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controls
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♻️Replace PrintGameStr with DrawString
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2021-05-08 18:48:19 +02:00 |
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DiabloUI
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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dvlnet
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put ZeroTier files in subdir of save-path
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2021-05-05 03:36:44 +02:00 |
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engine
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ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ
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2021-05-09 09:53:53 +02:00 |
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miniwin
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🎨 Run clang-format
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2021-05-07 23:26:39 +02:00 |
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platform
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Set 3DS scaling behavior based on FitToScreen setting.
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2021-05-09 00:31:13 +01:00 |
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qol
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♻️Replace PrintGameStr with DrawString
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2021-05-08 18:48:19 +02:00 |
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storm
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Synchronize SFileCloseFile() access
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2021-05-08 04:01:07 +02:00 |
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utils
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remove windows specific code because stat works for this on windows
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2021-05-09 15:16:13 +02:00 |
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.clang-format
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🔨 Align .clang-format files
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2021-04-11 16:41:02 +02:00 |
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.clang-tidy
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🎉 render.cpp: Do not render out-of-bounds
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2021-05-04 19:07:11 +02:00 |
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appfat.cpp
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:note: Update MPQ error messages
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2021-05-08 04:38:07 +02:00 |
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appfat.h
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♻️Fully apply clang-tidy rules to a few files
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2021-04-20 19:39:38 +02:00 |
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automap.cpp
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♻️Replace PrintGameStr with DrawString
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2021-05-08 18:48:19 +02:00 |
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automap.h
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♻️Clean up automap code
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2021-05-02 15:27:38 +02:00 |
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capture.cpp
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🚚 Move render.cpp to engine/render/dun_render.cpp
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2021-05-06 21:30:06 +02:00 |
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capture.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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codec.cpp
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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codec.h
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🚨 Fix remaning warnings for clang and gcc
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2021-04-19 02:44:39 +02:00 |
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control.cpp
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♻️Replace PrintGameStr with DrawString
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2021-05-08 18:48:19 +02:00 |
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control.h
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♻️Replace PrintGameStr with DrawString
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2021-05-08 18:48:19 +02:00 |
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cursor.cpp
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🚚 Move render.cpp to engine/render/dun_render.cpp
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2021-05-06 21:30:06 +02:00 |
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cursor.h
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🐞 Clean up and fix inventory sprite handling
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2021-05-02 04:01:03 +02:00 |
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dead.cpp
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🧹 Fix a couple more compilation warnings
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2021-05-01 23:55:45 +02:00 |
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dead.h
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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debug.cpp
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♻️Pass player to towner by reference instead of index
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2021-05-07 00:29:46 +02:00 |
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debug.h
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♻️ Store CEL width with the sprite itself
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2021-05-01 20:51:55 +02:00 |
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devilutionx.exe.manifest
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🚚 Restructure files
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2021-04-16 03:57:22 +02:00 |
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diablo.cpp
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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diablo.h
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🔥 Remove some unused code
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2021-05-05 10:16:45 +02:00 |
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doom.cpp
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🚚 Move CEL rendering to engine/render/cel_render.cpp
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2021-05-07 00:16:40 +02:00 |
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doom.h
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Cleanup of doom.cpp (#1767)
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2021-04-30 09:02:46 +02:00 |
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drlg_l1.cpp
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🔥 Remove some unused code
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2021-05-05 10:16:45 +02:00 |
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drlg_l1.h
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♻️Typed file loading
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2021-05-04 19:08:37 +02:00 |
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drlg_l2.cpp
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♻️Typed file loading
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2021-05-04 19:08:37 +02:00 |
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drlg_l2.h
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Use std::list for halls in catacomb generation (#1774)
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2021-04-30 14:13:19 +02:00 |
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drlg_l3.cpp
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♻️Typed file loading
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2021-05-04 19:08:37 +02:00 |
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drlg_l3.h
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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drlg_l4.cpp
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♻️Typed file loading
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2021-05-04 19:08:37 +02:00 |
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drlg_l4.h
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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dthread.cpp
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🧹 Remove DiabloAllocPtr and friends (#1824)
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2021-05-02 07:06:18 +02:00 |
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dthread.h
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🚨 Fix remaning warnings for clang and gcc
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2021-04-19 02:44:39 +02:00 |
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dx.cpp
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Remove call to gspWaitForVBlank().
