug.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
devilutionx.exe.manifest 🚚 Restructure files 2021-04-16 03:57:22 +02:00
diablo.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
diablo.h 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
doom.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
doom.h Cleanup of doom.cpp (#1767) 2021-04-30 09:02:46 +02:00
drlg_l1.cpp 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
drlg_l1.h ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l2.h Use std::list for halls in catacomb generation (#1774) 2021-04-30 14:13:19 +02:00
drlg_l3.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l3.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
drlg_l4.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
drlg_l4.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
dthread.cpp 🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
dthread.h 🚨 Fix remaning warnings for clang and gcc 2021-04-19 02:44:39 +02:00
dx.cpp Remove call to gspWaitForVBlank(). 2021-05-07 09:05:37 +02:00
dx.h 🎨 Format code 2021-04-19 00:37:33 +02:00
effects.cpp 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
effects.h Fix missing <memory> includes 2021-04-30 16:52:53 +02:00
effects_stubs.cpp 🔨 ⚙️ CMake: Add NOSOUND option 2021-04-29 19:43:45 +02:00
encrypt.cpp 💨 Do not zero-initalize arrays we write to 2021-05-02 05:52:11 +02:00
encrypt.h Cleanup of encrypt.{h,cpp} 2021-04-30 08:41:37 +02:00
engine.cpp Synchronize SFileCloseFile() access 2021-05-08 04:01:07 +02:00
engine.h ♻️ Make SetPixel a method 2021-05-07 01:02:03 +02:00
error.cpp ♻️Use DrawString in error.cpp 2021-05-08 18:48:19 +02:00
error.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
gamemenu.cpp Add a keymapper 2021-05-03 17:51:40 +02:00
gamemenu.h Add a keymapper 2021-05-03 17:51:40 +02:00
gendung.cpp Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gendung.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
gmenu.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
gmenu.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
help.cpp ♻️Use DrawString in error.cpp 2021-05-08 18:48:19 +02:00
help.h 🧹 performance-unnecessary-value-param 2021-04-22 00:08:19 +02:00
init.cpp 3DS: Add devilutionx.mpq to romfs. 2021-05-09 02:48:42 +01:00
init.h 🐛 Do not utilize translations till after it has been initialize 2021-05-01 19:27:55 +02:00
interfac.cpp 🚚 Move CEL rendering to engine/render/cel_render.cpp 2021-05-07 00:16:40 +02:00
interfac.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
inv.cpp Improve inventory filling algorithm (#1876) 2021-05-09 06:34:57 +02:00
inv.h Improve inventory filling algorithm (#1876) 2021-05-09 06:34:57 +02:00
itemdat.cpp 🌐 Remove unused string from the translation list 2021-04-28 01:58:00 +02:00
itemdat.h 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
items.cpp ♻️Use DrawString for rendering the unique item box 2021-05-08 18:48:19 +02:00
items.h ♻️Pass player to towner by reference instead of index 2021-05-07 00:29:46 +02:00
lighting.cpp 🔥 Remove some unused code 2021-05-05 10:16:45 +02:00
lighting.h 🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
loadsave.cpp ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
loadsave.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
main.cpp 🚚 Restructure files 2021-04-16 03:57:22 +02:00
mainmenu.cpp 🧹 Fix more -Wformat warnings 2021-05-01 22:19:27 +02:00
mainmenu.h 🎨 Format code 2021-04-19 00:37:33 +02:00
minitext.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
minitext.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
misdat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
misdat.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
missiles.cpp 🐛 Fix all monsters wanting to talk 2021-05-08 00:41:08 +02:00
missiles.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
monstdat.cpp ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monstdat.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
monster.cpp 🚚 Move CL2 rendering to engine/render/cl2_render.cpp 2021-05-07 01:02:03 +02:00
monster.h ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
movie.cpp 🎉 Stream videos on Linux and FreeBSD 2021-05-02 00:23:05 +02:00
movie.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
mpqapi.cpp 💨 Do not zero-initalize arrays we write to 2021-05-02 05:52:11 +02:00