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2021-05-07 09:05:37 +02:00 |
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dx.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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effects.cpp
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🎨 Run clang-format
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2021-05-07 23:26:39 +02:00 |
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effects.h
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Fix missing <memory> includes
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2021-04-30 16:52:53 +02:00 |
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effects_stubs.cpp
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🔨 ⚙️ CMake: Add NOSOUND option
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2021-04-29 19:43:45 +02:00 |
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encrypt.cpp
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💨 Do not zero-initalize arrays we write to
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2021-05-02 05:52:11 +02:00 |
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encrypt.h
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Cleanup of encrypt.{h,cpp}
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2021-04-30 08:41:37 +02:00 |
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engine.cpp
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Synchronize SFileCloseFile() access
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2021-05-08 04:01:07 +02:00 |
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engine.h
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♻️ Make SetPixel a method
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2021-05-07 01:02:03 +02:00 |
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error.cpp
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♻️Use DrawString in error.cpp
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2021-05-08 18:48:19 +02:00 |
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error.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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gamemenu.cpp
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Add a keymapper
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2021-05-03 17:51:40 +02:00 |
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gamemenu.h
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Add a keymapper
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2021-05-03 17:51:40 +02:00 |
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gendung.cpp
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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gendung.h
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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gmenu.cpp
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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gmenu.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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help.cpp
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♻️Use DrawString in error.cpp
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2021-05-08 18:48:19 +02:00 |
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help.h
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🧹 performance-unnecessary-value-param
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2021-04-22 00:08:19 +02:00 |
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init.cpp
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3DS: Add devilutionx.mpq to romfs.
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2021-05-09 02:48:42 +01:00 |
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init.h
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🐛 Do not utilize translations till after it has been initialize
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2021-05-01 19:27:55 +02:00 |
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interfac.cpp
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🚚 Move CEL rendering to engine/render/cel_render.cpp
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2021-05-07 00:16:40 +02:00 |
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interfac.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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inv.cpp
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Improve inventory filling algorithm (#1876)
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2021-05-09 06:34:57 +02:00 |
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inv.h
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Improve inventory filling algorithm (#1876)
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2021-05-09 06:34:57 +02:00 |
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itemdat.cpp
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🌐 Remove unused string from the translation list
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2021-04-28 01:58:00 +02:00 |
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itemdat.h
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🎨 Run clang-format
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2021-05-07 23:26:39 +02:00 |
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items.cpp
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♻️Use DrawString for rendering the unique item box
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2021-05-08 18:48:19 +02:00 |
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items.h
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♻️Pass player to towner by reference instead of index
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2021-05-07 00:29:46 +02:00 |
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lighting.cpp
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🔥 Remove some unused code
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2021-05-05 10:16:45 +02:00 |
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lighting.h
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🧹 Remove DiabloAllocPtr and friends (#1824)
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2021-05-02 07:06:18 +02:00 |
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loadsave.cpp
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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loadsave.h
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🎨 Clean up overuse of SDL types
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2021-04-24 17:07:07 +02:00 |
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main.cpp
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🚚 Restructure files
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2021-04-16 03:57:22 +02:00 |
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mainmenu.cpp
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🧹 Fix more -Wformat warnings
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2021-05-01 22:19:27 +02:00 |
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mainmenu.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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minitext.cpp
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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minitext.h
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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misdat.cpp
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🖌️ Refurbish tables in source code (clang-format off)
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2021-04-25 23:48:25 +02:00 |
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misdat.h
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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missiles.cpp
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🐛 Fix all monsters wanting to talk
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2021-05-08 00:41:08 +02:00 |
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missiles.h
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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monstdat.cpp
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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monstdat.h
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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monster.cpp
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🚚 Move CL2 rendering to engine/render/cl2_render.cpp
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2021-05-07 01:02:03 +02:00 |
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monster.h
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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movie.cpp
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🎉 Stream videos on Linux and FreeBSD
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2021-05-02 00:23:05 +02:00 |
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movie.h
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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mpqapi.cpp
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💨 Do not zero-initalize arrays we write to
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2021-05-02 05:52:11 +02:00 |
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mpqapi.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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msg.cpp
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♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
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2021-05-05 00:38:58 +02:00 |
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msg.h
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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multi.cpp
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🎨 Mark Points returned by GetTargetPosition as const
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2021-05-02 15:41:25 +02:00 |
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multi.h
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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nthread.cpp
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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nthread.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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objdat.cpp
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🐛 [hellfire] Fix missing braziers in crypt (causing instability)
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2021-04-29 01:59:00 +02:00 |
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objdat.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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objects.cpp
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♻️Refactor towner initialization
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2021-05-07 00:30:23 +02:00 |
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objects.h
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Handle cel/cl2 files as byte arrays
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2021-05-06 13:17:54 +02:00 |
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options.h
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⚙️ Show FPS option
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2021-04-27 03:14:20 +02:00 |
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pack.cpp
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♻️ Pass 'PlayerStruct' pointer to 'ClrPlrPath'
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2021-05-05 00:38:58 +02:00 |
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pack.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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palette.cpp
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🚚 Move render.cpp to engine/render/dun_render.cpp
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2021-05-06 21:30:06 +02:00 |
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palette.h
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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path.cpp
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🎨 Run clang-format
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2021-05-07 23:26:39 +02:00 |
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path.h
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♻️Apply point positioning to all remaning entities
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2021-04-25 01:25:48 +02:00 |
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pfile.cpp
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Synchronize SFileCloseFile() access
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2021-05-08 04:01:07 +02:00 |
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pfile.h
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Load/save cleanup (#1766)
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2021-04-30 08:44:11 +02:00 |
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player.cpp
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ADL: Advance skipped Frames in SetNewAnimation and remove logic from PM_XYZ
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2021-05-09 09:53:53 +02:00 |
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player.h
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Correct Doxygen comments
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2021-05-07 23:21:01 +02:00 |
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plrmsg.cpp
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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plrmsg.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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portal.cpp
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♻️Apply point positioning to all remaning entities
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2021-04-25 01:25:48 +02:00 |
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portal.h
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♻️Apply point positioning to all remaning entities
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2021-04-25 01:25:48 +02:00 |
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quests.cpp
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♻️Use DrawString for rendering the unique and quest box
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2021-05-08 19:56:44 +02:00 |
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quests.h
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♻️ Store CEL width with the sprite itself
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2021-05-01 20:51:55 +02:00 |
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restrict.cpp
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Remove globals from paths.h
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2021-04-25 22:26:37 +02:00 |
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restrict.h
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🚚 Move all enums to there respective headers
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2021-04-10 16:30:00 +02:00 |
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scrollrt.cpp
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Fix clipping in scrollrt_draw_cursor_item
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2021-05-09 05:31:41 +02:00 |
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scrollrt.h
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Clean up automap.cpp
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2021-05-03 05:44:40 +02:00 |
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setmaps.cpp
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♻️Typed file loading
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2021-05-04 19:08:37 +02:00 |
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setmaps.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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sha.cpp
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🎨 cleanup trivial trype comparisons
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2021-04-23 02:48:25 +02:00 |
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sha.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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sound.cpp
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Synchronize SFileCloseFile() access
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2021-05-08 04:01:07 +02:00 |
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sound.h
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Fix sound volume/panning attenuation (#1789)
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2021-05-03 02:11:22 +02:00 |
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sound_stubs.cpp
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🐞 Duplicate sounds: Fix data race
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2021-05-02 14:15:35 +01:00 |
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spelldat.cpp
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🖌️ Refurbish tables in source code (clang-format off)
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2021-04-25 23:48:25 +02:00 |
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spelldat.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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spells.cpp
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Reenabling Elemental spell for Hellfire (#1901)
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2021-05-09 12:48:40 +02:00 |
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spells.h
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🎨 Clean up overuse of SDL types
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2021-04-24 17:07:07 +02:00 |
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stores.cpp
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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stores.h
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✨ Generic game text render function
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2021-05-08 18:48:19 +02:00 |
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sync.cpp
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🔥 Remove more miniwin dependencies
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2021-04-29 23:04:56 +02:00 |
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sync.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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textdat.cpp
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Add blacksmith's missing transcriptions (#1203)
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2021-04-26 05:17:41 +02:00 |
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textdat.h
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Add blacksmith's missing transcriptions (#1203)
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2021-04-26 05:17:41 +02:00 |
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themes.cpp
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♻️Apply point positioning to all remaning entities
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2021-04-25 01:25:48 +02:00 |
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themes.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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tmsg.cpp
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🧹 Remove DiabloAllocPtr and friends (#1824)
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2021-05-02 07:06:18 +02:00 |
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tmsg.h
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Modernize deprecated headers
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2021-04-25 02:50:31 +02:00 |
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town.cpp
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🧹 Only load town TIL-file once
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2021-05-05 11:19:16 +02:00 |
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town.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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towners.cpp
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🧹 towners.cpp: Avoid allocations for animOrder
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2021-05-09 13:09:14 +02:00 |
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towners.h
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🧹 towners.cpp: Avoid allocations for animOrder
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2021-05-09 13:09:14 +02:00 |
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track.cpp
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🎨 Mark Points returned by GetTargetPosition as const
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2021-05-02 15:41:25 +02:00 |
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track.h
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🎨 Format code
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2021-04-19 00:37:33 +02:00 |
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trigs.cpp
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♻️Use Point for positions in msg.cpp functions
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2021-04-29 21:36:31 +02:00 |
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trigs.h
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♻️Apply point positioning to all remaning entities
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2021-04-25 01:25:48 +02:00 |