mpqapi.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
msg.cpp ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 2021-05-05 00:38:58 +02:00
msg.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
multi.cpp 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
multi.h 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
nthread.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
nthread.h 🎨 Format code 2021-04-19 00:37:33 +02:00
objdat.cpp 🐛 [hellfire] Fix missing braziers in crypt (causing instability) 2021-04-29 01:59:00 +02:00
objdat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
objects.cpp ♻️Refactor towner initialization 2021-05-07 00:30:23 +02:00
objects.h Handle cel/cl2 files as byte arrays 2021-05-06 13:17:54 +02:00
options.h ⚙️ Show FPS option 2021-04-27 03:14:20 +02:00
pack.cpp ♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath' 2021-05-05 00:38:58 +02:00
pack.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
palette.cpp 🚚 Move render.cpp to engine/render/dun_render.cpp 2021-05-06 21:30:06 +02:00
palette.h Generic game text render function 2021-05-08 18:48:19 +02:00
path.cpp 🎨 Run clang-format 2021-05-07 23:26:39 +02:00
path.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
pfile.cpp Synchronize SFileCloseFile() access 2021-05-08 04:01:07 +02:00
pfile.h Load/save cleanup (#1766) 2021-04-30 08:44:11 +02:00
player.cpp ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ 2021-05-09 09:53:53 +02:00
player.h Correct Doxygen comments 2021-05-07 23:21:01 +02:00
plrmsg.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
plrmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
portal.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
portal.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
quests.cpp ♻️Use DrawString for rendering the unique and quest box 2021-05-08 19:56:44 +02:00
quests.h ♻️ Store CEL width with the sprite itself 2021-05-01 20:51:55 +02:00
restrict.cpp Remove globals from paths.h 2021-04-25 22:26:37 +02:00
restrict.h 🚚 Move all enums to there respective headers 2021-04-10 16:30:00 +02:00
scrollrt.cpp Fix clipping in scrollrt_draw_cursor_item 2021-05-09 05:31:41 +02:00
scrollrt.h Clean up automap.cpp 2021-05-03 05:44:40 +02:00
setmaps.cpp ♻️Typed file loading 2021-05-04 19:08:37 +02:00
setmaps.h 🎨 Format code 2021-04-19 00:37:33 +02:00
sha.cpp 🎨 cleanup trivial trype comparisons 2021-04-23 02:48:25 +02:00
sha.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
sound.cpp Synchronize SFileCloseFile() access 2021-05-08 04:01:07 +02:00
sound.h Fix sound volume/panning attenuation (#1789) 2021-05-03 02:11:22 +02:00
sound_stubs.cpp 🐞 Duplicate sounds: Fix data race 2021-05-02 14:15:35 +01:00
spelldat.cpp 🖌️ Refurbish tables in source code (clang-format off) 2021-04-25 23:48:25 +02:00
spelldat.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
spells.cpp Reenabling Elemental spell for Hellfire (#1901) 2021-05-09 12:48:40 +02:00
spells.h 🎨 Clean up overuse of SDL types 2021-04-24 17:07:07 +02:00
stores.cpp Generic game text render function 2021-05-08 18:48:19 +02:00
stores.h Generic game text render function 2021-05-08 18:48:19 +02:00
sync.cpp 🔥 Remove more miniwin dependencies 2021-04-29 23:04:56 +02:00
sync.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
textdat.cpp Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
textdat.h Add blacksmith's missing transcriptions (#1203) 2021-04-26 05:17:41 +02:00
themes.cpp ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00
themes.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
tmsg.cpp 🧹 Remove DiabloAllocPtr and friends (#1824) 2021-05-02 07:06:18 +02:00
tmsg.h Modernize deprecated headers 2021-04-25 02:50:31 +02:00
town.cpp 🧹 Only load town TIL-file once 2021-05-05 11:19:16 +02:00
town.h 🎨 Format code 2021-04-19 00:37:33 +02:00
towners.cpp 🧹 towners.cpp: Avoid allocations for animOrder 2021-05-09 13:09:14 +02:00
towners.h 🧹 towners.cpp: Avoid allocations for animOrder 2021-05-09 13:09:14 +02:00
track.cpp 🎨 Mark Points returned by GetTargetPosition as const 2021-05-02 15:41:25 +02:00
track.h 🎨 Format code 2021-04-19 00:37:33 +02:00
trigs.cpp ♻️Use Point for positions in msg.cpp functions 2021-04-29 21:36:31 +02:00
trigs.h ♻️Apply point positioning to all remaning entities 2021-04-25 01:25:48 +02:00